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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I think if they can’t adjust the content then they should differentiate the healers more, like Astro for example has the cards and then maybe tone down their shield strength.

    With scholar (i don’t know much about scholar) but maybe keep their strong shields and strong dps ability because that differentiates them from Astro, and they become the go-to shield healer.

    Then with White Mage keep the big heals but give them some utility that makes the choice between Astro and White Mage a harder choice to make.

    I personally prefer Astro of the three because I feel I do actually contribute more to a group (because of the cards).
    (0)

  2. #2
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thoosa View Post
    I think if they can’t adjust the content then they should differentiate the healers more, like Astro for example has the cards and then maybe tone down their shield strength.

    With scholar (i don’t know much about scholar) but maybe keep their strong shields and strong dps ability because that differentiates them from Astro, and they become the go-to shield healer.

    Then with White Mage keep the big heals but give them some utility that makes the choice between Astro and White Mage a harder choice to make.

    I personally prefer Astro of the three because I feel I do actually contribute more to a group (because of the cards).
    Yes, we definitely need more variety when it comes to methods of healing. Especially primary and secondary methods (WHM primarily cures, secondary HoT (regen), for example). A HoT healer, Damage -> Healing healer, etc. I'd love to see a healer like the Chloromancer in RIFT. I miss my Chloromancer T_T
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  3. #3
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Thoosa View Post
    I think if they can’t adjust the content then they should differentiate the healers more, like Astro for example has the cards and then maybe tone down their shield strength.

    With scholar (i don’t know much about scholar) but maybe keep their strong shields and strong dps ability because that differentiates them from Astro, and they become the go-to shield healer.

    Then with White Mage keep the big heals but give them some utility that makes the choice between Astro and White Mage a harder choice to make.

    I personally prefer Astro of the three because I feel I do actually contribute more to a group (because of the cards).
    I don’t know about this. Honestly sch should finally have competition, instead of having a garunteed raid slot every tier while Ast and whm keep fighting. Their healing styles definitely need to be shaken up for sure.
    (2)

  4. #4
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Reiryuu View Post
    Yes, we definitely need more variety when it comes to methods of healing. Especially primary and secondary methods (WHM primarily cures, secondary HoT (regen), for example). A HoT healer, Damage -> Healing healer, etc. I'd love to see a healer like the Chloromancer in RIFT. I miss my Chloromancer T_T
    I really thought dancer would be a healer than heals through dealing damage and that would have been interesting but someone on reddit pointed out that it might be had for times when the bosses aren't targetable but still doing damage.
    (3)

  5. #5
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by cicatriz313 View Post
    I really thought dancer would be a healer than heals through dealing damage and that would have been interesting but someone on reddit pointed out that it might be had for times when the bosses aren't targetable but still doing damage.
    Some healers that melee or deal physical damage have some sort of resource that they build up for hits in order to heal. It could have worked something like that. I remember specifically that's how the Warrior Priest from Warhammer Online worked, and I think it's opposite the Disciple of Khaine worked like that too, but I didn't play Chaos in that game =p

    The RIFT Chloromancer was a mage class that had a healing "soul" (in RIFT you could have 3 souls and use points to level up a tree much like WOW's talent tree, but with 9 plates which you could swap.) It basically healed a single, selectable target by an amount that you did in damage to the enemy (DoTs, DDs, anything that did Life damage and most of the Chloromancer's kit did Life damage) and then it had a few other abilities that healed little ticks of damage to others in range. Basically there were numbers all over the place when you were doing damage and healing and it was kinda fun to see all the number chaos all over the place.

    But, err, back on the subject. (I assume, as the ones I am familiar with did)Most "Melee" healers can also use casting heals for times when they are unable to melee for some reason. It's not their primary way of healing, but it helps in those situations so you're not left out in the cold. I'm not much of a melee healer type myself, but I have tried out a few just to try something new. I can definitely see the allure, even if it's not my particular cup of tea.
    (6)
    Last edited by Reiryuu; 03-28-2019 at 10:09 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  6. #6
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    The more I think about it DNC could have been our first physical ranged healer to break up the fact that all healers so far are magic ranged.

    Instead of using magic to DPS like WHM/SCH/AST do it could have still kept its chakrams and used special attacks with them to DoT and do direct damage while using dances to heal/support.

    What a missed opportunity :/
    (11)

  7. #7
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Miste View Post
    The more I think about it DNC could have been our first physical ranged healer to break up the fact that all healers so far are magic ranged.

    Instead of using magic to DPS like WHM/SCH/AST do it could have still kept its chakrams and used special attacks with them to DoT and do direct damage while using dances to heal/support.

    What a missed opportunity :/
    The Onmyouji (mystic/oracle) is another potential possibility. I think they used rifles in FFTactics, but I don't rememeber of the top of my head. Onmyouji pretty much translates to Yin-Yang Priest/User/Master/etc. Thus, a damage to healing dynamic and vice versa would be a perfect fit for the class. If not a rifle, they could use throwing weapons or throwing fuda (those Japanese paper seals) instead and do physical damage.

    A lot of people are clamoring for Chemist too which, again, throwing pots and a gun of some sort. But... I'm not really on the hype train for chemist. It's too similar to alchemist IMO and yes, while I know the main draw is the mix ability... it just doesn't seem like something they would do. I could be wrong though. *shrug*
    (2)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  8. #8
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Miste View Post
    The more I think about it DNC could have been our first physical ranged healer to break up the fact that all healers so far are magic ranged.

    Instead of using magic to DPS like WHM/SCH/AST do it could have still kept its chakrams and used special attacks with them to DoT and do direct damage while using dances to heal/support.

    What a missed opportunity :/
    Chemist might be another option that could be made as physical ranged healer.
    Some of its main abilities might revolve around mixing different potions to create stronger abilities with different healing, buffing, or damage effects, either target-based or environment-based (like ground AOE).
    (1)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Fland View Post
    Chemist might be another option that could be made as physical ranged healer.
    Some of its main abilities might revolve around mixing different potions to create stronger abilities with different healing, buffing, or damage effects, either target-based or environment-based (like ground AOE).
    my concept of chemist would involve throwing potions that leave ground aoe fields, mixing things, and some powerful skills that require getting closer to target, they would be controlling the battlefield, creating resources and moving throughout the field. They wouldnt have direct cast times, but would have some mixing, and a maximum number of pre mixed potions.

    the potions could be mixed for extra effects like buffs or debuffs. and of course a few dps ones like acid or molotovs or poisons. No guns though.

    overall, i think it would be fairly different but still hit the support fantasy.

    so managing and mixing potions is your resource.
    (0)

  10. #10
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I think Angel healer would be fun, you can summon various different angels which have different aoe and single target strengths and are based on different length cooldowns. Also the summoned angels could hand out random party buffs to boost dps, health etc. :P
    (0)

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