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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Imuka View Post
    Some are putting some overdaramatic into it, but not all. ^^
    But there is a reason why some react the way, the react.

    Because like some said. On the one side the Devs said "We did not had free Ressources for male Viera.", but on the other Hand, they had Ressources for a complete different Race.
    Some react to this, because of SE and the Devs constantly saying that the Game grows and they have more Money for more Content, but then they always mention ressource Limits.
    They put more Cosmetics into the Mog Station and less into Events, but it feels like they now work on a even smaller Budget.
    Then, when there is a large demand, they talk about limitations of ressources, but then later announce something that ate up even more Ressources that nobody asked for.
    I remember how Diadem 1 failed and how people went to the "pls make the Dungeons more interessting. Diadem was horrible, please focus on good Parts of the Game to make them better.".





    Eureka was a large dissapointment for a lot of Players.
    Some Classes that played like a mess.
    Streamlining all over the place, to make the Classes easier for no real reason. Some classes feel very lackluster now.
    Turning Savage down to Midtier Content, because people wanted Midtier Content, but the Devs had no Idea what to deliver, so they made Savage easier.
    Something that made nobody happy. The Raiders steamroll it and for the Midcore Player...they never wanted Savage to be Midcore.
    The Bluemage was desined with no brain. "Make a Singleplayer class, that later requires other Players to get the Skills...and it felt like playing a Gacha. RNG everywhere.".

    They are not unsubbing only because of the male Viera. They are unsubbing, because they feel like the Devs just do what they like and whatever the Community wishes, gets thrown right into the Trash.
    And to Quote the Devs "1. Never forget the fand > without them, there would be no "us".
    Nobody wished for Diadem 2, but we still got it and Yoshis only reaction to the Diadem BIS Weapon Topic was "Calm down people...".
    Nobody expected him to apologize for that, but he could at least aknowledge, that the Idea was not that great and not tell the people to "Calm down." and then tell them, why their Opinion is wrong.
    why is having a male vierra superior to having a male hrothgar. In reality hrothgar is breaking more new ground in terms of charachter variety than vierra. Also resources is a major consideration for all content, And i think race is substantially more costly(keep in mind all old armor and new armor must be adjusted for each race), and less neccessary for a game, than developing new game mechanics/events. Like diadem, not to say diadem was a success, but they have to attempt to make new interesting combat related content.
    (2)

  2. #2
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Physic View Post
    why is having a male vierra superior to having a male hrothgar. In reality hrothgar is breaking more new ground in terms of charachter variety than vierra. Also resources is a major consideration for all content, And i think race is substantially more costly(keep in mind all old armor and new armor must be adjusted for each race), and less neccessary for a game, than developing new game mechanics/events. Like diadem, not to say diadem was a success, but they have to attempt to make new interesting combat related content.
    I just went for this way, because the Viera were already shown in the Game. If they would have shown the Hrothgar first, I would have gone for the Hrothgar. I did not even put one Race above the other. But the Hrothgar would have been more of a surprise with 5.1 or 5.2, than the Viera.

    And trying new stuff like the Diadem was fine. But if it fails, drop the Idea or at least do one new try in the next Addon, but instead Yoshi keeps on clinging to this Idea of a instanced Fate Farm Area with Trash Mob Grind.
    We got two Diadems and he got a lot of bad Feedback and then he went for 4 instances of Eureka, while his basic Idea got a lot of negative Feedback and he was not sure if people like it.
    And the Feedback is again pretty mixed.

    There is a Game Design Concept called "Fail Faster". Come up with an Idea and try it as soon as possible if it is fun, before you start to feel attached to it and wasted time and money.
    If you played the Witcher3, did you know, that there was a different Combat System in Development? With aiming at certain Bodyparts and Combat Stances.
    There was a small Team working on the whole thing for I think 3 Months and then the whole thing was scrapped, because it was not fun to begin with an made Combat often unnecessary complicated. So many Hours and so much Money pumped into a dead Idea, because instead of trying it on a small Scale, they went straight for the full development.

    And sometimes I feel Yoshi gets much to attached to his Ideas before they test them and later is unable to drop them, no matter of the Feedback.
    Something 11 Players told me was that the Devs tried new things and if the Players did not liked them, they got dropped for the Future and they tried something else instead.
    People liked it = give them more
    People dislike it = scrap the Moneyeater
    (2)