Quote Originally Posted by Stufoo View Post
The tedious things should be done along the way to the goal though, not the focus of it, and that's where XIV has failed so far. The content (if you call it that, I don't) we have now is shit, of course it is, with everything being made useless by each new patch and having to grind out a boss until luck favors you on a drop, but making the drop rates higher would only make you finish it faster. You need to make it deeper, not quicker.

I feel as though the content in XIV has been deflated, it just feels empty, and not specifically in the sense of challenge.
Hi Stu, Gath,

Some good thoughts in this thread.

I definitely agree that we need more *depth* to our current "Max Level Content."

I would rather Yoshida-san and his team design out an engaging *System* (with multiple incentives and goals) first, which could then inform the addition of Dungeons / Raids and Primals / Boss Fights (and tie them all together), even at the cost of, say, an additional standalone Battle, if it meant that we got a meaningful XIV equivalent of a SKY or Dynamis.

While Dynamis (early days) may have been a bit "shallow," it kept me interested and busy. I loved taking on Shadow Lord, or trying to get the Rare Currency Drops, working toward Relic Weapons, or trying to help my friends get their Attestations (of Might, Justice, etc.). Even after, say, 50 times of going through Dynamis, I was still engaged because there were goals to keep striving for and different paths / reasons, multiple NMs, etc.

Or SKY (Tulia) in a similar way, with multiple Trigger NMs / Byakko, Suzaku, Genbu, Seiryuu, Kirin, etc.

Even though we'd get brand new lands in 2.0, the *System* they design could be ported over without throwing away their work (i.e., the NMs / Goals / Drops) could all still move over 2.0 just fine.

If every patch up until 2.0 is only going to be a standalone (separate) "Primal of the Month"-type situation, where we spam entering and hoping to get their 7 drops, before rinsing and repeating on another new Primal / Dungeon with its drops, with no long term goals... I'd be pretty bummed out.

Here's to hoping we get something deeper and more meaningful before 2.0 hits.