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  1. #1
    Player
    OcieKo's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Legion88 View Post
    In my opinion ressources should enforce or support mechanics and not just limit things.
    That's the reason why i hated TP from the beginning, because they were just a limitation for physical jobs.
    MP is also mostly just limiting the jobs but not providing any real impact on or interweaving with the mechanics of the jobs.
    Unlimited resources is a nasty can of worms. It allows for a lot of very problematic strategies to be viable. At the moment resources are too vast, depletion isn't a real concern barring a massive amount of mistakes. To effectively get rid of primary resources the entire combat system would have to be overhauled, to the extent that most CDs would have to increase and possibly cooldowns on primary combo rotation buttons.

    Ironically the best balance of our thought points is probably the job with the least limited resources in the game BLM.
    (2)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by OcieKo View Post
    Unlimited resources is a nasty can of worms. It allows for a lot of very problematic strategies to be viable. At the moment resources are too vast, depletion isn't a real concern barring a massive amount of mistakes. To effectively get rid of primary resources the entire combat system would have to be overhauled, to the extent that most CDs would have to increase and possibly cooldowns on primary combo rotation buttons.
    When ressources are only a concern after a huge mistake and not relevant for the jobs mechanics itself they should be removed.

    Quote Originally Posted by OcieKo View Post
    Ironically the best balance of our thought points is probably the job with the least limited resources in the game BLM.
    Perfect example of a mechanical implementation of ressources, regeneration and depleting, same goes for PLD.
    For every other job the ressources MP/TP are just hard limitations and unnecessary for the working of the jobs.
    (3)

  3. #3
    Player
    OcieKo's Avatar
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    Mar 2015
    Location
    Gridania
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    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Legion88 View Post
    When resources are only a concern after a huge mistake and not relevant for the jobs mechanics itself they should be removed.
    Still, flat out removing them is a horrible idea.
    (0)

  4. #4
    Player
    Legion88's Avatar
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    Aug 2014
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    Ul'dah
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    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by OcieKo View Post
    Still, flat out removing them is a horrible idea.
    But why?
    You yourself said that resources are no concern, and not needed.
    Most jobs have their own specific ressource and are in no need for a global resource.
    (2)

  5. #5
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
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    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Legion88 View Post
    But why?
    You yourself said that resources are no concern, and not needed.
    Most jobs have their own specific ressource and are in no need for a global resource.
    That's because they are too easy to maintain. We can do a lot of wasteful uses of our resources and be just fine, which is the issue. Removing them would make it worse not better. Find more BLM/PLD like ways to use it sure, but just remove them, no.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by OcieKo View Post
    That's because they are too easy to maintain. We can do a lot of wasteful uses of our resources and be just fine, which is the issue. Removing them would make it worse not better. Find more BLM/PLD like ways to use it sure, but just remove them, no.
    The issue is that one system does not necessarily fit all. Not every job can satisfyingly turn a balance of two otherwise unrelated resources into a mechanic. I'd argue even that the only reason it works as well as it does for PLD now is because it's unique.
    (0)

  7. #7
    Player
    OcieKo's Avatar
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    Mar 2015
    Location
    Gridania
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    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The issue is that one system does not necessarily fit all. Not every job can satisfyingly turn a balance of two otherwise unrelated resources into a mechanic. I'd argue even that the only reason it works as well as it does for PLD now is because it's unique.
    I don't mean identical, but where balancing it is vital. If they wanted to add an "all mp" ability on a job like BLMs Flare but have its dmg scale on MP then a job could focus on building it up and then poofing it as needed. Could give a job with a "sweet spot" where trying to maintain say 40-60% gives some sort of benefit. Trying to keep it as low as possible is an option as well, basically to the point you'd regen enough to use whatever ability you wanted to use then back to keeping it down.

    And like the one before you said, MP regen is too strong right now, weakening it is a better option than removing costs and limitations.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by OcieKo View Post
    Unlimited resources is a nasty can of worms. It allows for a lot of very problematic strategies to be viable. At the moment resources are too vast, depletion isn't a real concern barring a massive amount of mistakes. To effectively get rid of primary resources the entire combat system would have to be overhauled, to the extent that most CDs would have to increase and possibly cooldowns on primary combo rotation buttons.

    Ironically the best balance of our thought points is probably the job with the least limited resources in the game BLM.
    But TP-users have always been balanced already around the weakness of the high-TP cost skills themselves, making the penalty utterly redundant and utterly imbalanced. Casters had the very same power curves to their AoEs (if not better, in many cases) without any of the attached inflated resource costs.
    (0)