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  1. #1
    Player
    LunaProtege's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Luna Protege
    World
    Phoenix
    Main Class
    Gunbreaker Lv 80

    Jobs for Expansion AFTER Shadowbringers

    Considering that it looks like a lot of content for each expansion is decided on during the start of the previous expansion, how about we come together and think up the Jobs we'd like to see in 6.0

    … Because yes, game development does require planning that far ahead. A quote I saw in a recent thread says Viera for Shadowbringers was basically decided back at the start of 4.0; and I do know a lot of people wanted Dancer for a long time (as far back as when they thought Dancer was coming in Stormblood), and we've now got it.

    Right now, all I'm sure people want is a new healer; because they didn't announce one. I've seen "chemist" suggested a few times ages ago, as a healer Job that uses either some kind of dart gun or potion spray gun... Or I guess just straight out shooting healing magic out of it after pumping vials of ether into it, but whatever.

    I haven't heard much on what people would want for the next DPS class (if any), so I'm just going to suggest Gun Mage... Now I'm sure someone is gonna make a joke about how the Aethero-pack of the Machinist already makes them a Gun Mage; but consider that the Machinist's weapons have almost all had physical barrels for shooting the bullet out of... What about Gun Mage's weapons being more like Blasters? As in Ray Guns and other energy weapons? They could even have a floating array of magi-bits.

    Aside from that, there's also the fact that since we don't have hammers, and yet a boss was announced that HAS a Hammer... It would be nice to get a hammer Job that DOES have a hammer in the expansion following... Maybe something inspired by the last Final Fantasy character I saw that had a Hammer (Cid, from... I think it was Final Fantasy IV? The one with Cecil and Kain). That said, given precedent of big weapons, that would probably be a Tank Job.

    On another note: I'd like to see a few more Jobs that use some existing weapons with a different side arm... Sword and Gun is a classic one, and I recall right before Machinist was announced when everyone was wondering what the Gun Job would be and tossing around what it would be called... I recall Spy and Pirate being tossed around, along with Musketeer; and honestly, I am reminded constantly of how Limsa Lominsa has people trained to use guns... In a different style from Machinists. Such as one character in the early Rogue Quests. Otherwise, not sure if this one idea really has anything going for it.

    Anyways, I've rambled enough; anyone have their own ideas on what kind of Jobs they want to see for 7.0?
    (3)
    Final Fusion XIV

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,693
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Brown Mage from FFXI.
    (1)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,976
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LunaProtege View Post
    Aside from that, there's also the fact that since we don't have hammers, and yet a boss was announced that HAS a Hammer... It would be nice to get a hammer Job that DOES have a hammer in the expansion following... Maybe something inspired by the last Final Fantasy character I saw that had a Hammer (Cid, from... I think it was Final Fantasy IV? The one with Cecil and Kain). That said, given precedent of big weapons, that would probably be a Tank Job.
    It ultimately depends on how Gaia(who I think is an ally during Eden, not a boss), since hammers have been used by every job from warriors to vikings to green mages(a support/healer tied to viera...) to blue mages. We'll have to see.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Unlimited Blue Mage

    A Healer

    Another Physical rDPS


    Making a total of 4 jobs in each role. A total of 20 Job Crystals (Which would fill out our armoury exactly)

    As far as what healer and rDPS?

    Healer:

    Necromancer
    Green Mage
    Flintlock/Salve-Maker


    rDPS:

    Gambler/Corsair
    Sniper
    Gunner/Sky Pirate



    Are my choices
    (12)

  5. 03-25-2019 05:57 PM
    Reason
    I can't read...

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kalise View Post
    Making a total of 4 jobs in each role. A total of 20 Job Crystals (Which would fill out our armoury exactly)
    The Armoury Chest supports up to 32 jobs, though. It always has exactly the right number of slots for all jobs and three crafter souls. They add a slot for each job they implement.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rongway View Post
    The Armoury Chest supports up to 32 jobs, though. It always has exactly the right number of slots for all jobs and three crafter souls.
    Except right now you mean?

    Where there are 4 spots open after all the Job Crystals are used. Meaning the 3 crafter souls would still leave 1 open spot.
    (0)

  8. #8
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Except right now you mean?

    Where there are 4 spots open after all the Job Crystals are used. Meaning the 3 crafter souls would still leave 1 open spot.
    I'm not in front of my PC but I'm pretty sure there is no open slot left in the armoury when playing a class (gatherer, crafter without soul, combat class).
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,840
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    Making a total of 4 jobs in each role. A total of 20 Job Crystals (Which would fill out our armoury exactly)
    Quote Originally Posted by Rongway View Post
    The Armoury Chest supports up to 32 jobs, though. It always has exactly the right number of slots for all jobs and three crafter souls. They add a slot for each job they implement.
    Such is arbitrary, though. We may as well argue that the Hero Select screen in a MOBA dictates that its game will only ever offer X number of characters, because of the %pixel space each portrait takes up at present.
    ______________________________________________________________________________________

    Personally, I have little interest in new jobs per se until we've fleshed out our current ones -- ideally, through a revised form of the Cross-class system, whereby one gains options but not power (as these options would be mutually exclusive with the additions gained through jobs) from leveling other classes and jobs.

    You want a Sky Pirate? Take Gunner, skip most of the Machinist bits (now 100% based on Engineering, with all else remaining in Gunner itself), trait in Wind-sung from Conjurer and whatever other breadth you need while still maximizing depth of synergy, and have at it. Not interested in a full (chess) set of MCH turrets? Swap out Comprehensive Arsenal for Rogue's Plentiful Pockets and Lancer's Vital Momentum for a quick, bursty scavenger build by which to refill consumable resources such as Flametank, Grenades, and your turrets (upon self-destruct) themselves and rush their deployment.

    Want a Storm Mage? Dabble in Conjurer and Thaumaturge accordingly, perhaps delving into WHM's Soulfont or BLM's Enochian with what space remains.
    (2)

  10. #10
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    For the next expansion?

    Healer: Necromancer (maybe Chemist)
    Ranged DPS: Beastmaster (ranged whip as weapon)
    Caster DPS: Blue Mage (promoted to fully functional job)

    All roles now have four jobs.
    (2)

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