I honestly don't have a whole lot of expectations. The last time I did was in Stormblood and I ended up getting burned by Monk getting some of the most lazily designed skills the devs have ever conceived. But in spite of that I'm once again hopeful for Monk since the devs have said in at least one interview that it's under the microscope for an overhaul, and frankly it's one of the jobs in most need of it. There's an enormous number of skills that don't need to exist (One Ilm Punch, the Fists Stances), skills that are fairly ineffective at what they're supposed to do or even kind of counter intuitive (Tornado Kick and Riddle of Earth), skills that have been highly divisive or that people outright hate (Riddle of Fire), and one skill that is going to lose its (already pretty useless) function when TP goes away (Purification).

Otherwise the only two things I'm really hoping for is for all categories of Physical Damage types to be folded together so that Dragoon's Piercing monopoly can die, and I want them to fold Maiming and Scouting gear into Striking and Aiming respectively. Dragoon has no reason to have additional physical defense after they brought up it's magical defense and Scouting doesn't need its own category period. Most of the times at least two sets of the Striking/Maiming/Scouting/Aiming gear ends up being recolors also, so it's not like the devs are committed to the jobs aesthetic and indeed, they actually had Striking share the model of its primal gear with the Tanks instead of Maiming despite Dragoon being the one Armored Melee. All it really does is bloat the loot pools and make it less likely for you to get something you can use.