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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80

    Scoring System for instances

    Fates use this scoring system based on contribution, I'd like to see something like that in instanced content as well.
    Tanks for example could get scored on how well they manage aggro.
    Healers on heals or mitigating damage, keeping people alive.
    (It's a bit awkward between tank-healers, cause if tank's heavily mitigate damage, then healer doesn't get much to heal)
    DPS on dps, managing aggro using diversion. refresh, goad etc.
    Everyone on doing mechanics right, and avoiding avoidable damage, etc.
    Using wide selection of skills, and not just spam cure I even when party takes high aoe damage.

    This could be tied in with mentorship, cause apparently 99% of mentors, have no idea what they are talking about - what's the point of mentor system, if mentors are as clueless as the people they are supposed to mentor?
    I'm thinking something like:
    new players have that green plant icon, so if it's your first time in an instance, you automatically have that icon (or if you haven't cleared it yet)
    If you cleard it with low score, you'll have a bronze medal icon.
    Silver if you got good score, and gold if you performed really well.
    And Mentor Medal if you cleared it with gold on minimum item level.
    (on a side-note, maybe allow people to run matched roulette/dungeons on minimum ilv, with significant clear bonus)
    Even if you don't clear, and there's vote abandon, you could still get a score, on the progress you made.
    So in party finder, you could set score requirement.
    And for EX primals for example, you might not have clear yet, but know the fight well, with high score, and you could meet requirement for farm party anyway. or fail requirement for farm party, even if you cleared it.
    Also it's kind of ridiculous with people setting ilv400 req, on ilv300 content, so maybe have increase chance of obtaining primal mounts, on minimum ilv?
    So you could set high score requirement, instead of high ilv, cause ilv doesn't mean anything if you're dead.

    I also think every dungeon should have a score requirement, along with ilv.
    the requirement should be low for low lv dungeons, but progress higher towards end-game content.
    Let's say bronze give 1000pt, silver 2000, gold 5000.
    Then ARR dungeons should require average of 1250, across all previous dungeons.
    HW=1500
    SB=2000
    ShB=3000
    People really need to be held accountable in group content, and not just skid trough the whole game, on a banana peel, and have no idea how to play, on lv 70+
    For example, i was watching this guy stream on twitch, when Tera was in beta on PS4. I gave him some tips, but he flat out ignored it, saying it's just beta. I pointed out he had some new skills, but he refused to use them (using above excuse)
    He really liked the game, and wanted to keep playing it at release, but don't want to improve?
    I watch him stream after release, and he was playing Brawler (tank) but didn't really use any tanking skills, and never had aggro, and didn't want to listen to advice....soooo why should people like that be allowed to mess up for multiple other people? In later content, you won't even be able to clear it, if tank can't aggro, or healers can't heal, it's just waste of time - they really need to be held accountable, and expected to improve over time.

    I know everyone has their own style, and enjoy the game differently - you can enjoy the game as you wish, as long as it doesn't impact other people, in a negative way.
    I encountered many people in various content, who really couldn't care less about anyone else, and it's unacceptable in >>group<< content; if they are that selfish, they can stay locked out of content.
    (3)

  2. #2
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    It sounds very interesting and I wonder how it can possibly work in the game, but I'm afraid it will end up as tool of harassing. Score itself is quite useless, it only tells that "something is probably wrong" but do not really teach people how to play even if they want to know.
    Much better it could be if system will say what exactly was done in wrong way (let's say, you refreshed dots too early so lost potential damage), but quite hard to implement into game because in long-term perspective it will kill unique playstyles in forcing people to do all things in absolutely same way if they want to reach at least medium score, not even high.

    so maybe have increase chance of obtaining primal mounts, on minimum ilv?
    It works like this already. There is a special option for this in DF. :eyes:
    (2)

  3. #3
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I don't think it is necessary, game is fine as it is. I have no problem clearing most of dungeons, even if performance of party is weak, just takes a bit longer. And no, people shouldn't be accountable for their performance in regular content. It's just a game which gives us plenty of freedom of how to play. Suggestions like yours aims to limit our freedom. I'm against that.
    (3)

  4. #4
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    No thank you.

    It would be very, very stressful for new players and people learning a job to be pushed by vets to get gold on top of the duress that comes with the experience. There will be groups that will kick at the end if they know they're not getting the best score over a slip up. People will, ya know they will. And no, some people do not want to improve. They are happy where they are and the battle designers know this.

    Maybe you should try Dungeon Fighter Online, should be still running. Arcade style mmo and everyone goes in to even low level content pushing you to get top score.
    (10)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,513
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    No. This has been proposed a thousand times, still, no.

    When you use the duty finder and get grouped with random people, frankly, at that point you lose all right to complain.
    (9)

  6. #6
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    How about just no.
    I can feel the elitist mentality appearing.
    Que times wou'd increase too because of fragmenting the player pool.
    (8)

  7. #7
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Yeah, gonna have to say no. As others have mentioned, I think it will just end up as a means of harassing others and although interesting, it doesn't really add much or give helpful information to improve by itself.
    (7)


    「Life is such a fragile thing…」

  8. #8
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mikki View Post
    Yeah, gonna have to say no. As others have mentioned, I think it will just end up as a means of harassing others and although interesting, it doesn't really add much or give helpful information to improve by itself.
    You can lead a horse to water but can't force it to drink. The people who plan out the combat are well aware and I think solo duties give all the information one needs to understand (eventually) why it is they need to not stand in the orange and why their strategy of auto attacks is not working. Especially the newest one. (as of this post)
    (0)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Halivel View Post
    It sounds very interesting and I wonder how it can possibly work in the game, but I'm afraid it will end up as tool of harassing. Score itself is quite useless, it only tells that "something is probably wrong" but do not really teach people how to play even if they want to know.
    Much better it could be if system will say what exactly was done in wrong way (let's say, you refreshed dots too early so lost potential damage), but quite hard to implement into game because in long-term perspective it will kill unique playstyles in forcing people to do all things in absolutely same way if they want to reach at least medium score, not even high.
    the intention is simply for unlocking content, showing understanding about your job, and the particular content.
    as for boosting xp/tomestones etc, if you get gold and someone else get bronze, it doesn't incur penalty on you, so there's no reason to harass others. Your score only affects your progression, no one else.
    yes i imagine a score-board after exititng the dungeon, where it shows score for various actions, how your healed/aggro/dps was; doesn't need to show exact dps, simply if it was good or bad. It's difficult to know if your dps is bad, without a parser, so it would be hard to tell if you even need improvement - being shown that it's bad, may give you reason to research a bit. But my argument isn't really about dps or such, but simply showing you have basic understanding of the content you're doing, and if you're ready for more difficult content.



    Quote Originally Posted by Gula View Post
    No thank you.

    It would be very, very stressful for new players and people learning a job to be pushed by vets to get gold on top of the duress that comes with the experience. There will be groups that will kick at the end if they know they're not getting the best score over a slip up. People will, ya know they will. And no, some people do not want to improve. They are happy where they are and the battle designers know this.
    then you report them for harassment.
    i don't think anything would change, except maybe people would give more advice, which is the whole point of mentorship.
    everyone already likes new players in party, since it give bonus to tomes.
    If you see someone with bronze, as a vet, you can simply give them advice how to improve; douchbags already exist and harass people even without score system, so there won't be less or more harassment than before.
    If i end up with plant/bronze members, i'd simply give them appropriate advice, and they can take it or leave it, doesn't matter to me.

    Quote Originally Posted by Kaurhz View Post
    No. This has been proposed a thousand times, still, no.

    When you use the duty finder and get grouped with random people, frankly, at that point you lose all right to complain.
    my complaint isn't about being grouped with random people, it's being grouped with people who waste others time, and being rude about it.

    Quote Originally Posted by Caitlinzulu View Post
    How about just no.
    I can feel the elitist mentality appearing.
    Que times wou'd increase too because of fragmenting the player pool.
    if you have content unlocked, then elitists would have no reason to complain about anything, since you scored well enough to be there. It's basically the same as level/ilv, don't have enough ilv? can't enter content; this is simply another way to make sure people have basic understanding of the content (which to me is more important than lv/ilv)
    not really, it's just for unlocking content. Or if you set score req in PF, then we can already do that with setting ilv, this is just another layer, and won't fraction the community more than it is now.

    Quote Originally Posted by fumofu View Post
    I don't think it is necessary, game is fine as it is. I have no problem clearing most of dungeons, even if performance of party is weak, just takes a bit longer. And no, people shouldn't be accountable for their performance in regular content. It's just a game which gives us plenty of freedom of how to play. Suggestions like yours aims to limit our freedom. I'm against that.
    I have been in party where 90min time runs out in Fractal, so that kind of limits my freedom and enjoyment of the game.
    Also it took 120hr+ to clear Titan EX, until i made my own elitist party, and kicked people, and cleared it on 2nd try. I'd rather not waste 120hr again, on a EX primal, cause ppl think ilv=skill.
    I don't mind new ppl with 0 experience, or explaining the fight, it only bothers me when people show 0 interest in improving, and expect to get carried from lv 1-80, while learning nothing.
    I could honestly spend a week mentoring someone from lv 1-70, help them get gold score, and unlock all content for them, and have fun teaching them all EX primals etc, if they show interest in improving.

    Quote Originally Posted by Gula View Post
    You can lead a horse to water but can't force it to drink. The people who plan out the combat are well aware and I think solo duties give all the information one needs to understand (eventually) why it is they need to not stand in the orange and why their strategy of auto attacks is not working. Especially the newest one. (as of this post)
    well that's a rather shitty attitude to have for humans, playing group content, in an MMO
    well yes, but if people haven't figured such basic stuff out yet, should they really be doing Alphascape?
    It's like playing FF7 and skipping the first 2 discs, and start with fighting Ruby Weapon, while having no knowledge about the game, does that seem logical?
    I'd just wanna see people learning the easier content, before getting to the tougher parts, at whatever pace they feel like doing it.

    Quote Originally Posted by Tsukino View Post
    It would be poorly balanced and heavily gamed just like the FATE system is. People will find whatever thing gets max points and do that instead of properly helping out, just like they throw DoTs and spam AoE enmity abilities to get gold on FATEs.
    it won't have any relevance outside of unlocking higher lv instances.

    Quote Originally Posted by Tlachtga View Post
    You have the wrong MMO. Anything that could show somehow how bad they actually are is the worst idea ever, and is instantly shot down by the community because of possible toxicity that might happen. Maybe.
    no one else sees your score, so it doesn't matter.
    Well i agree that it could discurage people, if they get low score; but if they take advice, they can improve, that's it's own form of reward.
    (1)
    Last edited by Radacci; 03-26-2019 at 11:33 PM.

  10. #10
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,134
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    It would be poorly balanced and heavily gamed just like the FATE system is. People will find whatever thing gets max points and do that instead of properly helping out, just like they throw DoTs and spam AoE enmity abilities to get gold on FATEs.
    (1)

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