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  1. #1
    Player
    Tryzn's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Bryzn Himura
    World
    Leviathan
    Main Class
    Samurai Lv 80

    Please stop crying that Dancer is a range dps

    One thing about this game is that balance is a thing devs need to keep in mind. The choices of what jobs are coming out are made years in advance. The fact that we got the jobs we did this time was to fill in the voids we are missing. And before anyone says it yes we have 4 tanks, we also have 4 melee Dps. I bet in 6.0 we will get a caster and healer. Also when it comes to healers they are the hardest to balance (no not tanks).
    I’m just tired of seeing all these crying on the forums
    (7)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I feel for healer mains who now will go two expansions without a new job. No other type of player has had to wait this long (and I do consider DPS as separate roles, magical, melee, and ranged physical)

    But I do appreciate that dancer is remaining true to its earlier iterations like it was in FFVI and FFT. And I really do hope that healers get a new job sooner rather than later (my hope for this addition is Chemist)

    Additionally this does set the devs up well for future job creation being able to alternate a tank and healer job every expansion and rotate between the three DPS types to release alongside them.
    (2)

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    You have 10 DPS to choose from, and they fulfill the same role when they queuing for duty roulette and trials, Dancer could have been a healer that uses range attacks and dances for heals, it would have been something truly unique from the other healers.

    DPS

    4 melee physical, 3 ranged physical, 3 ranged magic

    Healer

    0 melee physical, 0 ranged physical, 3 ranged magic



    A ranged physical healer could have break that mold, IT could have been DANCER, we really need variety among the three healers a final Fantasy XIV and dancer COULD have been just that.
    (16)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    You have 10 DPS to choose from, and they fulfill the same role when they queuing for duty roulette and trials
    But they don't fulfill the same role in anything higher. Party composition is 2 tanks/ 2 healers / 2 melee / 1 physical range / 1 magical range. And yes, your party suffers if you change that composition (3 melee particularly doesn't work). Considering the breakdown of 3 tanks / 3 healers / 4 melee / 2 physical ranged / 3 casters, it makes sense why they would want to make dancer physical ranged. Oh and I'm not just speculating, that is literally the reasoning that the devs gave as to why Dancer is the way it is.

    Quote Originally Posted by Jkap_Goat View Post
    Healer

    0 melee physical, 0 ranged physical, 3 ranged magic
    Theres a reason for that, melee physical and ranged physical healers aren't a thing, and is something you just made up. Healers are Healers. Ranged physical DPS, Caster DPS, and melee DPS are all designed very differently and do perform different roles that mostly require that role to be taken in order to be competent.
    (7)
    Last edited by Lambdafish; 03-25-2019 at 05:55 PM.

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    Theres a reason for that, melee physical and ranged physical healers aren't a thing, and is something you just made up. Healers are Healers. Ranged physical DPS, Caster DPS, and melee DPS are all designed very differently and do perform different roles that mostly require that role to be taken in order to be competent.
    Melee, Ranger and Caster describe different play-styles, not roles, they're all still DPS.

    A melee attacks from close range.
    A ranger attacks from far away.
    A caster attacks from far away while standing still.

    That is what truly differentiates the DPS "roles". Anything that they bring outside of that is arbitrary and could be altered without really effecting how they fundamentally play.

    All existing healers play like 'casters' just like all existing tanks play like 'melee DPS'.
    (8)
    Last edited by Jandor; 03-25-2019 at 06:29 PM.

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jandor View Post
    Melee, Ranger and Caster describe different play-styles, not roles, they're all still DPS.

    A melee attacks from close range.
    A ranger attacks from far away.
    A caster attacks from far away while standing still.
    Ranged DPS are the closest this game gets to a support role. DPS mechanics are usually taken by them due to their mobility and lower personal DPS. Playstyle or not, they are still "required" as part of the composition due to what they bring that the other two types don't, and because of this it makes sense to give them more options than just 2.

    This isn't my opinion, its what the devs said was their reasoning.

    https://docs.google.com/document/d/1...uI/mobilebasic This is MrHappy's direct interview with Yoshi P that outright states what I said in the above post, and also gives deeper reasoning as to why the two roles were chosen and why healer specifically wasn't. (Question 3)
    (4)
    Last edited by Lambdafish; 03-26-2019 at 11:24 PM.

  7. #7
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Personally if it were up to me we would stop referring to them as range physical dps ad instead just refer to them as support dps, range physical is a mouthful.

    Anyways with that said the reason we make the distinction in the first place is important reguardless if they are all dps, while normally it wont matter in normal content, when it comes to high end content this makes a difference.

    Melee dps is the groups main source of single target damage and is balanced as such.

    Caster dps is for aoe damage, there there to help deal with groups of adds.

    Range physical dps is for party support.

    Its important to understand range dps are difficult to balance because how important having extra resources can be (its why it is the role always desired to have at least one of.) By adding a third range dps they can now get a better idea of how they wish to balance this role in parties.
    (0)

  8. #8
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lambdafish View Post
    But they don't fulfill the same role in anything higher. Party composition is 2 tanks/ 2 healers / 2 melee / 1 physical range / 1 magical range. And yes, your party suffers if you change that composition (3 melee particularly doesn't work). Considering the breakdown of 3 tanks / 3 healers / 4 melee / 2 physical ranged / 3 casters, it makes sense why they would want to make dancer physical ranged. Oh and I'm not just speculating, that is literally the reasoning that the devs gave as to why Dancer is the way it is.
    Party composition is 2 tanks/2 healers/2 melee/1 physical range/1 caster, sure. So explain to me why the physical range get 3 jobs for 1 slot and the healers get 3 jobs for 2 slots.

    I'm not against Dancer being a ranged DPS - I think it's a cool idea, actually - but I am against a ranged DPS coming at the expense of a healer when the healer role needed a new job more.
    (2)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  9. #9
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Menae View Post
    Party composition is 2 tanks/2 healers/2 melee/1 physical range/1 caster, sure. So explain to me why the physical range get 3 jobs for 1 slot and the healers get 3 jobs for 2 slots.

    I'm not against Dancer being a ranged DPS - I think it's a cool idea, actually - but I am against a ranged DPS coming at the expense of a healer when the healer role needed a new job more.
    I don’t understand this mentality. Healers needed a new job more? Ranged physical only had two jobs to select from so if someone needed a job more it would be them. However, at this point no one “needs” new job.

    I am happy with route they are taking. Fix the current healers then later give us a healer with a different playstyle.
    (2)

  10. #10
    Player
    eiozza's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lomisa
    Posts
    8
    Character
    Aias Khamazom
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Menae View Post
    I'm not against Dancer being a ranged DPS - I think it's a cool idea, actually - but I am against a ranged DPS coming at the expense of a healer when the healer role needed a new job more.
    I honestly don't think that healers need a new job. At least right now. In all fairness ranged DPS needed a new job more, since they only have 2 to choose from and (in their current iterations) only one of the jobs is fun to play.
    (0)

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