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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Agreed with everything said above, and that's not even taking into account the fact that ranged physical DPS can move and shoot, making them perfect candidates for handling DPS mechanics over the other roles, which could be counted as a supportive role.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    Agreed with everything said above, and that's not even taking into account the fact that ranged physical DPS can move and shoot, making them perfect candidates for handling DPS mechanics over the other roles, which could be counted as a supportive role.
    I guess it's just a matter of whether SE figures, "Perhaps the jobs with the greatest ease of positioning and only middle-of-the-road rotational difficulty shouldn't also be guaranteed the highest tDPS across most compositions?"
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I guess it's just a matter of whether SE figures, "Perhaps the jobs with the greatest ease of positioning and only middle-of-the-road rotational difficulty shouldn't also be guaranteed the highest tDPS across most compositions?"
    It only took them 6 years to figure this out.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    It only took them 6 years to figure this out.
    Have they, though?

    I don't see any live letter comments indicating as much, and fflogs/xivrdps have yet to indicate Bard's been at all dethroned when equally percentile to its party-mates.

    Quote Originally Posted by Phoenicia View Post
    Please note that multiple buffs stack multiplicatively in this game, not additively. Foe's + TA + Balance is closer to 19%. 1.1 from TA x 1.05 from Balance x 1.03 from Foe's nets you 1.1897. One might thing it's small, but when you also factor personal buffs that are also multiple 10% and 20%s, you suddenly have phases with double damage from some of the DPS. Even more on WAR that more than "Doubles" its damage with IR DCHs.
    Technically, I thought they confirmed sometime in ARR that multiplicity only happens between buffs and debuffs, as the two sets have to be summed separately -- i.e. that Balance would stack multiplicatively with [additive] Foe+TA for 1.05*1.13 -> 1.1865, up from 1.18, but not quite 1.1897.
    It's not as if this is consequential to any single parse vs. the 5% deviation attached to every instance of damage, but as long as we're being precise...
    (0)
    Last edited by Shurrikhan; 03-27-2019 at 07:16 PM.