I can't even see how SE could do something so complex depending of what can happen, and how people will troll with or abuse flaws in this kind of system.
Example 1 : a stack marker appear on someone else, i go stack with him but everyone else is staying away, so i get killed for doing the mechanic properly. Do you count my death as a bad thing or a good one ? How do you handle my dps loss that ensue (cause no mana left and death debuff) while i did nothing wrong ?
Example 2 : if someone else keep following me with his aoe marker and get us both killed, are you removing points from me ? As in 1 how do you handle my dps loss ?
Example 3 : how do you deal with people getting killed so often that i sometimes get out of mana on my rdm rezzing them ? Should i get points removed for not being able to dps anymore with lucid still on cooldown, while i did a good thing rezzing these two healers hoping that they will save the raid ?
Example 4 : if i know i can survive an avoidable aoe, should i getting points removed for staying in it so that i can dps more ?
Example 5 : the tank turn shortly the boss towards the group, i get cleaved and killed while the tank is still alive. Who do you remove points from ?
Example 6 : the tank start to run everywhere with a big group of mobs. Do you take points from me as a MCH because i can't dps with my bishop turret properly, and keep wasting 10 seconds cooldowns because the tank can't stay still ?
Example 7 : if there is personnal rewards involved, how do you deal with people being killed on purpose so that their healer friend can get a good grade rezzing them multiple times ?
If you can't even answer these simple questions (and i am sure we can find way more of them), then maybe a duty performance grade is not as good an idea as you think.