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  1. #131
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Popotato View Post
    I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
    I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.

    RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.
    (3)

  2. #132
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,232
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.

    RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.
    I feel like MCH should have been the NIN of the ranged DPS jobs. Like they would combine different parts to create fancy weaponry attacks (looking at Edgar from FFVI). So theoretical examples; bio+tech+aether parts (made-up MCH Mundra) create a Bio Blaster or tech x3 creates Heavy Crossbow etc, I'm sure there are lots of possibilities. I'd prefer to tinker with parts than mess about with overheating and ping effected wildfire.
    (0)
    Last edited by Kurando; 03-29-2019 at 10:32 PM.

  3. #133
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    When can we actually expect more information on this? In May? I am really curious to see what's going to change and how jobs are further developed but information and details about it seem so far away...
    (0)

  4. #134
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    I hope for some skill replacement enhancements like warrior has where one skill replaces another dependant on stance.

    Examples...
    Dreadwyrm trance becomes deathflare.
    Leylines becomes between the lines.
    Enochian becomes blizzard 4/fire 4 dependant on buff.
    Impact replaces jolt 2.
    Etc...

    Things that cannot exist in a state where there is a choice, saving hotbar space.
    (2)

  5. #135
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    I expect them to combine certain skills. Remove fluff, and convert combos to PVP Action buttons cuz lets face it, its gonna likely happen. People love it too much, they know it, I know it, the cat above me knows it, my cousin across the pond knows it, even my dog knows it, heck he just woofed at me in approval.

    Yep.
    (2)

  6. #136
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wynn_Storm View Post
    I would love this. I play on Pc but it would still be a much welcomed change. It would free up so much room.

    As for other changes i would like, i would love for them to get rid of RNG for MCH/BRD. But especially MCH. It doesn't feel good using your Split Shot/Heated Split Shot over and over because you can't get a proc.

    They should just get rid of the RNG factor, and make the bullets do something else to effect the abilities.

    I think it would make MCH 10x more enjoyable.
    the most enjoyable thing about mch imo is deciding how and when to use the bullets. having a garanteed combo at all times is boring.
    (2)

  7. #137
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm a little worried since a recent interview mentioned making WHM even easier than it is already. I was always under the impression that it is already one of the more simple jobs in the game. I suppose I'll wait and see how it goes. The trend for most MMO's is to make them steadily more streamlined as more and more players join the game and find themselves overwhelmed by everything there is to do.
    (0)

  8. #138
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DRK changes: Increased potency of Hard Slash by 10.

    Look forward to it.
    (2)

  9. #139
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    DRK changes: Increased potency of Hard Slash by 10.

    Look forward to it.
    What? no addition of last resort as a second provoke which cuts def by 50% to boost atk by 25% and DPS stance consuming 8% of current HP to deal that amount of additional damage on weapon skills and auto attacks? ;P
    (0)

  10. #140
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    For starters, with each expansion, they've had a different "Motif" or "Theme" for how they want all Jobs to operate in general, so first off, I expect them to have a new one. For HW, it was buff maintenance (Greased Lightning, BoTD, Enochian, Huton, Dreadwyrm). For SB, it was giving each Job their own meter/resource.

    For SHB, my theory has been that they'll give everyone something that expands their resources further. For DRG, being able to get a fourth eye during LoTD, to go PAST LoTD. For BLM, gaining more Polyglot stacks to cast something PAST Foul. For MNK, GL4. Etc etc.

    I expect something like an "Ultimate" ability that takes our resources from 100 to 0 for an incredible burst of damage, or an incredible buff.

    More traits.

    For Dancer to be their solution to the DRG monopoly on "Synergy with ranged physical DPS", through nature of Dancer being Slashing damage and relying on SAM/NIN.

    Dancer will be the NIN of physical ranged DPS, MCH will turn into the selfish (SAM) physical ranged.

    Dancer will be more mandatory than any Job in the game ever has been.
    (2)

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