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  1. #101
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ahh, my mistake then; I must have only seen what I thought was your first post through what was already a reply of sorts.

    I agree then, on principle, though in practice I don't see why a job gauge itself (or a job-gauge-linked resource present from the start) wouldn't be sufficient for pretty much everyone but healers.
    In short, it feels like it has less of an impact. And eventually a method of the easiest gauge fill if sub-optimal will sprout up, since there's no other resource the interaction with the job gauge would have to increase or massive amounts of cooldowns would have to be added, i.e. Overpower Generates 20-30 Beast Gauge, now AoEing by OP OP OP SC/Deci instead of OP snap Aggro then single target for beast gauge (assuming berserk is down ofc) or Overpower/Flash/Total Eclipse/Unleash/Abyssal Drain get say 5-10s CDs. Most games with no primary resource rely on cooldowns and even less have dedicated combo abilities.
    (0)

  2. #102
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khalithar View Post
    Paladins resource isn’t the most exciting to use honestly, it’s certainly useful. Sheltron and Intervention are godly powerful for OTing 12s but in other fights I really wish I had some other dps options for it outside of intentionally using Sheltron to block weak aoe so I can shield swipe occasionally. :/
    A DPS spender for PLD gauge would probably end up meaning Sheltron and Intervention never get used again.

    Outside of a full oath gauge rebuild anyway.
    (0)

  3. #103
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jandor View Post
    A DPS spender for PLD gauge would probably end up meaning Sheltron and Intervention never get used again.

    Outside of a full oath gauge rebuild anyway.
    That’s more an issue with the dps meta than anything else. Hell even if they added an attack with 1000 potency that required oath gauge I’d still use sheltron and intervention depending on the situation. But it does come down to fight design as well. Intervention and Sheltron are absolutely amazing in 12s, in the rest of the tier they’re about as useful as ever.
    (1)

  4. #104
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I expect some deep dynamic reworks, especcially on healers but on tanks too!
    (0)

  5. #105
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kusanagi7 View Post
    give samurai more utility slash debuff not enough.
    No. We don't need more utility jobs, let SAM do damage, there's already NIN, BRD, RDM, SMN, MCH, DRG and pretty much every other job. Why would you want to change what makes SAM fun? it just needs it's damage increased and a less obnoxious AOE rotation.

    Edit: If anything RDM needs more utility maybe a buff to embolden.
    (4)
    Last edited by MrKimper; 03-27-2019 at 12:53 AM.

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Greven View Post
    I expect some deep dynamic reworks, especcially on healers but on tanks too!
    Any examples? "Dynamic" can have some wide-ranging meanings in this context. I don't mean to dismiss; I'm genuinely curious.
    (0)

  7. #107
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    No new abilities please, unless they replace old ones. I'm out of reachable keys to bind, and won't use ctrl-alt-shift combos.
    (4)

  8. #108
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Any examples? "Dynamic" can have some wide-ranging meanings in this context. I don't mean to dismiss; I'm genuinely curious.
    You're right, the idea came out to me when they explained about the difficulty of balancing 3 healer with the duality heal-shield and spoke about rework in general.

    I think we could be seeing a slight drop of skills numbers in favour of flowing rotations. More intuitive combo button smashing to make it simple, less skills that break our piano concert ahah. I feel like it could give space for more creative boss mechanics as well.

    It's simple to imagine it on DPS classes but for healers and tanks isn't quite easy and my personal opinion on healers is that they could be specialised: let's destroy the duality heal-shield and make healers mainly focused on one type of healing; Like AST could be focused on shields + buffs, WHM big heals but with some gimmicks, SCH more strategic heals like Excogitation + pet, next healers could be based on passive healing, HoTs or healing from DPSing.

    So I guess 5.0 it could be quite experimental for tanks and healers as they will be changing a lot during the expansion. Not "dynamic" I was talking about but this could be seen as some kind of dynamicity as well XD
    (0)
    Last edited by Greven; 03-28-2019 at 01:11 AM. Reason: tryna look smarter

  9. #109
    Player
    Shadowbringer's Avatar
    Join Date
    Dec 2018
    Posts
    11
    Character
    Umbral Latina
    World
    Cerberus
    Main Class
    Summoner Lv 60
    I wishes they dont just balance the class numbers in 5.0 but actually make them balanced.

    - PLD oath become OGCD + fun to play in the another contents than raid, like dungeon roulette for easy example.
    I dont see the reason why not.

    - For a Drk to become a solid tank again.
    To have a slash debuff in their kit, this is the main reason DRK cant play as a solid MT.
    Look in M/F for example, while DRK kits is arguably 2nd best in 12s, but DRK+PLD is the worst tank combination everywhere, War+DRK is fine but then its less comfortable for healers than War/Drk+PLD and less effective too.
    Not to mention DRK still lacking 1 CD compare to War and PLD and Living dead is the worst skill ever implanted on the tank, if every tanks can choose between Holmgang / Hallowed ground / Living dead, no tanks will choose LD ever.
    ( Strong mitigation : Vengence / Sentinel / Shadow Wall
    Unique mitigation : Inner beast / Sheltron / Dark Mind
    Small mitigation : Raw intuition / Bulwark / None (The Blackest Night? its not even as useful as Rampart lmao, if you are lucky with parry Anticipation might even mitigate more dmg, too many flaws in this skill)
    Group mitigation : Shake it off / Divine Veil / None )

    - Balance out the enmity on all of the tank, not because they are MT or OT, in dungeons / alliance we only have 1 tank that actually tanking and pulling+maintain enmity as PLD is a real pain to do compare to War/DRK, its not fun and poor performance in every aspect.

    - When Dps fail on mechanic, give them damage down for 10%per stack for 1 minute instead of Vuln stack up.
    This will fix FFlogs and DPS greedy problems for good.

    - Give "Diversion" to range dps too, BRD/MCH/Dancer need it too, for Scion sake
    Dev made MCH in to a burst class for every minute and enmity generate is freaking high yet you dont give Diversion to them, what could go wrong!
    Tactician+Refresh are technically enough for 2 wildfire, there will be 1 of it that you wont be using any enmity control skill, you wont steal aggro but you will be 2nd or 3rd on it if you are really good on MCH.
    Thats why we have a Ninja? sorry but Ninja is for everything not just enmity control.

    - No meta around a single/two classes.
    Spread the kits around the classes, Why only Ninja get all the good kits? Trick attack, enmity control, slash debuff, mobility jump skill where you can choose your position yourself.
    Why trying so hard to buff a useless class like DRG? it was bad in Heavensward and in Stromblood Dev just gave DRG the best buff ever by buff Battle Litany + Give Dragon Sight.
    Anyone can be Meta you know? just give Dragon Sight to Samurai and call it Samurai Sight, Boom! Samurai new meta!
    (Make Ley Lines share speed buff so everyone stand in it too(this one is a joke please dont do it))
    Instead of focusing buffing specific classes, Dev should spread out and make every classes viable on their own.
    Remove slash/piercing debuff too or allow more classes to be able to do it not just 2 or 3 classes, so they can easily become a Meta.
    There will be "Best comp. even so" But make it "not that much differences" like in HW DRG doesnt make much difference if your MCH is good, its only make differs with BRD in the party.
    In HW, have MNK instead of Ninja is fine too if your DRG is good, while Ninja will provide a slightly better performance overall, but its not a big differences.

    Yoshi P said so himself that he dislike MT/OT idea, yet you give us Ultimatum + Shirk, like WTF?
    He said he dont like how healers are now and want to balance them out, while make a WHM HoT skills overheal everything, to the point that they need to reduce enmity generate from WHM skills.
    YET!!! AST HoT and burst heal have the highest potency in the game while generate NONE enmity, is this a joke?!
    (2)
    Last edited by Shadowbringer; 03-28-2019 at 03:22 AM.

  10. #110
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    What I expect from 5.0 combat....

    I expect things to get simpler. A breath of fresh air. With the removal of TP, combining of certain skills, discarding of others and hopefully a complete axe to role abilities... that's what I hope for. The games 17 classes have gotten so disastrously tangled by new ideas, 1.0/2.0 hold-overs, MMO staples, expansion skills and a generally inflexible battle system that they have to hit a reset button somehow.

    FFXIV brought over an entire truckload of absolute garbage from 1.0 that doesn't work with how they currently design content but they're forced to account for it.

    FFXIV still has Crowd Control skills. Full Stop. Think about that for a second.

    When was the last time you even imagined, outside of PVP, "Hey, Binding or Sleeping that set of mobs would really help my party out" NOT EVER! It's absolutely laughable. The mobs in this game are so pathetically easy they might as well be training dummies. You want to revitalize the combat system and make it interesting? Make everything hit you like an absolute UNIT; bosses included. I should be scared to even leave the city without a buddy to back me up. Crowd Control should be my best friend not a hangnail that you're too afraid to rip off.

    But it's not part of their PVE combat design. Sleeping, stunning, silencing, binding a boss is not a thing, unless SE arbitrarily decides it should be a thing for that one fight. And these days, they might as well just make it a Quick Time Event built into the fight. Just move it all to PvP...

    1.0 multi-classing became cross classing, became role actions which is now "We hate this and can't handle this many variables." (How the hell was making Esuna an optional skill signed off on as a good idea?)

    Iunno. More than anything they need to clean out the combat system and have a clear, strong vision of how each class should work INCLUDING how it should grow going forward. Hard to do with 17 classes... especially when you have a sack of garbage you're hauling because Grandma said she'll haunt you if you get rid of it.

    Side note: You know what I think would be healthy for the game? Designing fights/content with multiple solutions. Right now everything is choreographed for one, UNT PRECIZELY VON, solution. Why not create multiple ways to tackle a mechanic? Would make it a lot more interesting...
    (1)
    Last edited by Coltvoyance; 03-28-2019 at 06:28 AM.

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