the intention is simply for unlocking content, showing understanding about your job, and the particular content.
as for boosting xp/tomestones etc, if you get gold and someone else get bronze, it doesn't incur penalty on you, so there's no reason to harass others. Your score only affects your progression, no one else.
yes i imagine a score-board after exititng the dungeon, where it shows score for various actions, how your healed/aggro/dps was; doesn't need to show exact dps, simply if it was good or bad. It's difficult to know if your dps is bad, without a parser, so it would be hard to tell if you even need improvement - being shown that it's bad, may give you reason to research a bit. But my argument isn't really about dps or such, but simply showing you have basic understanding of the content you're doing, and if you're ready for more difficult content.
then you report them for harassment.
i don't think anything would change, except maybe people would give more advice, which is the whole point of mentorship.
everyone already likes new players in party, since it give bonus to tomes.
If you see someone with bronze, as a vet, you can simply give them advice how to improve; douchbags already exist and harass people even without score system, so there won't be less or more harassment than before.
If i end up with plant/bronze members, i'd simply give them appropriate advice, and they can take it or leave it, doesn't matter to me.
my complaint isn't about being grouped with random people, it's being grouped with people who waste others time, and being rude about it.
if you have content unlocked, then elitists would have no reason to complain about anything, since you scored well enough to be there. It's basically the same as level/ilv, don't have enough ilv? can't enter content; this is simply another way to make sure people have basic understanding of the content (which to me is more important than lv/ilv)
not really, it's just for unlocking content. Or if you set score req in PF, then we can already do that with setting ilv, this is just another layer, and won't fraction the community more than it is now.
I have been in party where 90min time runs out in Fractal, so that kind of limits my freedom and enjoyment of the game.
Also it took 120hr+ to clear Titan EX, until i made my own elitist party, and kicked people, and cleared it on 2nd try. I'd rather not waste 120hr again, on a EX primal, cause ppl think ilv=skill.
I don't mind new ppl with 0 experience, or explaining the fight, it only bothers me when people show 0 interest in improving, and expect to get carried from lv 1-80, while learning nothing.
I could honestly spend a week mentoring someone from lv 1-70, help them get gold score, and unlock all content for them, and have fun teaching them all EX primals etc, if they show interest in improving.
well that's a rather shitty attitude to have for humans, playing group content, in an MMO
well yes, but if people haven't figured such basic stuff out yet, should they really be doing Alphascape?
It's like playing FF7 and skipping the first 2 discs, and start with fighting Ruby Weapon, while having no knowledge about the game, does that seem logical?
I'd just wanna see people learning the easier content, before getting to the tougher parts, at whatever pace they feel like doing it.
it won't have any relevance outside of unlocking higher lv instances.
no one else sees your score, so it doesn't matter.
Well i agree that it could discurage people, if they get low score; but if they take advice, they can improve, that's it's own form of reward.