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  1. #341
    Player
    cicatriz313's Avatar
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    Aug 2013
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    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Reiryuu View Post
    It's all about the cookies. Who has been getting all the cookies? Tanks get fed cookies in the forms of mounts and now a new job. DPS get cookies in the form of lots of new jobs. 3 in the past 2 expansions, 3 of the 4 jobs. That's 75% of the job-based cookies. Healers haven't gotten any cookies since HW and that cookie has been the source of a major stomach ache for the past 4 years.
    Already your cookie analogy is off because you're throwing DPS all together so you're not persuading someone like me who doesn't subscribe to that. And you're trying to persuade the devs who do not subscribe to that. I agree that at this juncture you were the ones left out of getting a cookie, but someone would have not gotten a cookie no matter what. So definitely be pessimistic, definitely be upset, but the fact that they've given explanations already shows they recognize you exist. We will see in May how they fix you. I'm assuming the WHM comment of them being "easier" might be them trying to change roles to being like SCH and AST are more complex and WHM is the easy to approach job, something like that, but there's no reason to get up in arms about a translation yet.
    Quote Originally Posted by Nujana View Post
    I feel like that because it is like you said - healers were the the odd man out. We are the unlucky ones, who have to live with no "new toy" until at least 6.0. Maybe it is like you said, someone had to draw the short straw, which is hard enough to accept, because this is entirely there own fault for the choices they made in the past - but okay I'll let that slide.
    But the way they handled the whole thing at fan fest felt (at least for me) like they kind of forgot that healers are a thing that exists... no mention or recognition at all.

    If they had gone this way during fan fest:
    "We know that players were expecting a healing job for ShB, but we decided to go for a rDPS , because we aren't happy with healer balance right now and there will be a major rework for the healing jobs in 5.0! There will be more info on that in our live letter in may, please be patient."
    I think the whole discussion would be a lot different!
    I mean, isn't that exactly what they said a day or two after fanfest? Like stage time is limited but they immediately had dev panels and interviews that addressed healers.
    (1)

  2. #342
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Already your cookie analogy is off because you're throwing DPS all together so you're not persuading someone like me who doesn't subscribe to that. And you're trying to persuade the devs who do not subscribe to that. I agree that at this juncture you were the ones left out of getting a cookie, but someone would have not gotten a cookie no matter what. So definitely be pessimistic, definitely be upset, but the fact that they've given explanations already shows they recognize you exist. We will see in May how they fix you. I'm assuming the WHM comment of them being "easier" might be them trying to change roles to being like SCH and AST are more complex and WHM is the easy to approach job, something like that, but there's no reason to get up in arms about a translation yet.

    I mean, isn't that exactly what they said a day or two after fanfest? Like stage time is limited but they immediately had dev panels and interviews that addressed healers.
    Again, we can argue about whether we should be addressing DPS as a whole or DPS by sub-role until both of us are blue in the face, but with such a limited cookie as a job, it feels wrong to say "we get 3 times as more chances of getting a cookie than you do and that's fair." Should healers now say, "Wait, we have 3 ranged/caster healers, but we have 0 melee healers and 0 ranged physical healers. We demand 6 new jobs to fill these!" I think we can both agree that's quite ridiculous, but you think that's OK for DPS. *shrug* That is my way of thinking, you have yours. The devs have theirs. I'm not trying to persuade you or them of anything. You asked a question of not understanding. I am trying to offer you an answer. But the fact is that with the resources they diverted, the time they wasted in 4.0, etc. They could very well have fixed the healers or given healers a job in this expansion as well instead of releasing BLU. They chose not to.
    (8)
    Last edited by Reiryuu; 03-27-2019 at 09:29 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  3. #343
    Player
    cicatriz313's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Reiryuu View Post
    Again, we can argue about whether we should be addressing DPS as a whole or DPS by sub-role until both of us are blue in the face, but with such a limited cookie as a job, it feels wrong to say "we get 3 times as more chances of getting a cookie than you do and that's fair." Should healers now say, "Wait, we have 3 ranged/caster healers, but we have 0 melee healers and 0 ranged physical healers. We demand 6 new jobs to fill these!" I think we can both agree that's quite ridiculous, but you think that's OK. *shrug* That is my way of thinking, you have yours. The devs have theirs. I'm not trying to persuade you or them of anything. You asked a question of not understanding. I am trying to offer you an answer. But the fact is that with the resources they diverted, the time they wasted in 4.0, etc. They could very well have fixed the healers or given healers a job in this expansion as well instead of releasing BLU. They chose not to.
    Well, like I said, be pessimistic and upset. I don't agree that 4.0 was wasted time or resources were diverted away from working on white mage either. First of all, 4.0 had plenty of attempts to make those 3 jobs work and for the most part they do. Now they're trying to rework them in a way that changes the paradigm (possibly to allow for more reasons for new types of healers?) Also if you're also saying that because BLU came out that healers didn't get love, you don't know that, and I don't believe that considering we already know that BLU was worked on mainly by one dev. Like they took a guy who does ultimate fights and relic grinds and let him make BLU. And yeah, your idea of separating healers is ridiculous because healers largely play the same. The jobs that exist do not. If you don't see that, you're purposefully not looking at it. Who knows though, maybe that's how they'll change the job.
    (1)

  4. #344
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Well, like I said, be pessimistic and upset. I don't agree that 4.0 was wasted time or resources were diverted away from working on white mage either. First of all, 4.0 had plenty of attempts to make those 3 jobs work and for the most part they do. .
    They didn't at 4.0 release and WHM is still messed up to this day due to the terrible lily mechanic. But if you actually played a healer, you'd know this.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #345
    Player
    cicatriz313's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Deceptus View Post
    They didn't at 4.0 release and WHM is still messed up to this day due to the terrible lily mechanic. But if you actually played a healer, you'd know this.
    I get that lilies aren't GREAT but you can't say they're unplayable. They're just something not worth thinking about. WHM isn't "messed up" they're perfectly viable. People tend to just not play WHM because SCH and AST have more utility. Honestly every tier some groups would start with WHM to progress easier, so I think they do actually work in the current paradigm but they want to change it up now.
    And I've played all the healers. Not in savage or ultimate, but I doubt many in here do that either.
    (1)

  6. #346
    Player
    Maero's Avatar
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    Sep 2013
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    Gridania
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    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I agree what others have said, split or not the fact is their is plenty of dps and a new one could have waited until 6.0
    No amount of "fixing" will supposedly balance out the healers and just you watch when 6.0 comes and it will be just dps added.
    Threads will be made, dps will argue that another whatever dps slot was needed, etc...
    (13)

  7. #347
    Player
    Belhi's Avatar
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    Feb 2015
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    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Went back to make sure I didn't misread your first post. No I wouldn't be supportive of a tank asking for a new subrole. That's not the same argument at all. If Yoshi decided a third subrole was needed, like a ranged tank or something, and people flock to that type and then they needed another ranged tank, then yeah that's fine. People being upset that there isn't a third category for tanks after getting MT and OT (if they are indeed changed enough to be completely different) is a completely different sentiment and not one I support.
    That isn't what I meant. If we see MT and OT as tank subcatagories that would mean there are only too of each. If balance is a major driver that means that next expansion they should get at least one if we are using the justifications as ranged dps getting one now. I was asking that if Tanks are upset next expansion that they don't get a new OT or MT to balance their jobs at three, would you be supportive of their protests?

    Quote Originally Posted by cicatriz313 View Post
    See, this is being posted as fact not opinion. Yeah, Yoshi said that adding new roles doesn't tend to change what people play and that's why adding two dps didn't kill the duty finder. What he didn't say is it's about variation of gameplay, what he said in the interview was literally about balancing the number of jobs in each role, which leads me to think it's not about numbers of people playing the jobs, but rather pleasing people playing those jobs regardless of how many there are.
    That is literally what I meant by variation in gameplay. The sole reason to add a new job is to add a different theme and feel to a particular role. The whole point of adding a new job is about pleasing the people who like playing that particular role by adding more variety to that role (or subroll). That literally was my point.

    Quote Originally Posted by cicatriz313 View Post
    I don't see why healers feel like they need "recognition", you were the odd man out. Out of three different groups, they could only do 2. They haven't gone into changes they're making to combat classes because there's going to be an apparently super long live letter in May. I haven't heard anything about melee jobs yet besides "TP is going away, or something" and I'm not saying I should have been given more info. They didn't give the same reason, honestly, they said what they tried in 4.0 isn't working and they want to change it from the shield healer/direct healer paradigm.
    I think it is fair for healers to raise some issues and get addressed about them. This isn't happening in isolation. Yeah someone gets left out and that sucks for them and having that acknowledged is at least reasonable. However the bigger issue which is valid is the devs have used the justification of balance for why they were left out twice now and the last time they failed completely to deliver on the promises they made. That makes healer's sense of annoyance and scepticism that the reason they are getting left out is because of SE's own failures to deliver their promises pretty fair and something they should have addressed.

    They said they will address the issue which is promising though we only got that in an interview when the issue was specifically raised, but Yoshi P also said they are going to make WHM easier to play which frankly is concerning. Of WHM's problems, difficulty of play isn't one of them. If anything it is one of the most simple jobs to play.

    As a rule it is a bit much to expect the benefit of the doubt when you have a current track record of failure and are using the literal same excuses as before for not adding a job. I gave them the benefit of the doubt last time. They failed. This time it is on them to do the convincing.
    (5)
    Last edited by Belhi; 03-27-2019 at 09:59 PM.

  8. #348
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by cicatriz313 View Post
    I get that lilies aren't GREAT but you can't say they're unplayable. They're just something not worth thinking about. WHM isn't "messed up" they're perfectly viable. People tend to just not play WHM because SCH and AST have more utility. Honestly every tier some groups would start with WHM to progress easier, so I think they do actually work in the current paradigm but they want to change it up now.
    And I've played all the healers. Not in savage or ultimate, but I doubt many in here do that either.
    I think that's why it's such a sting for WHM. Lillies aren't really worth the time and effort. Astrologian's was about putting the cards information into a job gauge, ok not great, but thay already had it, and they added the Crowns to it. SCH got a very useful Fey Gauge (except when your alliance isn't main tanking, so situational but can still be useful)... but Lillies feel very undercooked, and we're that "Pure healer" still. So I'm skeptical. I hope they can do something about it and rework AST into not just being a shields/regen hybrid with cards. Give it a unique way of healing. There's still the issue of WHM needs some utility though. But I worry that SE are gonna fluff it again. I will reserve judgment for now though and give them a fair shot.

    Oh and for clarification... in Deltascape and Sigmascape Savage, I played WHM.
    (4)
    Last edited by Paladinleeds; 03-27-2019 at 09:56 PM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #349
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Physic View Post
    your opinion is, it sucks there hasnt been a new healer for a long time. but if they added healer, ranger archetype could have said the same thing that healers are saying, which is, i have not got a class that fits how i like to play for 6 years.

    basically one of those classes was going to have to wait, he chose the one that only has 2 instead of 3.
    I never said not to add a physical ranged, you are assuming there was no way for them to add both a physical ranged and a healer and keep things balanced better, while I disagree with that assumption and I think they definitely could have done something to fix this, they just didn't. Their track record for actually doing something about healers is really bad so far, so it doesn't seem odd to me that some people are fed up with it.


    Quote Originally Posted by Andevom View Post
    I don't understand why healers take this as a slight against them. How is this stopping you from being a healer? You're one now, they're not taking jobs away, so...what's the problem?
    Why are they adding new jobs at all then? Let's just tell them to remove DNC and GUN then, no one should be upset...since it isn't stopping anyone from playing DPS or tanks, they still have the old options.

    Sorry if that comes off snark, it isn't my intention, but I didn't know how else to point out how that kind of thinking just doesn't work.


    Quote Originally Posted by Nujana View Post
    This whole dicussion is going in circles right now, because there are different viewpoints and opinions on the whole role distribution
    Yeah it kind of is, but at least it is helping to keep my thread bumped and on the front page :P


    Quote Originally Posted by silentwindfr View Post
    can i be blunt one second? the fact you are bothered by the fact that the role you have decide to play don't get a new jobs is a thing, begin to throw argument that are barely argument for justify the fact that healer was needing a new jobs, when people did come and explain, why they haven't done this. is....i have no nice word for say it...
    let's stay civil.
    Barely an argument? It is not an argument. I simply have opinions about things, just like you.

    There is nothing uncivil about my post, so I'm not sure what you are talking about?


    Quote Originally Posted by silentwindfr View Post
    and even if for you dps is for everything else... i invite to try to play final fantasy 14 like it's means to be played.... not focus on one job or on one role and try different role.... caster dps are not played like a ranged physical dps or like melee dps... even in melee dps you don't play them the same way. each have a role different and if the game separate them it's for a good reason.... because yes, in the game they are split into 3 type of dps:
    - melee dps: sam, mnk, nin, drg
    - ranged dps: brd, mch
    - caster dps: smn, blm, rdm
    and how we know it? the limit for this three group are different, if the dps was only one role they will have only one type of lb. even how the matchmaking work is means to split melee and ranged dps... all in all, it's frustrating for you to not get a new job in your favorite role... but it don't means you have get nothing too, you are not forbidden to try the new jobs and maybe... i say maybe, you will enjoy them. the game offer the chance to be able to play every jobs with one character, everytime i see someone saying : "oh i only play this job or this role"
    i feel this people don't understand the true value behind this game.... don't get me wrong, i don't say that you have not the right to play only healer, only it's sad to think we have a game that allows us to experience every job with one character and not use it. i try to play every job at a certain point even if i say i'm more a tank/melee player. and with every expansion i try new jobs
    This is just a very large text wall of assumptions about me, when you don't even know me @.@

    Sorry, I'm a bit confused on why you took the time to write all this instead of just asking me if I play other jobs?

    https://na.finalfantasyxiv.com/lodes...acter/1310037/ Here is my lodestone if it helps, you can see very obviously that I do not only play healers.

    Healing is simply my preferred role, and I choose it as my main role, that does not mean I don't try and play other roles too, so I am not sure why you assumed that?

    When it comes to end game like Savage and Ultimate you often only use your main role, since sadly this game, while touting the ability to switch jobs and roles at will on one character, doesn't let you gear more than one role optimally at the same time. There are weekly limits and barriers in place stopping you from optimally gearing more than one role, and in case of weapons, more than one job.

    Maybe you are unaware of this issue because you might not do savage or ultimate, I'm not sure, but you can't just play any role you want to for those, you have to pick a main role so that you don't cause problems for your teams by having weaker gear or having to shuffle your static roster around just so you can constantly switch roles.

    So yeah to quote my boyfriend....

    Quote Originally Posted by Vaer View Post
    Btw, just because people are unhappy with a role not getting a job doesn't automatically mean that that role is the only role they play...
    (8)

  10. #350
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Hi, so I main Warrior but feel I’m fairly competent healing (done Alphascape 1 and 2 with White Mage and Astro, plus half of o11s with those healers too).

    I was a bit disappointed that dancer isn’t a healer but after thinking about it I think there are a couple of things that need looking at before they add another healer.

    It seems to me that SE don’t have a proper identity for healing, like are healers DPS with healing abilities or are they a class of their own? Most of the content I’ve done (dungeons, trials, raids, savage raids) have all had parts in the fights that have required quick healing but then most of the the rest of the time of the fight I’m just dishing out dps.

    Also it seems that shields are so strong that you don’t need massive heals like cure 3 or even benediction, since the shield will absorb the hit and give you time to just cure 2 the person, and even making aoe heals that much less urgent.

    SE seem to cover this up (lack of required healing in savage fights) by creating one-death mistake mechanics.

    I don’t know how balancing the healers will solve the issue, shouldn’t they be adjusting the content to make it so that healing is required much more often and make the damage sufficiently strong so that shields and heals are both required? Or should they just give dps more healing ability and remove the healer role?
    (2)

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