Quote Originally Posted by OcieKo View Post
Unlimited resources is a nasty can of worms. It allows for a lot of very problematic strategies to be viable. At the moment resources are too vast, depletion isn't a real concern barring a massive amount of mistakes. To effectively get rid of primary resources the entire combat system would have to be overhauled, to the extent that most CDs would have to increase and possibly cooldowns on primary combo rotation buttons.
When ressources are only a concern after a huge mistake and not relevant for the jobs mechanics itself they should be removed.

Quote Originally Posted by OcieKo View Post
Ironically the best balance of our thought points is probably the job with the least limited resources in the game BLM.
Perfect example of a mechanical implementation of ressources, regeneration and depleting, same goes for PLD.
For every other job the ressources MP/TP are just hard limitations and unnecessary for the working of the jobs.