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  1. #1
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by milovan View Post
    if people wants a handicap mode, have it optional for them.

    i love my DRG the way it is and i would love to even have more GCDs and oGCDs to wesve together.
    Again... having a combo button wouldn't prevent you from weaving oGCDs... it just means that the next action in a combo replaces the previous action as you progress through the combo.

    For those that play on gamepad it would mean being able to place the buttons for more oGCDs on their primary hotbar, thus making them easier to get to.

    When Yoshi says "player skill" I imagine he meant the judgement about when to use abilities... but now we're having to fight with with remembering Cross Hotbar layouts on top of rotations, and Server latency not accurately reading double taps and releases for W Cross bars.
    (6)

  2. #2
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    that’s the fun of it. well again, an optional handicap mode is a very welcome addition. one of the reasons why pvp control is that way is so the amount of “player skill” required is reduced. hey button pressing is actually a skill now.
    (3)

  3. #3
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by milovan View Post
    that’s the fun of it. well again, an optional handicap mode is a very welcome addition. one of the reasons why pvp control is that way is so the amount of “player skill” required is reduced. hey button pressing is actually a skill now.
    The ability to outplay, usage of the right skill at the right time and to read your opponent and knowing what the opponents class is skill. Guess why there is something like E-Sports they are just pressing buttons too. PvP is all about player skill, well here it is not anymore except for the one person that makes the calls, the others just have to follow.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
    Player
    Xebric's Avatar
    Join Date
    Mar 2019
    Posts
    15
    Character
    Brin Blauvelt
    World
    Famfrit
    Main Class
    Scholar Lv 70
    Male Viera and female Hrothgar to take the field?
    (2)

  5. #5
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Xebric View Post
    Male Viera and female Hrothgar to take the field?
    GTFO

    /10char
    (2)

  6. #6
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    Quote Originally Posted by DevilsDontFly View Post
    They mentioned the changes were too in-depth to be explained in a short interview, and since we're not getting a new healer because Yoshi wants to further tweak the existing ones I got curious: What are your thoughts?
    Not only in regards to healing obviously, but what are you looking forward for them to add? Or remove? Or just overall change?

    I personally would like if they redesigned Protect to be a cooldown instead of a "cast one and we're good" kind of spell.
    It would also be nice to have a gap closer on the Paladin, or maybe a reworked Shield Lob, to make it bounce between hostile targets to aggro multiple mobs at once.
    WHY do you want to make healing more difficult? This would just add more things to remember and complicate a rotation, which is exactly what Yoshi P is trying to get away from. I believe he said something akin to classes suffering from skill bloat and is looking for ways to reduce them. Plus, if they're going to add more skills from 70-80, they are going to have to cut things down.
    (2)

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    You know, if protect is something everyone always use at the start of a dungeon, and maybe refresh upon a Rez.... it may as well just be removed entirely from the game, and encounters balanced around it not existing.
    (7)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ogulbuk View Post
    You know, if protect is something everyone always use at the start of a dungeon, and maybe refresh upon a Rez.... it may as well just be removed entirely from the game, and encounters balanced around it not existing.
    It was actually on the chopping block last expansion, Yoshi said no because its an iconic FF spell or something. If it was removed the damage would probably just be lowered across the board to compensate for not having the extra def/mdef.
    (4)
    Last edited by Vaer; 03-26-2019 at 10:26 AM.

  9. #9
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    But... But... healing isn't even that difficult if you have room to DPS for 80% of almost anything that isn't savage. Sometimes even savage.
    (3)

  10. #10
    Player
    Batmanswagins's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Batman Swaggins
    World
    Faerie
    Main Class
    Samurai Lv 80
    I would love that paladín had a change depending if he is in shield or sword oath.
    In shield oath he can have the current one that is a sword and a shield, but in sword oath he could be able to dual wield swords, that will make sense in why the drop of defense and the boost in attack.
    (0)

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