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  1. #531
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Daniolaut View Post
    You only play the game for them to release new healers?
    I never said that? So....most of the questions in your post are really strange, and it makes me wonder if you didn't really take the time to read the entire OP or maybe you skimmed it too fast I don't know (not that I blame you, it is really long), but all of this reply seems to be incorrect assumptions about me and my point of view.

    I mean when it comes to MMOs you expect them to expand over the years and FFXIV is a MMO, so yeah 1.0 only had one healer, but why is that relevant now? It was the beginning of the game's life cycle after all??

    AST isn't needed? For you maybe?? I'm preettty sure a lot of players have enjoyed AST a lot since it was added and it improved their personal enjoyment of the game and maybe even kept them subbed or made them resub at HW since they liked it. Why would you assume a new healer would not interest people?

    The message you seem to be sending is "You can't be upset at no new healer in 5.0 because you played and enjoyed 1.0-4.0?? If that is the case then...sorry, but it is your logic that I am not grasping here.

    I can put feedback about anything I feel like even if you don't agree or understand it...obviously you have different tastes than I do and maybe don't prefer maining healer, or maybe don't like playing healer so it doesn't bother you, OR it simply isn't something you put as much importance on for yourself personally, but if I want to put importance on getting new jobs for my favourite role then that is my prerogative.

    FFXIV might be a Final Fantasy title but that doesn't mean it cannot create its own unique things, just because "most" other FF titles only have WHM as healer doesn't mean FFXIV has to, and obviously if the FFXIV team agreed with your sentiment on that then SCH and AST wouldn't exist? So....

    There is nothing wrong with wanting more variety for healers, I mean....I'm pretty sure people appreciate variety for DPS and tanks too right? Why do you question such normal and reasonable inclinations? Everyone loves to try out new jobs, some people love healing roles specifically so they would be more excited and it would increase their personal enjoyment to get new healers to play.

    Obviously not everyone is the same, we all have different likes and dislikes. We all have things that are more important to us than other things etc, but the idea of telling someone "you shouldn't care about this because I don't" is pretty tiring. I do apologize if it isn't your intention, but I just don't understand the point you are trying to make.

    Quote Originally Posted by Daniolaut View Post
    What are you even wanting as a new healer? What dont you like about the current ones so much that you feel the need for a new one.
    So you just are demanding a new healer job just for the sake of having a new healing job, but you dont even know what you want that said job to be?
    I'm guessing you didn't read the thread so I guess I can quote myself.

    Quote Originally Posted by Miste View Post
    I'm unhappy there is no new healer job, whether or not I like the other healers available has nothing to do with it. I still like getting new jobs in my favourite role to play just like a lot of other people do. Maybe they'll add something I love more than the ones we have now? How will I know unless I get something new to play?
    As for "you don't even know what you want said job to be?" it isn't true. I thought DNC would be nice for a healer, and as I said a few pages back, but I guess you didn't read it...I'll quote again.

    Quote Originally Posted by Miste View Post
    The more I think about it DNC could have been our first physical ranged healer to break up the fact that all healers so far are magic ranged.
    Like I said in my OP though I'm okay with DNC being support DPS, but....ok then where is a job for healer?

    People have tossed out a lot of ideas in this thread that I am on board with, if you want to read it the info is there. Geomancer maybe, or Chemist, different styles were talked about too to add more variety. No point in me going back and doing all of this work for you when the thread is there for you to read.

    All I am doing is saying what I would like to see. A new healer job, new variety, etc. I'm not gonna design the whole thing for them, that isn't my job.
    (14)
    Last edited by Miste; 03-31-2019 at 02:02 AM.

  2. #532
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hyperia View Post
    The biggest problem I see with the current healers is that they are all too similar in many ways and are mostly focused on DPS now. If they were to have added more healer jobs, they could have diversified a bit more with different ideas. Now were stuck with the 3 job balancing problem for the 3rd and 4th year.
    I have seen this pop up a number of times in this thread.

    so i have to ask you guys,

    do you realize the only way to change this is to make healing more difficult? This would not necessarily be about changing the healing skills, but more about increasing damage to the party, Or, they could reduce the effectiveness of all heals, and require you to do more healing.

    Point being, do you think the healer population as a whole wants a more difficult healing role?

    What about the overall population? would people be ok dying more often in duties due to the healer?

    How will this effect lower geared healers as well? Being at item level cap, healing is easy but being at minimum ilevel, its a bit riskier.


    I am not opposed to this, but will require much more than just a change to healers.
    (5)

  3. #533
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    One Thing that SE also needs to consider is that by delaying a healer they make it harder for themselves.
    The longer they wait the more skills they have to adjust and balance.

    Sure, could be that we go out of 5.0 with a perfect healer balance of the 3 current ones BUT it will become obsolete as soon as the 4th is here.

    The main problem with tanks and healers was that 3 classes were competing for 2 spots. Main Tank and Off Tank and Barrier/Regenhealer.

    Main Tank in SB was Warrior and ideal Off Tank was Paladin.
    Dark knight had to compete in both roles but wasn't as good as the other two, by adding GBR they want to balance two (warrior and drk) as main tanks and two( Pld and GBR) as off tanks. That way they can set a better focus because there is no overlap because making 4 classes viable for 2 spots is easier than 3 for 2.

    The same is with healers.

    They have now created a state in which they have to create a niche that a future healer can fill and at the same time they can't create too much of an imbalance between the healers for 5.0.

    It would have been better to just add one healer that might be imperfect at the start but they could work with them throughout the add -on's run with adjustments.
    If they take Astros Shields away and create a second Shield healer then they can balance all of the roles according to those 2 principles of healing instead of this awkward 3 on 2 so one always gets left out setting.
    (7)

  4. #534
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SunAurel View Post
    One Thing that SE also needs to consider is that by delaying a healer they make it harder for themselves.
    The longer they wait the more skills they have to adjust and balance.

    Sure, could be that we go out of 5.0 with a perfect healer balance of the 3 current ones BUT it will become obsolete as soon as the 4th is here.

    The main problem with tanks and healers was that 3 classes were competing for 2 spots. Main Tank and Off Tank and Barrier/Regenhealer.

    Main Tank in SB was Warrior and ideal Off Tank was Paladin.
    Dark knight had to compete in both roles but wasn't as good as the other two, by adding GBR they want to balance two (warrior and drk) as main tanks and two( Pld and GBR) as off tanks. That way they can set a better focus because there is no overlap because making 4 classes viable for 2 spots is easier than 3 for 2.

    The same is with healers.

    They have now created a state in which they have to create a niche that a future healer can fill and at the same time they can't create too much of an imbalance between the healers for 5.0.

    It would have been better to just add one healer that might be imperfect at the start but they could work with them throughout the add -on's run with adjustments.
    If they take Astros Shields away and create a second Shield healer then they can balance all of the roles according to those 2 principles of healing instead of this awkward 3 on 2 so one always gets left out setting.
    i think with healers its different, because they are probably doing a bigger shake up for healer. Doesnt make as much sense to add a new healer if you arent certain the effects of a large healer rework. Because then you will end up rebuilding/balancing 4 healers instead of 3.
    (1)

  5. #535
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Physic View Post
    I have seen this pop up a number of times in this thread.

    so i have to ask you guys,

    do you realize the only way to change this is to make healing more difficult? This would not necessarily be about changing the healing skills, but more about increasing damage to the party, Or, they could reduce the effectiveness of all heals, and require you to do more healing.

    Point being, do you think the healer population as a whole wants a more difficult healing role?

    What about the overall population? would people be ok dying more often in duties due to the healer?

    How will this effect lower geared healers as well? Being at item level cap, healing is easy but being at minimum ilevel, its a bit riskier.


    I am not opposed to this, but will require much more than just a change to healers.
    I think the biggest problem though is healer jobs don't really have a specific identity though. WHM heals, AST heals, shields and buffs, and SCH shields, heals, and buffs. Each job needs to keep the party alive but how they do that should be unique to each jobs but also work in tandem with one another; WHM direct heal, SCH shields, AST heals over time. Then they need utilities to add to the fight. AST already has the claim to fame with gambiler type set. SCH has fairies and Stratagem which i hope SE fixies and expands upon. WHM well.... heals and obviously needs something. Since direct casting seems to be WHM's style, add direct utility spells like Reflect that delivers an attack with a potency of 50 every time damage is suffered, Aquaveil that removes casting interrupts from movement, and Haste that reduces skill speed? Also Reraise would be a nice addition to the game.
    (8)

  6. #536
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dyvid View Post
    I think the biggest problem though is healer jobs don't really have a specific identity though. WHM heals, AST heals, shields and buffs, and SCH shields, heals, and buffs. Each job needs to keep the party alive but how they do that should be unique to each jobs but also work in tandem with one another; WHM direct heal, SCH shields, AST heals over time. Then they need utilities to add to the fight. AST already has the claim to fame with gambiler type set. SCH has fairies and Stratagem which i hope SE fixies and expands upon. WHM well.... heals and obviously needs something. Since direct casting seems to be WHM's style, add direct utility spells like Reflect that delivers an attack with a potency of 50 every time damage is suffered, Aquaveil that removes casting interrupts from movement, and Haste that reduces skill speed? Also Reraise would be a nice addition to the game.
    my personql opinion is not that the healer needs to have a different mechanic, like barrier vs healing or regen, but rather how they go about it should be more different.

    For ast for example, the healing itself should have more interaction with the fate/chance mechanic. Lets say they gambled more often, restocking heals/regen/barrier cards. To tie into fate theme, they could have some longer cool down actions that do things like predict future situations. like an ability that "predicts" full health in 10 seconds. (sets hp to full in 10 seconds)

    just an idea, but the point is, playing that type of healing class would feel signifigantly different than a whm/scholar. it would be more about building and storing resources to be used at the right time, as well as predicting the future needs of your party

    they could do it like you mentioned, but where would they go after those 3, for like the 4rth healer?
    (0)

  7. #537
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Physic View Post
    my personql opinion is not that the healer needs to have a different mechanic, like barrier vs healing or regen, but rather how they go about it should be more different.

    For ast for example, the healing itself should have more interaction with the fate/chance mechanic. Lets say they gambled more often, restocking heals/regen/barrier cards. To tie into fate theme, they could have some longer cool down actions that do things like predict future situations. like an ability that "predicts" full health in 10 seconds. (sets hp to full in 10 seconds)

    just an idea, but the point is, playing that type of healing class would feel signifigantly different than a whm/scholar. it would be more about building and storing resources to be used at the right time, as well as predicting the future needs of your party

    they could do it like you mentioned, but where would they go after those 3, for like the 4rth healer?
    I think you just described a new healer, chemist. To me Direct, Mitigation, and Regeneration are different ways to achieve the same goal which is keeping the party alive; plus all three would work well together in any combination. When AST came out I think we briefly discussed luck based healing but you ultimately you can't let a bad luck wipe a party when needed lol, hence it's better to gamble with buffs.
    (0)
    Last edited by Dyvid; 04-01-2019 at 07:14 AM.

  8. #538
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,408
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Physic View Post
    I have seen this pop up a number of times in this thread.

    so i have to ask you guys,

    do you realize the only way to change this is to make healing more difficult? This would not necessarily be about changing the healing skills, but more about increasing damage to the party, Or, they could reduce the effectiveness of all heals, and require you to do more healing.

    Point being, do you think the healer population as a whole wants a more difficult healing role?

    What about the overall population? would people be ok dying more often in duties due to the healer?

    How will this effect lower geared healers as well? Being at item level cap, healing is easy but being at minimum ilevel, its a bit riskier.


    I am not opposed to this, but will require much more than just a change to healers.
    The need to heal in the last few dungeons has been so low that you can take a PLD with 3 DPS and do just fine. I was astonished with how little damage I was taking in the geomancer dungeon on the very first day. As it is now, healing would benefit to have a boost in difficulty for the casual content. The Savage / Ultimate content is doing just fine as it is so no changes need to be made there. But when I can run an entire dungeon on my PLD and heal it on my own along with tanking it... yes there are issues, big issues.
    (8)
    Last edited by Hyperia; 03-31-2019 at 01:15 PM. Reason: Grammar fix

  9. #539
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Physic View Post
    do you realize the only way to change this is to make healing more difficult? This would not necessarily be about changing the healing skills, but more about increasing damage to the party, Or, they could reduce the effectiveness of all heals, and require you to do more healing.
    I think we need that across the board. When a healer is spending like 90% of their time in a dungeon doing DPS instead of healing (and not too overgeared for it either), something is amiss. I think it was Miste that did the testing on that before. Auto-attack damage from enemies needs to be a lot higher (with tank busters and special abilities being even nastier). Some DPS is OK fropm a healer if they're really good, but I'd say outside of the top 5% of the playerbase it should be impossible to do any DPS due to the healing demands.

    Point being, do you think the healer population as a whole wants a more difficult healing role?
    Sometimes you have to adapt. The healer community will have to adapt.

    What about the overall population? would people be ok dying more often in duties due to the healer?
    See above

    How will this effect lower geared healers as well? Being at item level cap, healing is easy but being at minimum ilevel, its a bit riskier.
    Much much much tighter ilvl caps. So for example cap Ghymlit Dark at i370 (anything above i370 syncs down). That way they can design it around a much smaller window of ilvl disparity. If you're under the i360 required to enter, it should be impossible to beat unless you're like a top 5% player.

    I am not opposed to this, but will require much more than just a change to healers.
    I'd be completely OK with that.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #540
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    do you realize the only way to change this is to make healing more difficult?
    Yes

    Quote Originally Posted by Physic View Post
    Point being, do you think the healer population as a whole wants a more difficult healing role?
    Yes, even though healing is already the most difficult role in the game.

    Quote Originally Posted by Physic View Post
    What about the overall population? would people be ok dying more often in duties due to the healer?
    Might force people to finally use self heals, or self mitigation. Almost every single job has them. How many SAM/MNK/DRG's use BloodBath, or Second Wind? Cause I sure as heck don't see it. Melee or Ranged sue Feint or Apoc reliably? Nope.

    Quote Originally Posted by Physic View Post
    How will this effect lower geared healers as well? Being at item level cap, healing is easy but being at minimum ilevel, its a bit riskier.
    Not if you're fairly competent.

    SE has repeatedly said they design content without healer and tank DPS in mind. I dispute that by how close many of the kills have been due to healer and tank DPS contributing so much.

    I love doing my DPS as a healer but that's only because healing is otherwise so dang boring and not needed currently.
    (6)
    Last edited by Deceptus; 04-01-2019 at 03:21 AM.

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