I hope other enjoyed it, but I found the ending extremely disappointing.
I hope other enjoyed it, but I found the ending extremely disappointing.
I remember when I first cleared "Before the Dawn" in ARR and how much it made me go "Oh Sugar-Honey-Iced-Tea". I was so hyped and at the edge of my seat as I went right into Heavensward.
Heavensward still ended with quite a bang, not nearly as much "oomph" as ARR granted, but still got me ready and raring to go into Stormblood (which was an arduous task because at that point I was up to date with everything so I had to wait those few months).
Stormblood's ending was... disappointingly underwhelming. I've been waiting for that "Sugar-Honey-Iced-Tea" moment like ARR and HW, but... nothing. All I really felt was mild annoyance at -redacting cause I can't figure out how to work the spoiler tag-. "You're calling me at a very bad time, my dude! Knock it off."


Left me with more questions than answers. I don't really get what happened. Where did all the scions go for example.
Stormblood: 6.8/10
"BAAAAAARD!" - 2018




This was such a letdown and doesn't earn a place next to the ending of ARR or Heavensward. If it sits at that table, it sits there out of formality rather than the quality of its plot.
This did not need to be its own patch.



When the WoL goes to help Hien & Co as quickly as they can.
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I suspect I might like the MSQ for the patch more than most judging how down on it a lot of people posting on the forums seem. Though I think they could have ended it earlierbut then I suppose there would have been a lot of complaints about three months of suspense over what was going to happen to the WoL. I didn't like the reveal of the mysterious voice. Up till now it's just be a voice and then bam, full NPC. I'd have preferred a gradual build, voice, vague glimpses, but they jumped straight in.
And as for the saviour - I didn't have an issue with that though I can understand why perhaps others were bothered by it. (As per suggestions I think and RP section for that could have been very cool. But then people might also have complained about how unrealistic it was for a DRG with 4 skills to do something like that.)
It definitely didn't seem long enough for its own patch but the length didn't bother me that greatly.
It was okay I guess, I definitely don't see the need for the split across two patches aside from saving the "big reveal" for the Fan Fest and in doing so subverting the whole shocking reveal in game for everyone who got the news at the Fan Fest.
What's annoying me a bit is
the part at the end where the Garleans start manufacturing their chemical weapon again (Dun-Dun-DUN) while it's clear we're heading off to traipse around on the First.
Has me worried we're going to do a two-pronged narrative again where we do our business in the First and then head back to the source as an afterthought because apparently there was a war going on and everyone is getting tired of waiting for us to come back in the nick of time.
If you raise the urgency levels while making it clear that there's not a lot I'll be able to do about it I just stop caring.

It was absolutely terrible in all aspects. Everything is super vague and the game STILL hasn't explained a lot of the mysteries.
Things i did like:
WoL vs Elizenos fight
New mystery guy
Tataru scene (stupid onions)
A lot of screenshot / wallpaper worthy moments
Things i didnt like:
Estinien offscreen fight and rescue of WoL
Zenos alive (Ascian bloodline i guess)
MSQ to short
To many open questions left
In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)
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but then I suppose there would have been a lot of complaints about three months of suspense over what was going to happen to the WoL. I didn't like the reveal of the mysterious voice. Up till now it's just be a voice and then bam, full NPC. I'd have preferred a gradual build, voice, vague glimpses, but they jumped straight in.


