I don’t mean to be insulting but you’re coming off as an entitled person right now. You don’t get what you want in life at all times and you enjoyed it before they were confirmed. Just play the game and have fun.
I don’t mean to be insulting but you’re coming off as an entitled person right now. You don’t get what you want in life at all times and you enjoyed it before they were confirmed. Just play the game and have fun.
Enough with this rhetoric, please. People have a right to give feedback on the game they pay for. Unsubbing is a valid form of feedback. Remember voting with your wallet? This is that. Claiming that people are 'entitled' is a lazy and disingenuous argument.
It's actually the worst type of "feedback". It just shows that you are a volatile player that can quit the game on a whim. You stop being a customer and still expect to be treated as one. Doesn't really work like that. If you quit the game because you didn't get a race+gender combo, it means that everything else the game has to offer isn't enough to keep you in. Showing an enormous lack of interest with the product as a whole isn't really a smart move to get your point across.
Also, nothing can prove that these people would ever return, even if their wishes get fulfilled at one point, -and even if they do return- that they'd keep playing the game, given how volatile they are. As I said just above, if their primary incentive to play a game is to be a bunnyboy, then it's legitimate to question why are they even playing the game in the first place, and if they will actually stay or just quit a few weeks after for whatever reason because of a clear lack of actual attachment to the game itself.
It's obvious why a company wouldn't prioritize these people who aren't even playing anymore. Veteran players who stay, and potential new players are vastly more important. The ones who can come and go without thinking twice about it, not so much.
Besides, if SE had to listen to every niche saying "we won't sub if you don't do this and that", then it'd be an open door to pretty much anything. And we really don't need the game to be designed around people who show how fast they can quit.
Losing customers like that is only ever effective when it's massive due to a general consensus on core issues. Not when it's a tiny niche. Especially when these niches already showed that the threats of leaving the game are very often void of any actual action.
Tl;dr: Complaining as a customer is much more effective than saying "if you do what I want, maybe I'll come back and be a customer again".
i mean, yeah? It's a game. I didn't marry it.
"I used to be a customer, and this is why I'm leaving. This is why others might leave. This is, potentially, also what you need to do to get my money again"You stop being a customer and still expect to be treated as one.
It's say it's very valuable feedback to a company.
It's a theme park MMO. No one is expected to care about every single thing.Showing an enormous lack of interest with the product as a whole isn't really a smart move to get your point across.
They're losing veterans over this too. People who have stayed for literal years. And, might I add, Veterans who were here the last time they genderlocked races, and veterans who fought against the genderlocks last time.Veteran players who stay
This is SE showing them they learned nothing of past mistakes.
Last edited by BillyKaplan; 03-27-2019 at 09:45 PM.
100% agree with you. Everything you said hits the nail right on the head.It's actually the worst type of "feedback". It just shows that you are a volatile player that can quit the game on a whim. You stop being a customer and still expect to be treated as one. Doesn't really work like that. If you quit the game because you didn't get a race+gender combo, it means that everything else the game has to offer isn't enough to keep you in. Showing an enormous lack of interest with the product as a whole isn't really a smart move to get your point across.
Also, nothing can prove that these people would ever return, even if their wishes get fulfilled at one point, -and even if they do return- that they'd keep playing the game, given how volatile they are. As I said just above, if their primary incentive to play a game is to be a bunnyboy, then it's legitimate to question why are they even playing the game in the first place, and if they will actually stay or just quit a few weeks after for whatever reason because of a clear lack of actual attachment to the game itself.
It's obvious why a company wouldn't prioritize these people who aren't even playing anymore. Veteran players who stay, and potential new players are vastly more important. The ones who can come and go without thinking twice about it, not so much.
Besides, if SE had to listen to every niche saying "we won't sub if you don't do this and that", then it'd be an open door to pretty much anything. And we really don't need the game to be designed around people who show how fast they can quit.
Losing customers like that is only ever effective when it's massive due to a general consensus on core issues. Not when it's a tiny niche. Especially when these niches already showed that the threats of leaving the game are very often void of any actual action.
Tl;dr: Complaining as a customer is much more effective than saying "if you do what I want, maybe I'll come back and be a customer again".
No, not really. There is one group of Players who are important for them: "People who have not played the Game till now.".
Does it feel like their big focus are the Players they have in the Game at the moment? Not really from my View.
Over the Years, they have canceled every Fan Gathering around conventions. They reduced the Numbers of T Shirts for Players on the Conventions. It is pretty unlikely that a Person who never played it, beats a Primal playing the Game for the forst time.
But they throw more stuff around to get new Players into the Game.
And this whole thing is a vicious circle running into a pit of fire.
They strech for new Players, while losing old and this costs them Money, so they need so spend more of the money for more advertisement to attract new Players.
The budget missing makes is harder to make new things for the Game, which makes old Players leave.
This forces them to strech even more with even more Advertisement for the Game, to find new Players and again, this Budget is missing for the Game and makes again old Players leave...which brings them back to streching even more and more and more and more...like a vicious circle.
And at the moment, they feel like this works great, but it only works, because so many people leave WoW and jump onto the other AAA Publisher MMO.
And this is the Devil behind Companies and Investors thinking, that there is an limitless growth in this Industry and a Game/Company needs to grow every Year.
But the Number of humans on this Planet is not limitless and the Number of people who play games is not limitless and the same goes for Money.
And this is one of the reasons, why gaming is killing itself today. If you have all the money, there is no more Money to make.
But this is a different topic. ^^
Last edited by Imuka; 03-28-2019 at 02:06 AM.
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