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  1. #1
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    The Flow of Battle 1.21

    Given what I'm about to say, after you've read it, ask yourself, "Are we slowly shifting back to a battle system that more closely resembles that of FFXI?" I've mentioned this on the boards recently, and didn't get the responses I'd hoped for.

    RELEVANT POINTS:

    A. All classes regain HP/MP at an increased rate while standing still.
    B. Movement will interrupt spellcasting.
    C. Enemies at EXP camps are highly concentrated in many places.
    D. Enemies respawn at a fast rate and link together.
    E. Many of the Area of Effect weaponskills have been removed.

    Since we are all now familiar with Combos, and are aware that mobs 10 levels above our own provide optimal EXP, I believe this calls for a more controlled and therefore efficent battle flow.

    People don't often go beyond the first gate of Natalan at Lv38-43 where they would get the best EXP they could without having a Lv50 carry them. I was in an Iron Lake raptor party not long ago, and I realized a distinct difference in relative efficiency during those fights versus Stronghold parties:

    At raptors, the party followed the tank around instead of having to wait for a single person to pull from Chocoback which requires the person to draw aggro, (given that your targets do aggro), instead of actually pulling it by ranged attack - an undoubtedly much more effective approach.

    The difference with roaming is you are following your tank around, where you can visualize his target, lock on, and defeat it quickly because everyone is fighting the same mob. Previously, even when there were a group of mobs, we were able to employ any one of a cache of AoE weaponskills to take them all down virtually simultaneously.

    That isn't the case anymore. The weaponskills we have now regarding AoE capability are either conditional or require an extended cooldown or are attainable very close to Lv50. This translates into an unnecessary difficulty in determining which of the horde to focus on. With the current system, one of the following needs to happen:

    1. A system where all claimed/aggro'd mobs develop a simple, sequentially unique title. IE Grass Raptor 1, 2, 3, etc. so that members can quickly identify which mob is the next target.
    2. Implementation of the /assist command.
    3. A reliable method of disabling the mob group (a la Horde Lullaby) where the tank can draw out the next target to defeat.
    (2)
    Last edited by Xoo; 03-08-2012 at 11:26 AM.

  2. #2
    Player
    MUsuko's Avatar
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    Mar 2011
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    グリダニア
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    848
    Character
    Musuko Deluxe
    World
    Ridill
    Main Class
    Ninja Lv 60
    日本語でおk
    (0)

  3. #3
    Player
    Kristina_Farron's Avatar
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    Mar 2011
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    リムサ・ロミンサ
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    Kristina Farron
    World
    Masamune
    Main Class
    Rogue Lv 100
    I believe most of the people in JA forum can't read English, this thread is most fitted to NA forum's GAMEPLAY > Battle Environment.

    Regarding to you request, as I can remember, the Dev have said:
    1. v2.0 will implement effective marking system.
    2. /assist will be implemented in near future.
    3. AoE sleep is going to BLM at v1.21, tomorrow.
    (0)

  4. #4
    Player

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    The US forum has too many children that do not make sense. I want to talk with adults.
    (0)

  5. #5
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    The JP forum explicitly asks that you post in Japanese.
    (0)

  6. #6
    Player

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    Sep 2011
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    I'm sorry, but if you can read and understand it, can you respond to it? If anything, can you translate it?
    (0)

  7. #7
    Player

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    Oct 2011
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    Quote Originally Posted by Xoo View Post
    I'm sorry, but if you can read and understand it, can you respond to it? If anything, can you translate it?
    Then it means we have to translate the responses too. We all don't have that much free time.

    すみません、英語フォラームである議論が持ち上がってこの方があまり賛同者を集められないのでこのフォーラムに来て賛同者をあつめようとしてるみたいです。こちらでなんとかしますので無視してください。ご迷惑おかけしました。
    (2)


    Stanislaw | Durandal Server

  8. #8
    Player

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    Sep 2011
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    Quote Originally Posted by Stanislaw View Post
    Then it means we have to translate the responses too. We all don't have that much free time.

    すみません、英語フォラームである議論が持ち上がってこの方があまり賛同者を集められないのでこのフォーラムに来て賛同者をあつめようとしてるみたいです。こちらでなんとかしますので無視してください。ご迷惑おかけしました。
    No, no. I just wanted to bring the topic up to the Japanese as well. And for those who can understand and respond in English to do so. There's no need to translate responses.
    (1)

  9. #9
    Moderator Baccanale's Avatar
    Join Date
    Feb 2011
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    746
    Greetings, Xoo!

    Thank you for posting your concerns about the battle system. Unfortunately, as Sav brought up, it is asked if players can conduct their conversations in the language that it is designated in. Since this thread is in English, I have moved it to the English "Battle Mechanics" forum. Thanks again for your participation!
    (2)

  10. #10
    Player

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    Quote Originally Posted by Baccanale View Post
    Greetings, Xoo!

    Thank you for posting your concerns about the battle system. Unfortunately, as Sav brought up, it is asked if players can conduct their conversations in the language that it is designated in. Since this thread is in English, I have moved it to the English "Battle Mechanics" forum. Thanks again for your participation!
    Okay, thanks.
    (0)

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