Quote Originally Posted by Shurrikhan View Post
1. What changes do you think would be beneficial and mostly reasonable?

2. What changes, no holds barred, would you like to see? Pipedreams welcome.

3. What changes do you expect we'll get?
1. TP is confirmed to be removed. While some think this will lead to greater utilization of MP for jobs that didn't use it, I think it far more likely that we see greater emphasis on the secondary resources introduced in Heavensward and formalized in Stormblood. Monks utilize Chakra more, Dragoons see a return of their Timer reducers tied to OGCD offense boosts, Ninjas have their Ninjutsu and Ninki more closely tied together, so on and so forth. Stormblood always felt transitional to me for every job except Samurai and Red Mage, who were designed specifically with Stormblood's base changes in mind. I see Shadowbringers being, if not the final step for every job, then a greater realization of what they startered in Stormblood.

2. I want Weaponskill jobs to be more heavily differentiated, with weapon types reflected more in the weaponskill diversity. Warriors with heavy, but slow recovery swings, Dark Knights with interchangable combos like Seigfried from Soul Calibur, Ninjas with more multi-strike weaponskills, more diversity in ranged weaponskills (Some cast time, some 'ranged positional' to make greater use of Ranged's free range). Weaponskills should be the baseline for jobs to feel different, not the secondary mechanics.

More situational spell diversity. Magic mostly works on priority systems in this game, but we have so few weighted choices to make regarding that. AF/UI Timer spenders, DoT detonations, Chain attacks, pulsing effects, effectively spells you can throw onto a 3x3 "Side deck" toolbar that you swap around based on encounter or need. Not necessarily a talent system - just spells that have use, but don't always have use.

3. Ability rank increases, current Abilities / traits being folded into the base actions they stem from, and Stone 5 for White Mage.