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  1. #1
    Player
    ssj4mathgenius's Avatar
    Join Date
    Mar 2019
    Posts
    1
    Character
    Evan L'heure
    World
    Leviathan
    Main Class
    Paladin Lv 70

    Wishlist: Binding Coil Raids Added to Duty Roulette: Normal Raids

    This isn't a bug or a complaint or anything, but more of a wish I hope will one-day happen. I've been replaying back through the game with a friend new to the game. Anyway, I definitely like all of the aspects of "the calamity" talked about in the story and how it was done. I'm sure there are many new players that probably don't have friends to run stuff with when they hit the end-game, but they do want to see this content. My wish is this: that the Binding Coils of Bahamut (BCoB) can be added to the duty roulette for those that do want to see that story to it's completion.

    Now, I don't think in their current state they can just be dropped in the duty roulette as there are some mechanics that are unforgiving so the second part of this wish is that separate/easier ones are created that are the ones picked up by the duty finder (they can be named like "Turn 1 (normal)" or something and the original ones can be like "Turn 1 (hard)" kind of like how some of the primals in 2.0 were done).

    And how would they be adjusted? Well since in the duty finder people will be synced to level 50 and iLevel 130 (or something) my hope is that you can do them as easily as you can do the Alexander Raids and Omegascape Raids. This means that some of the mechanics for these "normal" BCoB turns may have to be adjusted. Here are just some that come to mind for the first few turns:

    Turn 1: make ADS paralysis esunable, and Caduceus maybe make it's damage stacks grow slower (not sure much needs to be changed about Caduceus especially if ppl are synced to iLv 130)
    Turn 2: make the allagan rot mechanic nurfed a bit (so maybe longer timer and immunity has lower timer). I do like the mechanic and how it wipes you if messed up (despite me saying get rid of some of the instant death mechanics), but maybe if a wipe happens, the group can just go straight back to the boss. It could also be something that if it explodes, it does massive damage to raid and puts the rot on someone else randomly. Not sure the best way to change it
    Turn 3: I would just scrap it, but if it has to be there, maybe have no enemies and anyone can just solo queue to this one or something
    Turn 4: take of "reflect magical damage" on the clockwork knight. Other than that, I'm not sure much needs to be changed (especially if the sync is iLevel 110 or larger)
    Turn 5: make twister telegraphed, make fire wall not kill instantly if you are divebombed into it, and possibly make big snake have less HP or something.

    Anyway, the main idea is "small changes" so that they don't have to be completely reprogrammed.

    Anyway, this is my wish for the duty finder. Maybe like one person could look at/improve this on Yoshi P's team: I definitely don't think/want a lot of ppl to spend bunches of time on it as I know they have a lot of other stuff to do.
    (0)
    Last edited by ssj4mathgenius; 03-26-2019 at 06:43 PM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    This would also need to be done to Second Coil and Final Coil. If you are wanting it for story completion, you have to do all three because the story doesn't stop with T5. So that is a total of 13 fights you're asking to be duplicated and then tweaked to be made easier. Not exactly a light sort of workload when the development team has a lot of stuff to make for the upcoming expansion and its subsequent patches.

    This is unlikely to ever happen, and the fights would honestly lose a lot of the more fun aspects of them if you make them so easy. This content was meant to be the Savage of ARR, which is why it was never added to things like Mentor or Raid Roulette.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Lmao, people still can't do T9 unsynched without multiple wipes. Some people even still struggle with T5 unsynched.
    (1)

  4. #4
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    They should add the first 5 to the roulette as is with ilv 100 sync. Then it will add more levels to play without making the really hard stuff murder people.
    (0)

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RMA209 View Post
    They should add the first 5 to the roulette as is with ilv 100 sync. Then it will add more levels to play without making the really hard stuff murder people.
    Hahahaha i would love to see the forum if they would do that. I can tell you it would be a shitstorm because people wouldn't be able to kill it and would demand a nerf.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    If I see twintania synced pop up in normal raid roulette, and with the jokers I keep getting in df, I'm going right out the door I came in.
    (1)