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  1. #111
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Coombah View Post
    No agenda here Mur , I just would like to see paying players get to have their choice since they are paying for the service.They are no longer customers when they deactivate there account and cancel their service.Oh you Prolly wont see anyone else comment on inactive movement due to the server showing full. If I find another I will be sure to post if for you.. regardless I got two of my friends on the same server so at the end of the day I'm happy but I stand by paying customers should be considered over inactive. Keep Hating someone has to do it.
    considering yoshi stated inactives are not taking up space as far as the server being full or not and it is based off the active players then it doesn't matter if the inactives are on the server or not. if the server has their cap number of active players then whether those numbers also hold the inactives do not matter at all. these are just stupid numbers thrown out because nobody knows the true number caps.

    cap 2000 active players = (now) 2000 actives + 10k inactives
    cap 2000 active players = (without any inactives) 2000 actives

    both ways have the same number of active players whether the inactives are counted or not.
    (0)


    http://crystalknights.guildwork.com/

  2. #112
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Just did it again got another friend on our server..That's 3!
    (1)

  3. #113
    Player

    Join Date
    May 2011
    Posts
    22
    servers opened up again
    (0)

  4. #114
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Could be going out on a limb saying this, but it is possible that they can only accept a certain number of applications within a specific time frame. Being Lodestone only updates every 30-60mins, it might compensate for any extra applications until all of them have been resolved by the following lodestone update. The reason I'm thinking this is because whenever they took server transfer, test server, or restoration applications in FFXI they often only took so many applications at once before they reopened them again.

    And I think the reason inactive characters on accounts are considered in the final number is due to the fact they take up memory in the server, not because they're can only be one active character on the account at a time. Since there a practical limit to how much each server reserves for characters (FFXI had a 10k limit originally) it would make sense they would compensate for any sudden additions/reactivation of characters.

    For example say the server limit is 10000 characters (not accounts), and say there's currently 3000 active characters + 4000 non-active characters from players waiting for 2.0 or alts on accounts. Server merge happens and SE didn't account for inactives, so everyone moved too your sever with a staggering 8000 actives. October comes around and the 4000 inactives decide to reactivate their accounts for 2.0, but now the server has surpassed it's physical memory limit for characters so now... A. New players can't play on your server, B. Old players would be forced to move or give up all together, or C. Players can't activate alternate characters on accounts anymore.

    Just to clarify I did read the post about how it said they were not taking inactive characters for the merge into consideration for the maximum limit, but I think that is due to the fact they already had predefined number goals in mind making sure there was plenty of room for new and returning players and to help evenly distribute the player-base among servers.
    (1)
    Last edited by SwordCoheir; 03-02-2012 at 04:24 PM.

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