Please don't understand this as an aggressive way, okay.
How many Minutes did you need to come up with this? 5, 10? Maybe a few Hours of Gameplay?
Why can't the Devs come up with some of those Ideas in 18 Months with hundreds of hours of playtesting by QA Workers?
I like your Ideas and I wished this whole Content would have been more than just "Punch Mobs in the Face till the NM pops up...punch the NM in the face till he drops dead. Move to the next Area and repeat those 2 Steps for hours.", "Punch Mobs in the face for Lootboxes", "Punch Mobs in the face for the Log".
They could have easily put in Dailies Quests inside.
Put in some daily Hunts for the Players.
Searching for Treasure Chests and do some research Quests around the Monsters and the Landscape for Krille, like searching for Crystals or something like that.
Gatherer and Crafter Quests.
And they implemented this First Person View Feature...so they could make a Daily Quest to take Photos of Mobs for the research Workers.
Let the Player pick what they like and get EXP.
Make Photos of the red Slimes in Pagos or the Cows...or anything, with a recommended Level next to it.
The Players could even help each other by doing the Hunts together.
I wanted to like this Content but the Idea of everything geared around "Punching Trash Mobs in the Face" was just utterly boring from my View.
And I do nit dislike "Punching Monsters in the Face", but I want them to do something outside of a random AOE and just Auto Attacks.
I played some grindy MMOs in the past, like Phantasy Star Online so I played some grindy Games, but they were fun, because they were build around the Idea of being Trash Mob Grind. But the Combat of 14 was not build around this Idea and for some reason I fear that the Combat changes with ShB are supposed to make this work on cost of the feeling of Bossfights in this Game.



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