Quote Originally Posted by hasana View Post
Sorry I must ask but what's your point here?
Keep in mind I care little about the actual end result of what comes out; I'm poking fun at the controversy and trying to spark jokes like those on the first page.

But being serious? The healer trinity currently has White Mage filling gaps in health bars, Scholar preventing gaps in health bars, and Astrologians tilting to fit the missing hole. All three are ranged offense when it's their turn to DPS.
If we assume Lyse's new poses and garbs were the precursor for Dancer's style (which many people I know did), we could have looked forward to a very unique take on a healer: Melee, likely building dance-related energy as their gauge via damage being done, with a focus on versatile (de-)buffs as their trick instead of healing big numbers or preventing damage. To say (de-)buffs don't fit the Healer job is to ignore their prior history of slowing, sleeping, and crippling stats of foes before retools of skill distribution. I'd personally love to spend 20 Dance Gauge points to lower a boss' Strength by 20% during its tank buster cast before spending 20 more to boost the party's crit rate against it.
Pipe dream, though.

The main attribute question can be asked of almost any job. Monks don't merely punch through armor, they nimbly strike weak points. Bards don't merely move their hands quickly, they use strength to draw bowstrings back at unreasonable speeds. I'd wager it's Intelligence that lets a Scholar or Summoner understand the inner workings of biochemical warfare in spells. And if a Gunblade so much as shoots one single bullet, it opens the door for crying, "That's DEX!"
If we want more realistic attribute distribution, though, we'll play D&D.