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Thread: Dancer is a DPS

  1. #151
    Player
    Keddera_StormMoon's Avatar
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    Oct 2018
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    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    I was very disappointed to find out it wasn't a healer. (Maybe we can hope for a chemist next time?)

    But the fact that it's a ranged physical DPS kinda makes up for it for me. We did need another non-caster ranged DPS.

    Probably just as well - I'd probably rather heal all the newbie gunbreakers in a class I'm already comfortable with anyway.
    (4)

  2. #152
    Player
    Aeliott's Avatar
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    Aug 2013
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    Gridania
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    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Barraind View Post
    Dancer has -never- been a dps role.


    In After Years (if we really want to call Dance and Jive commands 'dancer') it was a random white magic spell on you or a random debuff on the enemy.

    In 5 it was a support debuffer.

    In 6 it was a support action set.

    In 10.2 it was a debuffer.

    In 12.RW it was group heals and enemy debuffs.

    In Tactics it was a support debuffer.

    In Tactics.A2 it was a support debuffer.

    In dimensions it was a support debuffer.

    In 11 it was a support class that used fast 1handers to power group heals (waltzes), group buffs (sambas), and debuffs (steps and flourishes).
    Then Bard should be a healer too? You can't compare a turn based game to XIV, otherwise Paladin would be the only tank, and only because it has Cover and Provoke.
    (1)
    Last edited by Aeliott; 03-23-2019 at 10:50 PM.

  3. #153
    Player
    Halivel's Avatar
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    Sep 2015
    Location
    Golmore
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    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    I main Tanks so I am personally on happy side of boat this time, and I am still going to try Dancer since it seems to be interesting job. But I feel really bad for poor Healers who do not receive new job again.
    (2)

  4. #154
    Player
    Barraind's Avatar
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    Sep 2018
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    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MsQi View Post
    You do know that DPS (damage per second) is meaningless in a turn based game? The trinity wasn't really a thing until mmos. Dancers in FF5 and FF6 are what you might call controllers but damage was a major part too.
    In a turn based game, the concept is referred to as DPA or DPT (damage per action/turn) and is pretty much THE thing that differentiates a gigantic number of different archetypes and character movesets.

    Dancer DPA/DPT in those games tends to skew heavily into atrocious, because they spend turn economy shaking their moneymakers and not going stability stabbity.

    The exceptions to that are when you get to put dancers one actually good attack skill onto a base class that has actual stat base/growth to do damage with it, or when you get to abuse base stats of a weapon due to how the damage formula calculates things.

    As to the trinity: DPS isnt even in the trinity. The third part is crowd control.
    (1)
    Last edited by Barraind; 03-24-2019 at 04:45 AM.

  5. #155
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Here's why I'm pretty upset:

    Healers have arguably the hardest job in the game. They have to fix everyone's mistakes, Heal people, and are expected to put out as much dps as possible. They're just as vital as tanks are.

    The tanks get all the incentives in the form of mounts (unicorn withstanding)

    It just seems wrong that every expansion can almost guarantee a new DPS and tanks and healers have to fight for the scraps. It is roughly 5 years since we've gotten a new healer, will be 7-9 before we are even considered again (next expansion). That hurts.

    We were told in 4.0 we wouldn't get a new healer (and tank) because they had to balance what they had

    And they did a terrible job of it. SCH MP rates were ridiculous (at 4.0). WHM Lilies are still to this day a joke. It just really seems like the developers have no idea on what to do with healers.

    Quote Originally Posted by SquareEnix
    Healers are hard to balance and we don't know what other playstyles to do!
    Take a look at WoW and it's 6 different types of healers. If you're netcode wasn't S#!T and could actually handle channel based heals you might be able to have a different heal style.

    Rift has a Chloromancer that heals the group by doing damage.

    SWTOR had a medic that shot people to heal them.



    Where's the creativity?

    Why does SE cater so much to DPS?

    If it had been a Healer instead of a tank, the tanks would be reacting the exact same way the healers are now.
    (13)
    Last edited by Deceptus; 03-24-2019 at 02:01 AM.

  6. #156
    Player
    Jib's Avatar
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    Jan 2016
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    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Just been aware of this now ... just seen the trailer now. So Dancer is confirmed on the trailer and is a DPS!? .. im ok with that BUT please we need a NEW healer... dps and tanks are getting love, give us something. Make it chemist, make it.. i dont know.. gives us something ...
    (3)

  7. #157
    Player
    Jib's Avatar
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    Jan 2016
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    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Here's why I'm pretty upset:

    Healers have arguably the hardest job in the game. They have to fix everyone's mistakes, Heal people, and are expected to put out as much dps as possible. They're just as vital as tanks are.

    The tanks get all the incentives in the form of mounts (unicorn withstanding)

    It just seems wrong that every expansion can almost guarantee a new DPS and tanks and healers have to fight for the scraps. It is roughly 5 years since we've gotten a new healer, will be 7-9 before we are even considered again (next expansion). That hurts.

    We were told in 4.0 we wouldn't get a new healer (and tank) because they had to balance what they had

    And they did a terrible job of it. SCH MP rates were ridiculous (at 4.0). WHM Lilies are still to this day a joke. It just really seems like the developers have no idea on what to do with healers.



    Take a look at WoW and it's 6 different types of healers. If you're netcode wasn't S#!T and could actually handle channel based heals you might be able to have a different heal style.

    Rift has a Chloromancer that heals the group by doing damage.

    SWTOR had a medic that shot people to heal them.



    Where's the creativity?

    Why does SE cater so much to DPS?

    If it had been a Healer instead of a tank, the tanks would be reacting the exact same way the healers are now.


    I played SWTOR for a few years, and yes it was the Operative that could heal by "shooting" and using tecnology. It was actually for a while the OP healer at the time. theres lots of things that can be done. Im still hoping for a reveal of a new healer
    (1)

  8. #158
    Player
    Khalithar's Avatar
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    May 2015
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    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    SWTOR had a medic that shot people to heal them.
    Quote Originally Posted by Jib View Post
    I played SWTOR for a few years, and yes it was the Operative that could heal by "shooting" and using tecnology. It was actually for a while the OP healer at the time. theres lots of things that can be done. Im still hoping for a reveal of a new healer
    I was actually hoping the new healer could have been like the operative/scoundrel healers from swtor with a focus on HoT's and a few single target heals when it was needed. Right now the sorc/sage healer is the one that's OP anyway. XD
    (1)

  9. #159
    Player
    Yhisa's Avatar
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    Aug 2013
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    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Dancer was 10000% gonna bea range "physical" dps

    range physical dps are SUPPORT roles so expect dancer to share role actions of MCH and BRD...

    making dancer into a healer role would have been the biggest mistake they would ever make because howthe current 3 healers work...... WHM is having major issues due to ast/sch.... adding dancer to this mix will push WHM right out the window.... which then it be Ast/Dnc or Dnc/Sch due to giving raid buff support

    as people said dnc was only a healer in ffxi because the combat was VERY different then todays

    i would not wanna be a melee dps with a healer/dps stood in melee range because it causes massive issues

    1 = healer targeted mechanics
    this will force melee out of melee range because of a healer mechanic hitting the dancer

    2 = healing nightmare.... dancer as a melee healer would have been a nightmare to balance.... especially since the other 3 healers aint even balanced yet at all

    3 = they would need to redesign ast and sch to even allow dancer to be a healer which people would cry about even more.... especially if sch lost chain strategem and ast loses its cards buffs just to bring in 1 healer who is the buff king.....

    people complain on these forums without actually thinking things through

    dancer would have been 1000% a busted healer and SE worst nightmare to balance around other healers in game
    (0)

  10. #160
    Player
    Radacci's Avatar
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    Aug 2012
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    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I'm neutral to dancer, whatever it's released as, but ranged is slightly awkward.
    Personally i think dps make more sense than healer though.
    But uhm, Yuna and dancing/sending, so why not.
    Well, it's the same deal every expansion, new job: ppl disappointed it wasn't this or that role - problem is the strict class/role system.
    It will 100% happen again next expansion, unless they revamp the whole thing, which will 100% not happen.
    (0)

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