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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    What are these changes to the ARR primals? O.o

    Some I can understand, like the ones for Titan gaols in Story and HM don’t die if they’re trying to solo them and get gaoled... but the others seem like they’ve patched where level 70s could push the bosses and skip their insta-kill Ultimates (e.g., a level 70 SAM can kill Ifrit before he jumps to deal Hellfire without touching the Nails).

    Quote Originally Posted by Patch 4.56 Notes
    The following adjustments have been made to trials:

    The Bowl of Embers (Normal) and The Bowl of Embers (Hard)

    When Ifrit becomes immune to damage, he will now receive Invincibility status. Additional effects from weapon skills and enfeeblements can now be applied.

    The Bowl of Embers (Extreme)

    While infernal nails are present, dealing a certain amount of damage to Ifrit will cause him to become temporarily invincible. Hellfire can no longer be prevented by dealing damage to Ifrit.

    When Ifrit becomes immune to damage, he will now receive Invincibility status. Additional effects from weapon skills and enfeeblements can now be applied.

    The damage dealt by certain variants of Hellfire has been increased.

    The Navel (Normal) and the Navel (Hard)

    If all surviving party members are trapped in granite gaols, the battle will no longer restart. Instead, the trapped players will be released after a certain amount of time has passed and will incur damage.

    Players trapped in granite goals will no longer be automatically KO'd when hit by Earthen Fury.

    The Striking Tree (Hard) and the Striking Tree (Extreme)

    While grey arbiters are present, dealing a certain amount of damage to Ramuh will cause him to become temporarily invincible. Judgment Bolt can no longer be prevented by dealing damage to Ramuh.

    The maximum damage dealt by Judgment Bolt has been reduced.

    The Whorleater (Hard) and the Whorleater (Extreme)

    While gyre spumes are present, dealing a certain amount of damage to Leviathan or its tail will cause it to become temporarily invincible. Tidal Wave can no longer be prevented by dealing damage to Leviathan.

    The maximum damage dealt by Tidal Wave has been reduced.

    The Akh Afah Amphitheatre (Hard) and the Akh Afah Amphitheatre (Extreme)

    While ice soldiers are present, dealing a certain amount of damage to Shiva will cause her to become temporarily invincible. Diamond Dust can no longer be prevented by dealing damage to Shiva.

    Also, really lol. 6 years later you finally add the invincible status to Ifrit during Hellfire? Alrighty, then lol.
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    Last edited by HyoMinPark; 03-26-2019 at 02:27 PM.

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    What are these changes to the ARR primals? O.o

    Some I can understand, like the ones for Titan gaols in Story and HM don’t die if they’re trying to solo them and get gaoled... but the others seem like they’ve patched where level 70s could push the bosses and skip their insta-kill Ultimates (e.g., a level 70 SAM can kill Ifrit before he jumps to deal Hellfire without touching the Nails).
    Seems rather unnecessary at this point considering they're old content. I'm genuinely confused.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Also, really lol. 6 years later you finally add the invincible status to Ifrit during Hellfire? Alrighty, then lol.
    There's more nuance to this.

    Prior to now, the original ARR primals were Invulnerable (it was unmarked, but they were) while charging and briefly after using their 2hrs. Anything you did to them during that time wouldn't count, including trying to build stacks or maintain BLM element. This change makes it so that you can still debuff them, build stacks, etc, even though they're not taking any damage.

    Invulnerable means nothing happens at all when you hit them. Invincible means you can still hit them, but they take 0 damage.
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    Last edited by Rongway; 03-26-2019 at 03:33 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rongway View Post
    There's more nuance to this.

    Prior to now, the original ARR primals were Invulnerable (it was unmarked, but they were) while charging and briefly after using their 2hrs. Anything you did to them during that time wouldn't count, including trying to build stacks or maintain BLM element. This change makes it so that you can still debuff them, build stacks, etc, even though they're not taking any damage.

    Invulnerable means nothing happens at all when you hit them. Invincible means you can still hit them, but they take 0 damage.
    Good shout. Recognized the difference and the cause for change immediately. It's super frustrating if, in all the flashy effects, you fail to realize invulnerability, and suddenly your stacks end despite maintaining rotation.

    Interested to see the results of the rest of the changes, tho. Dunno about the rest of the primals, but I know lately I've been seeing some well geared groups clearing Ifrit Extreme with no regard to nails, being able to push damage and kill him before it triggers the wipe. While I can sorta understand wanting to mitigate that behavior, if that's what they've enacted, will also be a bit disappointing that power creep won't be making things easier into the future.
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