Quote Originally Posted by Radacci View Post
Fates use this scoring system based on contribution, I'd like to see something like that in instanced content as well.
Tanks for example could get scored on how well they manage aggro.
Healers on heals or mitigating damage, keeping people alive.
(It's a bit awkward between tank-healers, cause if tank's heavily mitigate damage, then healer doesn't get much to heal)
DPS on dps, managing aggro using diversion. refresh, goad etc.
Everyone on doing mechanics right, and avoiding avoidable damage, etc.
Using wide selection of skills, and not just spam cure I even when party takes high aoe damage.
It's way too difficult for a game to guage this and would most likely result in parties playing terribly and using all sort of unnecessary abilities to cheese the contribution.

Tanks in tank stance raining Emnity combos on easy bosses. Including the OT.
Healers over-healing like crazy, Rescuing dps into aoe to heal them even more.
Dps fighting for goads, Sams trying to Merciful Eyes everything, dps arguing over who gets certain buffs.
Players avoiding mechanics that barely tickle, killing adds that are normally weak and ignored
Players taking every role action and ability and using them for bonus points even when it doesn't make any difference.

It would be a mess. It would almost be impossible to create a system with zero loopholes and players would find them and abuse them.