Results 1 to 10 of 98

Hybrid View

  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Because dumping stuff in RNG lootboxes that you don't even know how much to get is 100x better design, have some decency pls, it's not like hoards are a better rewards system then lockboxes or bunny chests.

    If you don't like RNG lootboxes you don't like both version, not 1 is ok because you like the content more


    Quote Originally Posted by Imuka View Post
    But Yoshi can't drop his Idea that everybody loves endless Trash Mob Farm in MMO-RPGs.
    Famitsu - 14 Nov, 2016

    Yoshida: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

    Used also as a signature but some ppl here. Do your homework first, btw frequency doesn't make one better than the other fyi and there wasn't a content that was cut for eureka so I don't even know what you are on about but that said good day
    (2)
    Last edited by Remedi; 03-25-2019 at 10:09 AM.

  2. #2
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Remedi View Post
    Because dumping stuff in RNG lootboxes that you don't even know how much to get is 100x better design, have some decency pls, it's not like hoards are a better rewards system then lockboxes or bunny chests.

    If you don't like RNG lootboxes you don't like both version, not 1 is ok because you like the content more
    The difference is, that Potd and HoH appeared once for in whole Addon, not 4 times in a row in something around 12 Months.
    Potd and HoH felt like niche Content because of being a "once per Addon thing".

    Was Eureka or HoH fun for me? No.
    Would I want to take it completly away from the Players who like it? No.
    Would I accept that a Part of the Community did not like Diadem, Diadem 2 or Eureka? Yes.
    I would reduce it to two instances per Addon and do a cut.

    If there is a larger variety of Niche Content Types that are limited to 1-2 per Addon, we would see much more happy Players.
    But Yoshi can't drop his Idea that everybody loves endless Trash Mob Farm in MMO-RPGs.


    Quote Originally Posted by Remedi View Post
    Yoshida: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
    Yes, it is a Theme Park Mmo and every Theme Park...MMO or in real life survives by a wild mix of Rides.
    Rollercosters, Water Rides, Horror Hourse, this Tower thingi...whatever it is called, Artist Shows, etc. And this is what I mean by "1-2 times per Addon.".
    But Yoshida feels like the owner of a Park who starts to be obsessed with building Horror Houses. Despite his last two just were a flop and his new one is a big controversial Topic, that made many very unhappy by locking all Food Stores behind the exit of it and then repeating this 4 times in a row.
    (5)
    Last edited by Imuka; 03-25-2019 at 10:42 AM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Remedi View Post
    Because dumping stuff in RNG lootboxes that you don't even know how much to get is 100x better design, have some decency pls, it's not like hoards are a better rewards system then lockboxes or bunny chests.

    If you don't like RNG lootboxes you don't like both version, not 1 is ok because you like the content more

    Famitsu - 14 Nov, 2016

    Yoshida: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
    And then he locks the relic inside the Horror House.

    Quote Originally Posted by Imuka View Post
    It always reminds me about something some Ultimate Raiders told me.
    "That fight could have easily been around 11-12 Minutes and not 17, just for the sake of making it longer.".
    See: Every EX primal in Stormblood. Extended add phase to to discourage speed running.
    (5)

  4. #4
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deceptus View Post
    See: Every EX primal in Stormblood. Extended add phase to to discourage speed running.
    It is not just about discouraging Speedruns.
    I know what they try to achive and to be honest... and here comes the sad Part, it is listed under cheap and lazy Design Tricks for Game Makers.

    If you strech an encounter, it fakes Players into seeing it as more Epic than it acctually is.
    They feel like they slayed a big and mighty Boss Monster...even if it is not.
    Because it is easy to trick Humans into thinking they achived something big if it takes more time to do so.

    This something Ubisoft overexaggerated in The Division a lot, by making Bosses literally Bulletsponges, who ate up to 1000-2000 Bullets.
    The encounters were not really that Epic, they just took around 10 Minutes of pushing Bullets into a Bulletsponge. Or for Boderlands, when on the max difficulty a single Boss eats up to 1000 Bullets per Player. The fight itself is nearly the same as on just Medium or Hard. The Boss only eats more Bullets and suddenly the Players see the fight as super epic.

    This is also often used when Devs adjust the difficulty of Games and the first thing they do is make the HP Bar of a Boss 300% larger.
    In the end, the Bosses are not really harder...they have just more HP and do more Damage.
    But as soon as the Player is able to dodge every Enemy move it just is a longer fight.

    Hell, this is sadly even the Goal of the whole Bluemage Skillquest.
    To strech it to make it look bigger and larger as it is by adding RNG into the whole thing, instead of making it a Puzzle Quest.

    What we got: Skill XY - Leviathan Extreme (no go and do this fight 20-40 times because RNG)

    What I wished for: Burried under the Seas, hidden by water dark as the night itself, a Spell will be hidden behind the Monsters Tail.
    (don't jump on me for that...I just made that up in 5 seconds, so it is a bit simple and sounds pretty cheesy like a D&D DM needed to make up a Puzzle on the fly while drinking something for a few seconds. ^^)

    I hope, you get what I mean by that way. It makes a Player look at the Text, then get the Skill from Leviathan and feel like they are solving a Puzzle. Like they are truly searching for those Skills.
    Of course Players will use Charts to be done as fast as possible, but others will really enjoy reading this Hint and say "I guess they mean Leviathan. Lets try that out with my Grand Company Commando".
    The Arena itself again is a nice way to make this Class fun, because it is a Puzzle Game...locked behing mindless RNG Farm.

    My Point is: Don't strech Content just to make it longer. Especially things that are also made for Players with a Casual Schedule, like the Bluemage.
    Just because farming Skills for 30 Hours is something for a Player who can spend 5-6 Hours a day on the Game, does not mean, that it is made for Players who can maybe spend 4-5 Hours a week on the Game.

    I see this with a Friend of mine. He can only play around 2-3 evenings a week for maybe 1-2 Hours with us, because of his Children, his Wife and their Dog.
    It would take him Months to finish Eureka or the Bluemage.
    And Yoshida sold FF14 back then as a Game that also aims at those Players by being an after Work MMO-RPG, by giving Stone Bonuses for playing a Roulette once per day, instead of 6 times on a Tuesday.
    But now we see them strech the Game for the sake of streching it.
    (0)

  5. #5
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Imuka View Post
    My Point is: Don't strech Content just to make it longer. Especially things that are also made for Players with a Casual Schedule, like the Bluemage.
    Just because farming Skills for 30 Hours is something for a Player who can spend 5-6 Hours a day on the Game, does not mean, that it is made for Players who can maybe spend 4-5 Hours a week on the Game.

    I see this with a Friend of mine. He can only play around 2-3 evenings a week for maybe 1-2 Hours with us, because of his Children, his Wife and their Dog.
    It would take him Months to finish Eureka or the Bluemage.
    And Yoshida sold FF14 back then as a Game that also aims at those Players by being an after Work MMO-RPG, by giving Stone Bonuses for playing a Roulette once per day, instead of 6 times on a Tuesday.
    But now we see them strech the Game for the sake of streching it.
    But you are neglecting the point, that eureka is exactly not for your friend but for the Players with too much time in the game. Eureka is completely optional content.
    That said, if he wanted, 2-3 evenings a week would be enough to play Eureka; he would be max lvl if he had just done his challenge log once a week.
    (0)