Quote Originally Posted by Popotato View Post
I feel like that would make the job even more repetitive. A common complaint is how the rotation is really static at level 70, and removing the need to react to procs would make it even more so. It would also remove WF optimisation based on your current set of procs, and MCH is lacking in ways to optimise as it is. Additionally, with Reload at a 30s CD and QR at a 15s CD, very rarely do you get extended periods of time of only Split Shot, especially if you are 1213ing like you're supposed to with MCH.
I personally feel like MCH has far too much going on to keep track of the RNG aspect. It's part engineer, it deals with mechanics, it should be predictable.

RDM and BLM have a sort of RNG that works for them, I don't feel like MCH's RNG does.