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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Khalithar View Post
    Paladins resource isn’t the most exciting to use honestly, it’s certainly useful. Sheltron and Intervention are godly powerful for OTing 12s but in other fights I really wish I had some other dps options for it outside of intentionally using Sheltron to block weak aoe so I can shield swipe occasionally. :/
    I was referring to the TP/MP interaction that OcieKo was pointing out as example of reasons for retaining both MP and TP as resources game-wide. Personally, I find only MP the actual resource out of AoE and would scarcely blink at its loss, but it is technically a mechanic of sorts.

    Quote Originally Posted by OcieKo View Post
    And like the one before you said, MP regen is too strong right now, weakening it is a better option than removing costs and limitations.
    I've said no such thing if referring to passive MP regen. I've said only that skills like Lucid Dreaming and Invigorate are button bloat that could be replaced with increases passive regen with no loss to gameplay and that much of BLM's potential design improvements are hamstrung by its UI ticks lacking granularity. I don't think magic classes need to have as finite of AoE as physical classes have suffered; we already balance the potency-per-second of the casts themselves and balancing instead around resource would only encourage periods of downtime in order to reduce effective content difficulty.
    (2)
    Last edited by Shurrikhan; 03-26-2019 at 08:52 PM.