We already had a feline race.What is there to Pretend? I think you completely jumped over the point of my post. You claim the Hrothgar are apparently designed to draw in Elder Scrolls fans and Guild Wars fans. My point was Feline Beast Races are just popular in general. Nearly every Sci-fi and Fantasy game has a Feline Beast Race.
The Hrothgar have limited Customization and headgear options. Comparing that to what the Charr and Khajiit have in their games, what draw is there to the Hrothgar? A Beast race? Sure, but once they see how limited they currently are, they'd probly be in the same boat as others and say "Screw this" and play a different race to fulfil that.
I didnt mention anything about the game itself. Just that its interesting that you claim the Hrothgar were made to bring in fans of other games...that in fact currently handle their Feline beast race better.
Also...they arn't Ronso, they are just called that on the First, perhaps as just a fun callback to FFX. And there in only One option that has a Unicorn Horn.
If they all had Unicorn Horns, then they would be Ronso, no questions asked.
Case closed.




But we never had a Playable Beast Race. Which is the point of the Hrothgar's existence.
And I mean a REAL Beastrace, in case you try to come at me with the "Miquote/Catgirls are are a Beast Race" defense.
Why another Feline Race instead of something else? Because Feline Beast Races are popular.




Hrothgar probably have more custom work done for their models than viera, for their heads most definitely. That's why they don't have hair options.
WHM | RDM | DNC




Because they had custom heads? I said that.
I still have got to wonder where exactly you get all your marketing expertise.
Last edited by SturmChurro; 07-19-2020 at 02:41 AM.
WHM | RDM | DNC
1.- I recall they specifically said it was not because of the models, but they intentionally left it out, it was said in an interview
2.- I took it as a subject, and I'm no 'expert' at it ,but I think marketing is quite easy to understand




WHM | RDM | DNC




Your point of view doesn’t necessarily equal reality and the people who model races and gear aren’t necessarily the same as the ones making dungeons. You can conjecture until the cows come home but it’s not going to change the fact of the situation that this isn’t being done without additional resources and will be a major undertaking both for now and the future of the game.
Working or finishing work on races, be it adding new ones, or adding another gender is indeed work. But it's considered within the work they do for expacs. Saying it takes resources from other stuff doesn't make sense since that work is already considered when organizing all future work. It's definitely not a last minute afterthought.

Do you have a source where they said that about genderlocking? Because going by what everyone is saying without a source won't lead to anything. Even the GDC talk by Yoshida had no mention of this being an issue when he went over what plagued 1.0.To them, yes.
This however has repercussions. It just means they didn't learn from the 1.0 lessons.
Brand and product/service loyalty takes a hit when things like that happens. Hey they want to gamble, we're just here giving them a chance to rectify their bad decision. When ignored people do what people are wont to do; move to a product where the developers listen to them.
Sad truth, but we'll probably see more of it because it sells.
It IS like adding new races. It's purely from modeling point of view. It doesn't matter if they were called male Viera and female Hrothgar or if they were completely new races. The more 3d mesh you have to consider, the more time it takes when making a gear piece. And this increases further and further with time as more gear is being added.
If you don't create an automated algorithm to do that for you, which is not an easy job especially if you don't want horrible clipping, then it becomes a nightmare to the designer when they have more stuff to consider every time they design a new gear. WoW has it easy for it because if you look at the gears they're mostly the same low-poly models with different textures and some tweaks here and there. FFXIV creates high-poly models, then create the normal maps and then use it on a low-poly model. And recently, if you noticed, the newer gears have diffuse maps as well. Also, each gear designed has to consider what type of other pieces is interacting with it. You can see a simple glimpse of what goes on here https://youtu.be/hteHjgVwK6k?t=152
Hrothgars do actually have separate hairstyles from their heads. They just fixed each head with certain hair types because they didn't adjust each hairstyle to work on all head types. But, the head and hair parameters are still separate just like any other race in the game. You can see that in some NPCs that have different hairstyle+head combo than what you can currently make (and there are other ways to know that for sure).
Last edited by BadLala; 07-19-2020 at 04:02 AM.
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