Examples among the Healer Role Actions:
- Protect removed.
- Break removed. Stone (I-IV) now have a unique-DR stacking-duration heavy effect. Miasma (I-III) again heavy enemies, stacking between I/III and II. Stella returned, with both a heavy effect that can ramp up in duration and intensity and a chance to rip buffs from enemies.
- Largesse removed. Healing jobs have been given new mechanics to allow for choice burst GCD healing beyond the mere choice of more expensive or more direct healing spells.
- Lucid Dreaming removed from Healers. Base MP regen and offensive spells' MP costs reduced to compensate.
- Esuna removed. Esuna-equivalents included in base healer toolkits, in varying synergetic forms. Esuna returned to White Mage as a somewhat expensive half-GCD with a 50% chance of procs that make its next use free and oGCD. Energy Drain and Stella may now be used on allies, whereby Energy Drain steals and banks the cleansable debuff to be used against an enemy and makes the next Energy Drain cast free while Stella cleanses the debuff and immunizes the ally to the cleansable status effects of the same type for up to 5 seconds.
- Surecast removed. Replaced with Sacred Shroud, which doubles as Surecast + Lucid Dreaming's enmity reduction. If used on self, this purges debuffs and restores 20% missing HP, trims enmity based on %HP, and grants Sacred Shroud for 3 seconds, reducing damage taken by 20% and preventing debuffs and most knockbacks from being afflicted against you.Used on allies, this cleanses debuffs and grants Veil for 3 seconds, preventing debuffs and most knockbacks. 60-second cooldown.
- Rescue replaced with Lifeline, which gives both caster and target access to Lifeline, which causes would-be critical-HP damage to be siphoned from one to the other and allows the target to use the Lifeline Duty Action to teleport to the caster's position. Possession swaps any time the Lifeline duty action is used (treating the former target as the caster and former caster as the target). 12-second duration. Any use (siphon or duty action) trims 3 seconds of duration. 90-second cooldown. (This damage-transfer will only occur if the original damage would kill neither the caster nor target. It will not be able to act as a half-immunity.)
- Cleric Stance changed to Dilemma. Each healing or damaging spell cast now grants 10% of its potency to the next healing or damaging spell, compounding. If one casts the opposite category of spell, the potency reward is doubled but the effect ends upon the cast's completion. Lasts up to 12 seconds. 2 minute cooldown. 6 seconds of cooldown refunded for each second of duration wasted.
- Eye for an Eye revised. Each time the target ally takes damage, 15% of its HP lost will generate Eye for an Eye, which increases the damage or healing dealt by your or the tank's own skills, up to a maximum of 10% increased damage or healing per skill, to a maximum of the stored amount. Lasts 12 seconds. 2 minute cooldown.
- Pick 2 of 4, or, if more are added, 3 of 5-6.