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  1. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Halivel View Post
    It sounds very interesting and I wonder how it can possibly work in the game, but I'm afraid it will end up as tool of harassing. Score itself is quite useless, it only tells that "something is probably wrong" but do not really teach people how to play even if they want to know.
    Much better it could be if system will say what exactly was done in wrong way (let's say, you refreshed dots too early so lost potential damage), but quite hard to implement into game because in long-term perspective it will kill unique playstyles in forcing people to do all things in absolutely same way if they want to reach at least medium score, not even high.
    the intention is simply for unlocking content, showing understanding about your job, and the particular content.
    as for boosting xp/tomestones etc, if you get gold and someone else get bronze, it doesn't incur penalty on you, so there's no reason to harass others. Your score only affects your progression, no one else.
    yes i imagine a score-board after exititng the dungeon, where it shows score for various actions, how your healed/aggro/dps was; doesn't need to show exact dps, simply if it was good or bad. It's difficult to know if your dps is bad, without a parser, so it would be hard to tell if you even need improvement - being shown that it's bad, may give you reason to research a bit. But my argument isn't really about dps or such, but simply showing you have basic understanding of the content you're doing, and if you're ready for more difficult content.



    Quote Originally Posted by Gula View Post
    No thank you.

    It would be very, very stressful for new players and people learning a job to be pushed by vets to get gold on top of the duress that comes with the experience. There will be groups that will kick at the end if they know they're not getting the best score over a slip up. People will, ya know they will. And no, some people do not want to improve. They are happy where they are and the battle designers know this.
    then you report them for harassment.
    i don't think anything would change, except maybe people would give more advice, which is the whole point of mentorship.
    everyone already likes new players in party, since it give bonus to tomes.
    If you see someone with bronze, as a vet, you can simply give them advice how to improve; douchbags already exist and harass people even without score system, so there won't be less or more harassment than before.
    If i end up with plant/bronze members, i'd simply give them appropriate advice, and they can take it or leave it, doesn't matter to me.

    Quote Originally Posted by Kaurhz View Post
    No. This has been proposed a thousand times, still, no.

    When you use the duty finder and get grouped with random people, frankly, at that point you lose all right to complain.
    my complaint isn't about being grouped with random people, it's being grouped with people who waste others time, and being rude about it.

    Quote Originally Posted by Caitlinzulu View Post
    How about just no.
    I can feel the elitist mentality appearing.
    Que times wou'd increase too because of fragmenting the player pool.
    if you have content unlocked, then elitists would have no reason to complain about anything, since you scored well enough to be there. It's basically the same as level/ilv, don't have enough ilv? can't enter content; this is simply another way to make sure people have basic understanding of the content (which to me is more important than lv/ilv)
    not really, it's just for unlocking content. Or if you set score req in PF, then we can already do that with setting ilv, this is just another layer, and won't fraction the community more than it is now.

    Quote Originally Posted by fumofu View Post
    I don't think it is necessary, game is fine as it is. I have no problem clearing most of dungeons, even if performance of party is weak, just takes a bit longer. And no, people shouldn't be accountable for their performance in regular content. It's just a game which gives us plenty of freedom of how to play. Suggestions like yours aims to limit our freedom. I'm against that.
    I have been in party where 90min time runs out in Fractal, so that kind of limits my freedom and enjoyment of the game.
    Also it took 120hr+ to clear Titan EX, until i made my own elitist party, and kicked people, and cleared it on 2nd try. I'd rather not waste 120hr again, on a EX primal, cause ppl think ilv=skill.
    I don't mind new ppl with 0 experience, or explaining the fight, it only bothers me when people show 0 interest in improving, and expect to get carried from lv 1-80, while learning nothing.
    I could honestly spend a week mentoring someone from lv 1-70, help them get gold score, and unlock all content for them, and have fun teaching them all EX primals etc, if they show interest in improving.

    Quote Originally Posted by Gula View Post
    You can lead a horse to water but can't force it to drink. The people who plan out the combat are well aware and I think solo duties give all the information one needs to understand (eventually) why it is they need to not stand in the orange and why their strategy of auto attacks is not working. Especially the newest one. (as of this post)
    well that's a rather shitty attitude to have for humans, playing group content, in an MMO
    well yes, but if people haven't figured such basic stuff out yet, should they really be doing Alphascape?
    It's like playing FF7 and skipping the first 2 discs, and start with fighting Ruby Weapon, while having no knowledge about the game, does that seem logical?
    I'd just wanna see people learning the easier content, before getting to the tougher parts, at whatever pace they feel like doing it.

    Quote Originally Posted by Tsukino View Post
    It would be poorly balanced and heavily gamed just like the FATE system is. People will find whatever thing gets max points and do that instead of properly helping out, just like they throw DoTs and spam AoE enmity abilities to get gold on FATEs.
    it won't have any relevance outside of unlocking higher lv instances.

    Quote Originally Posted by Tlachtga View Post
    You have the wrong MMO. Anything that could show somehow how bad they actually are is the worst idea ever, and is instantly shot down by the community because of possible toxicity that might happen. Maybe.
    no one else sees your score, so it doesn't matter.
    Well i agree that it could discurage people, if they get low score; but if they take advice, they can improve, that's it's own form of reward.
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    Last edited by Radacci; 03-26-2019 at 11:33 PM.