Fates use this scoring system based on contribution, I'd like to see something like that in instanced content as well.
Tanks for example could get scored on how well they manage aggro.
Healers on heals or mitigating damage, keeping people alive.
(It's a bit awkward between tank-healers, cause if tank's heavily mitigate damage, then healer doesn't get much to heal)
DPS on dps, managing aggro using diversion. refresh, goad etc.
Everyone on doing mechanics right, and avoiding avoidable damage, etc.
Using wide selection of skills, and not just spam cure I even when party takes high aoe damage.
This could be tied in with mentorship, cause apparently 99% of mentors, have no idea what they are talking about - what's the point of mentor system, if mentors are as clueless as the people they are supposed to mentor?
I'm thinking something like:
new players have that green plant icon, so if it's your first time in an instance, you automatically have that icon (or if you haven't cleared it yet)
If you cleard it with low score, you'll have a bronze medal icon.
Silver if you got good score, and gold if you performed really well.
And Mentor Medal if you cleared it with gold on minimum item level.
(on a side-note, maybe allow people to run matched roulette/dungeons on minimum ilv, with significant clear bonus)
Even if you don't clear, and there's vote abandon, you could still get a score, on the progress you made.
So in party finder, you could set score requirement.
And for EX primals for example, you might not have clear yet, but know the fight well, with high score, and you could meet requirement for farm party anyway. or fail requirement for farm party, even if you cleared it.
Also it's kind of ridiculous with people setting ilv400 req, on ilv300 content, so maybe have increase chance of obtaining primal mounts, on minimum ilv?
So you could set high score requirement, instead of high ilv, cause ilv doesn't mean anything if you're dead.
I also think every dungeon should have a score requirement, along with ilv.
the requirement should be low for low lv dungeons, but progress higher towards end-game content.
Let's say bronze give 1000pt, silver 2000, gold 5000.
Then ARR dungeons should require average of 1250, across all previous dungeons.
HW=1500
SB=2000
ShB=3000
People really need to be held accountable in group content, and not just skid trough the whole game, on a banana peel, and have no idea how to play, on lv 70+
For example, i was watching this guy stream on twitch, when Tera was in beta on PS4. I gave him some tips, but he flat out ignored it, saying it's just beta. I pointed out he had some new skills, but he refused to use them (using above excuse)
He really liked the game, and wanted to keep playing it at release, but don't want to improve?
I watch him stream after release, and he was playing Brawler (tank) but didn't really use any tanking skills, and never had aggro, and didn't want to listen to advice....soooo why should people like that be allowed to mess up for multiple other people? In later content, you won't even be able to clear it, if tank can't aggro, or healers can't heal, it's just waste of time - they really need to be held accountable, and expected to improve over time.
I know everyone has their own style, and enjoy the game differently - you can enjoy the game as you wish, as long as it doesn't impact other people, in a negative way.
I encountered many people in various content, who really couldn't care less about anyone else, and it's unacceptable in >>group<< content; if they are that selfish, they can stay locked out of content.