Guys I got an idea. The biggest reason why they say it's hard to make new model is gear ringing, so why don't they just take another model and change it a bit and change it's head? Similar to what they did with the hrotgar but with eleven model maybe. Add different animations and racial gear and done. The only gear they'd have to ring is headgear and I doubt many ppl would mind not having it visible since it's also not visible on new races. If they took this path they could do male viera fast and without many issues and I think it'd be waaaay better than what we currently have



Honestly I think all races bodies are made from the same two base models (male/female). We know the devs use ZBrush as a staple tool in their development. The beauty of ZBrush is that it allows you to alter models you have created on a separate new layer without affecting the base model beneath. A common development trend in modelling high poly assets, is to just use a base model that already has all the integral topology and geometry in place and then simply just alter it on a separate layer to then save off as a new asset. This is why we tend to see very similar details in the races body types.Guys I got an idea. The biggest reason why they say it's hard to make new model is gear ringing, so why don't they just take another model and change it a bit and change it's head? Similar to what they did with the hrotgar but with eleven model maybe. Add different animations and racial gear and done. The only gear they'd have to ring is headgear and I doubt many ppl would mind not having it visible since it's also not visible on new races. If they took this path they could do male viera fast and without many issues and I think it'd be waaaay better than what we currently have
A new variant of the base male mesh for Viera would of course cause clipping issues with current gear assets...those assets would need to be altered in places where a clipping anomaly has appeared with the new body proportions. However this does not mean creating a whole new asset for the gear. Just like with the body models it would be a case of editing the base gear asset on a new layer to match that of the male Viera. This would most likely just be resizing certain parts of the asset to remove clipping issues and possibly re-skinning certain vertices that may not work correctly with the new racial animations.
Your idea of simply just taking an existing races variant of the base mesh and just replacing the head would indeed work....however that means the male Viera would have bodies identical to what ever races body type they were "cloned" from. Personally I would much rather wait for the devs to develop a new body variant for the male Viera. Even if that means waiting till 6.0
Last edited by SoloWingMetatron; 04-25-2019 at 12:51 AM.
Well, female viera are elezen body with hyur chest, and hrotgar are reskinned roegadyns.Honestly I think all races bodies are made from the same two base models (male/female). We know the devs use ZBrush as a staple tool in their development. The beauty of ZBrush is that it allows you to alter models you have created on a separate new layer without affecting the base model beneath. A common development trend in modelling high poly assets, is to just use a base model that already has all the integral topology and geometry in place and then simply just alter it on a separate layer to then save off as a new asset. This is why we tend to see very similar details in the races body types.
A new variant of the base male mesh for Viera would of course cause clipping issues with current gear assets...those assets would need to be altered in places where a clipping anomaly has appeared with the new body proportions. However this does not mean creating a whole new asset for the gear. Just like with the body models it would be a case of editing the base gear asset on a new layer to match that of the male Viera. This would most likely just be resizing certain parts of the asset to remove clipping issues and possibly re-skinning certain vertices that may not work correctly with the new racial animations.
Your idea of simply just taking an existing races variant of the base mesh and just replacing the head would indeed work....however that means the male Viera would have bodies identical to what ever races body type they were "cloned" from. Personally I would much rather wit for the devs to develop a new body variant for the male Viera. Even if that means waiting till 6.0
Also I didnt mean exact same as elezen but something like with female viera (elezen body and slightly altered) which wouldn't cause that many clipping issues.
I don't really think that we shouldn't care about waiting 2 years to get something that was promised to us in the first place but that's just my personal opinion, and I do get your point but I wouldn't mind having them look like elezen personally



The female Viera body is a new variation on the female base mesh. Although they are of similar stature to Elezen, their proportions are different (Elezen have noticeably longer arms and necks) so it's not like they straight up took the Hyur/Elezan body types and just spliced them together (that would break the topology and geometry of the mesh) So it would have been a fresh edit on the base mesh.Well, female viera are elezen body with hyur chest, and hrotgar are reskinned roegadyns.
Also I didnt mean exact same as elezen but something like with female viera (elezen body and slightly altered) which wouldn't cause that many clipping issues.
I don't really think that we shouldn't care about waiting 2 years to get something that was promised to us in the first place but that's just my personal opinion, and I do get your point but I wouldn't mind having them look like elezen personally
Hrothgar are the same. They do appear very similar to Roe's in proportions. However the Hrothgar have a thinner waistline creating a more triangle look rather than a barrel or column that the Roe's sport. Hroth also have slight variations in muscle mass. Their calves appear more sculpted creating more shape to the legs.
Last edited by SoloWingMetatron; 04-25-2019 at 01:09 AM.
Sorry I forgot to mention that I would certainly change the neck from elezen body, which would be as much of a change as that of hrotgar (which was probably done in 2-3 months lets be honest here)The female Viera body is anew variation on the female base mesh. Although they are of similar stature to Elezen, their proportion are different (Elezen have noticeably longer arms and necks) so it's not like they straight up took the Hyur/Elezan body types and just spliced them together (that would break the topology and geometry if the mesh. So it would have been a fresh edit on the base mesh.
Hrothgar are the same. They do appear very similar to Roe's in proportions. However the Hrothgar have a thinner waistline creating a more triangle look rather than a barrel or column that the Roe's sport. Hroth also have slight variations in muscle mass. Their calves appear more sculpted created more shape to the legs.
Wow
Amazing art by runescratch tumblr



it is true everyone is built on mid landers you can tell sometimes if you have some massive lag or DC that you'll will just go into default mid lander stance
here i am just doing mid landers default stance as au ra
Yeah I think they use it as a base for every model just like you'd use a ball as a starting material maybe they use the midlander body and they change it arround
Also guys im curious to know why do u all seem to be fine with waiting 2 years for male viera (really, I wanna see your prespective on the subject)
since I think its exremely unfair that they now tell us to wait for 2 hole years (which is a LOT, lets be honest lol) to give us something that they had already promised us on 1.0, so why would you be okay with waiting?
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