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  1. #11
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Halivel View Post
    It sounds very interesting and I wonder how it can possibly work in the game, but I'm afraid it will end up as tool of harassing. Score itself is quite useless, it only tells that "something is probably wrong" but do not really teach people how to play even if they want to know.
    Much better it could be if system will say what exactly was done in wrong way (let's say, you refreshed dots too early so lost potential damage), but quite hard to implement into game because in long-term perspective it will kill unique playstyles in forcing people to do all things in absolutely same way if they want to reach at least medium score, not even high.
    the intention is simply for unlocking content, showing understanding about your job, and the particular content.
    as for boosting xp/tomestones etc, if you get gold and someone else get bronze, it doesn't incur penalty on you, so there's no reason to harass others. Your score only affects your progression, no one else.
    yes i imagine a score-board after exititng the dungeon, where it shows score for various actions, how your healed/aggro/dps was; doesn't need to show exact dps, simply if it was good or bad. It's difficult to know if your dps is bad, without a parser, so it would be hard to tell if you even need improvement - being shown that it's bad, may give you reason to research a bit. But my argument isn't really about dps or such, but simply showing you have basic understanding of the content you're doing, and if you're ready for more difficult content.



    Quote Originally Posted by Gula View Post
    No thank you.

    It would be very, very stressful for new players and people learning a job to be pushed by vets to get gold on top of the duress that comes with the experience. There will be groups that will kick at the end if they know they're not getting the best score over a slip up. People will, ya know they will. And no, some people do not want to improve. They are happy where they are and the battle designers know this.
    then you report them for harassment.
    i don't think anything would change, except maybe people would give more advice, which is the whole point of mentorship.
    everyone already likes new players in party, since it give bonus to tomes.
    If you see someone with bronze, as a vet, you can simply give them advice how to improve; douchbags already exist and harass people even without score system, so there won't be less or more harassment than before.
    If i end up with plant/bronze members, i'd simply give them appropriate advice, and they can take it or leave it, doesn't matter to me.

    Quote Originally Posted by Kaurhz View Post
    No. This has been proposed a thousand times, still, no.

    When you use the duty finder and get grouped with random people, frankly, at that point you lose all right to complain.
    my complaint isn't about being grouped with random people, it's being grouped with people who waste others time, and being rude about it.

    Quote Originally Posted by Caitlinzulu View Post
    How about just no.
    I can feel the elitist mentality appearing.
    Que times wou'd increase too because of fragmenting the player pool.
    if you have content unlocked, then elitists would have no reason to complain about anything, since you scored well enough to be there. It's basically the same as level/ilv, don't have enough ilv? can't enter content; this is simply another way to make sure people have basic understanding of the content (which to me is more important than lv/ilv)
    not really, it's just for unlocking content. Or if you set score req in PF, then we can already do that with setting ilv, this is just another layer, and won't fraction the community more than it is now.

    Quote Originally Posted by fumofu View Post
    I don't think it is necessary, game is fine as it is. I have no problem clearing most of dungeons, even if performance of party is weak, just takes a bit longer. And no, people shouldn't be accountable for their performance in regular content. It's just a game which gives us plenty of freedom of how to play. Suggestions like yours aims to limit our freedom. I'm against that.
    I have been in party where 90min time runs out in Fractal, so that kind of limits my freedom and enjoyment of the game.
    Also it took 120hr+ to clear Titan EX, until i made my own elitist party, and kicked people, and cleared it on 2nd try. I'd rather not waste 120hr again, on a EX primal, cause ppl think ilv=skill.
    I don't mind new ppl with 0 experience, or explaining the fight, it only bothers me when people show 0 interest in improving, and expect to get carried from lv 1-80, while learning nothing.
    I could honestly spend a week mentoring someone from lv 1-70, help them get gold score, and unlock all content for them, and have fun teaching them all EX primals etc, if they show interest in improving.

    Quote Originally Posted by Gula View Post
    You can lead a horse to water but can't force it to drink. The people who plan out the combat are well aware and I think solo duties give all the information one needs to understand (eventually) why it is they need to not stand in the orange and why their strategy of auto attacks is not working. Especially the newest one. (as of this post)
    well that's a rather shitty attitude to have for humans, playing group content, in an MMO
    well yes, but if people haven't figured such basic stuff out yet, should they really be doing Alphascape?
    It's like playing FF7 and skipping the first 2 discs, and start with fighting Ruby Weapon, while having no knowledge about the game, does that seem logical?
    I'd just wanna see people learning the easier content, before getting to the tougher parts, at whatever pace they feel like doing it.

    Quote Originally Posted by Tsukino View Post
    It would be poorly balanced and heavily gamed just like the FATE system is. People will find whatever thing gets max points and do that instead of properly helping out, just like they throw DoTs and spam AoE enmity abilities to get gold on FATEs.
    it won't have any relevance outside of unlocking higher lv instances.

    Quote Originally Posted by Tlachtga View Post
    You have the wrong MMO. Anything that could show somehow how bad they actually are is the worst idea ever, and is instantly shot down by the community because of possible toxicity that might happen. Maybe.
    no one else sees your score, so it doesn't matter.
    Well i agree that it could discurage people, if they get low score; but if they take advice, they can improve, that's it's own form of reward.
    (1)
    Last edited by Radacci; 03-26-2019 at 11:33 PM.

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Radacci View Post
    Fates use this scoring system based on contribution, I'd like to see something like that in instanced content as well.
    Tanks for example could get scored on how well they manage aggro.
    Healers on heals or mitigating damage, keeping people alive.
    (It's a bit awkward between tank-healers, cause if tank's heavily mitigate damage, then healer doesn't get much to heal)
    DPS on dps, managing aggro using diversion. refresh, goad etc.
    Everyone on doing mechanics right, and avoiding avoidable damage, etc.
    Using wide selection of skills, and not just spam cure I even when party takes high aoe damage.
    It's way too difficult for a game to guage this and would most likely result in parties playing terribly and using all sort of unnecessary abilities to cheese the contribution.

    Tanks in tank stance raining Emnity combos on easy bosses. Including the OT.
    Healers over-healing like crazy, Rescuing dps into aoe to heal them even more.
    Dps fighting for goads, Sams trying to Merciful Eyes everything, dps arguing over who gets certain buffs.
    Players avoiding mechanics that barely tickle, killing adds that are normally weak and ignored
    Players taking every role action and ability and using them for bonus points even when it doesn't make any difference.

    It would be a mess. It would almost be impossible to create a system with zero loopholes and players would find them and abuse them.
    (4)

  3. #13
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Liam_Harper View Post
    It's way too difficult for a game to guage this and would most likely result in parties playing terribly and using all sort of unnecessary abilities to cheese the contribution.

    Tanks in tank stance raining Emnity combos on easy bosses. Including the OT.
    Healers over-healing like crazy, Rescuing dps into aoe to heal them even more.
    Dps fighting for goads, Sams trying to Merciful Eyes everything, dps arguing over who gets certain buffs.
    Players avoiding mechanics that barely tickle, killing adds that are normally weak and ignored
    Players taking every role action and ability and using them for bonus points even when it doesn't make any difference.

    It would be a mess. It would almost be impossible to create a system with zero loopholes and players would find them and abuse them.
    haha, well they certainly don't need to add every single skill into it.
    lol you people make it sound like the end of the world, when it's intended for just unlocking next dungeon/raid. no one needs to argue, fight anyone else, care what anyone else is doing - it's just a personal score, for unlocking content, not a e-peen fight.
    You get your silver or gold once, then you ignore the whole thing; turn it off in options or whatever.
    you don't need to perform like a world-first raider, to get gold, just don't get hit by stuff you can avoid esuna poisons, heal up someone to avoid them dying from doom, have decent dps, pick up adds, use darkest night on MT or whatever.
    If you looked at my score, i even set the average score a fair bit below gold, for ShB, so you'd only need average of silver, and maybe a handful of golds. Any average gamer wouldn't even need to pay attention, cause they'd just get enough points anyway.
    (0)
    Last edited by Radacci; 03-27-2019 at 12:02 AM.

  4. #14
    Player
    Danouri's Avatar
    Join Date
    Jul 2018
    Posts
    4
    Character
    Danouri Sanguinis
    World
    Mateus
    Main Class
    Ninja Lv 90

    no.

    Things like this is one of the many reasons the wow community turned so toxic, all this does is put a number on what someone is doing, no matter how good the intentions people will use it to exclude and harass others, its in fact one of the reasons I left wow for this game. I would fight tooth and nail to keep this game the way it is
    (4)

  5. #15
    Player
    Racen's Avatar
    Join Date
    Apr 2018
    Posts
    83
    Character
    Racen Aria
    World
    Jenova
    Main Class
    Reaper Lv 90
    nope, no thanks awful never.
    (0)

  6. #16
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I wouldn't mind a system that showed how you were doing relative to an average of the last 200 players of the same item level and job that ran the same instance. No numbers to shout about, just a position on a bar graph that only you can see.

    Perhaps, at the end of the run, you could expand the display to show how you did on the use of each ability as well. It would serve as a learning experience without being something you could use against others.

    I thought I was doing pretty good until I installed ACT, and saw how badly I was actually doing, so now I'm reading guides and beating up dummies in my spare time trying to improve. Without some performance data comparison, you have no incentive to improve.

    On the other hand, you should never be excluded from content because you can't live up to someone else's expectations.
    (0)
    Last edited by SamSmoot; 03-27-2019 at 06:59 AM.

  7. #17
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Well if it was only available through a pre-formed party and not through the DF matchmaking, then it's not a bad idea to have scoring because in that case everybody that joined the party would have agreed to it anyway. There is already a completion time update when you finish a duty unsync so the capability is kinda there, but it cannot be a full on addition for every duty because you know... toxicity.
    (0)

  8. #18
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Radacci View Post
    Tanks for example could get scored on how well they manage aggro.
    (It's a bit awkward between tank-healers, cause if tank's heavily mitigate damage, then healer doesn't get much to heal)

    Everyone on doing mechanics right, and avoiding avoidable damage, etc.

    So basically a tank with Shield Oath, Grit or Defiance on all the time and just spam flash the entire fight get's higher score then me because they have infinite emnity?
    And also they get better score because they take less damage? (PLD & DRK take 20% less damage with tank stance on).

    I DPS stance everything without loosing emnity. Of course even by using reprisal & rampart I would still take more damage because my tankstance (passive 20% dmg reduction on PLD/DRK) isn't on. So I get less score?

    I often stand in AoE (not on savage fights though) when on my DRK and using my blackest night, when the damage of the mobs is too low and my shieldn't wouldn't break in time, if it does break I get 50 added to my blood gauge and so I can use Quietus or Bloodspiller more which means more DPS. Anyway since I choose to take avoidable damage (in order to deal more damage) I get less score?

    So basically I would get less points because I like to speedrun and sacrifice mitigation (using DPS stance instead of tank stance) in order to complete the dungeon faster and deal massive damage (should also mention that I don't die)?
    Yeah, no thanks.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #19
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    This kind of things is fine in solo, or to an extent in group content where people have no interactions at all with each other. But not in something where sometimes your worst ennemies are your other group members, where complex mechanics are involved, and where loopholes will be find very quickly.

    In a similar thread (http://forum.square-enix.com/ffxiv/t...formance-Grade) i didn't get an answer, most likely because all is not as simple as it might seems :

    I can't even see how SE could do something so complex depending of what can happen, and how people will troll with or abuse flaws in this kind of system.

    Example 1 : a stack marker appear on someone else, i go stack with him but everyone else is staying away, so i get killed for doing the mechanic properly. Do you count my death as a bad thing or a good one ? How do you handle my dps loss that ensue (cause no mana left and death debuff) while i did nothing wrong ?

    Example 2 : if someone else keep following me with his aoe marker and get us both killed, are you removing points from me ? As in 1 how do you handle my dps loss ?

    Example 3 : how do you deal with people getting killed so often that i sometimes get out of mana on my rdm rezzing them ? Should i get points removed for not being able to dps anymore with lucid still on cooldown, while i did a good thing rezzing these two healers hoping that they will save the raid ?

    Example 4 : if i know i can survive an avoidable aoe, should i getting points removed for staying in it so that i can dps more ?

    Example 5 : the tank turn shortly the boss towards the group, i get cleaved and killed while the tank is still alive. Who do you remove points from ?

    Example 6 : the tank start to run everywhere with a big group of mobs. Do you take points from me as a MCH because i can't dps with my bishop turret properly, and keep wasting 10 seconds cooldowns because the tank can't stay still ?

    Example 7 : if there is personnal rewards involved, how do you deal with people being killed on purpose so that their healer friend can get a good grade rezzing them multiple times ?

    If you can't even answer these simple questions (and i am sure we can find way more of them), then maybe a duty performance grade is not as good an idea as you think.
    (3)

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