Lvl72
Quake - 250-300 potency - PBAOE - massive range
cast time - Instant cast- (off global cooldown)
additional effect: 40% Heavy - Reset Aero III Dot Time
Can only be used when transform into esper elemental
has 12-15 second cooldown
Passive Holyra then thou - transforms holy into holyra - monsters you hit crits with holy deal 10% less damage for 20 second. holy mana cost and casting speed is reduced a bit and you cannot be disturbed when casting holy
Holyra Deals unaspected damage to all nearby enemies with a potency of 350 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Additional Effect: Crits Reduce Damage dealt
Additional Effect: Stun
Duration: 4s
76 Espairio Nestra - WHM becomes one with the elementals. and becomes and espar. a force of natural. completely transform. (final fantasy 6 Terra Inspired abilitiy)
30 Seconds
Healing is increased by 30%
Damage is increased by 15%
Instant Cooldowns reset upon activation - Assize, Asylum. benediction. Terragrammation, Quake. tornado and rain of blossoms
Aero/Stone Spells are Empowered
Aero III becomes Hurricane
Stone Becomes Quake Duration of this skill
Hurricane - Deals wind damage with a potency of 150 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 120
Duration: 40s
Cooldown 12-15 seconds
This does some sick damage!
lvl80 Rain of Blossoms
480 second cool down
Grants healing over time to holy party
Cure Potency: 300
Duration: 60 seconds
Increases Party Damage and crit rate, attack and casting speed by 5% (raid wide buff)
can only be used when under the effects of espar
once used espar form ends
before anyone complains saying op what not want you understand whms job is that simplistic its damage and heals. so my suggestions and specs capitalize on what whm does. as well as touch on some rather cool aspects of the lore what the whm is so post to stand for these spells are incredablity flashy. they are ment to be powerful and different then any other spells before them. so they seem op thats the reason.in stormblood whms got hit by a major nerf. nerf that still effects whm to this day