SE MAKE DANCER HEALER NOW AND GIVE US THIS INSTEAD.I'm sad for healers who wanted a new job to play with, but I personally want a new ranged DPS to be dual-wielding pistols. More meh, and some feh for good measure. I'll just have to be honest and say I don't get this one. The best thing about that reveal video was the music, not the dancing.
Anyway, I though I did the Sundrop and Moonlift dances well enough that no further dancing was needed. *am disappoint*


I was hoping for a healer class but oh well. Physical ranged is my third favorite combat role after healer and caster, so I will take up dancer anyway.



I really wanted Dancer to be a healer because, the thought of a melee healer is something that no other healers can do. Throwing your weapons and healing the party though dances seems very unique and original, now my excitement with the male viera being dropped, has hit the pavement.


To be honest, Dancer being ranged makes sense. It's historically been very close in function to Bard (I didn't play XI so please no lectures if they're different there :P but from what I know they're not good primary healers). And trying to think of other potential physical ranged jobs is quite difficult compared to some other roles, and Dancer fits this perfectly.
That said, Dancer or not, I do sympathise with healer players that there's nothing new for them...ranged may have only had 2 slots to healers 3, but they are DPS all the same.

Well, I'm a Range DPS main, so this is great for me. Hmm.. Gaia, maybe just like Yugiri we can get a hints of a possible future Jobs. I wonder what possible Jobs for a hammer wielder.. Geomacer, or maybe Green mage?





Not getting a new healer is beyond disappointing. There are an equal number of party slots for tanks and healers in all content except 24 man raids where more healers than tanks are needed. We already have an abundance of dps jobs, 4 melee and 5 ranged. This decision makes no sense whatsoever.
On the bright side, looking forward to the healer achievement mounts needed to fix the imbalance.
Graphics
MSQ
Viper
I was very disappointed to find out it wasn't a healer. (Maybe we can hope for a chemist next time?)
But the fact that it's a ranged physical DPS kinda makes up for it for me. We did need another non-caster ranged DPS.
Probably just as well - I'd probably rather heal all the newbie gunbreakers in a class I'm already comfortable with anyway.



I main Tanks so I am personally on happy side of boat this time, and I am still going to try Dancer since it seems to be interesting job. But I feel really bad for poor Healers who do not receive new job again.![]()




Here's why I'm pretty upset:
Healers have arguably the hardest job in the game. They have to fix everyone's mistakes, Heal people, and are expected to put out as much dps as possible. They're just as vital as tanks are.
The tanks get all the incentives in the form of mounts (unicorn withstanding)
It just seems wrong that every expansion can almost guarantee a new DPS and tanks and healers have to fight for the scraps. It is roughly 5 years since we've gotten a new healer, will be 7-9 before we are even considered again (next expansion). That hurts.
We were told in 4.0 we wouldn't get a new healer (and tank) because they had to balance what they had
And they did a terrible job of it. SCH MP rates were ridiculous (at 4.0). WHM Lilies are still to this day a joke. It just really seems like the developers have no idea on what to do with healers.
Take a look at WoW and it's 6 different types of healers. If you're netcode wasn't S#!T and could actually handle channel based heals you might be able to have a different heal style.Originally Posted by SquareEnix
Healers are hard to balance and we don't know what other playstyles to do!
Rift has a Chloromancer that heals the group by doing damage.
SWTOR had a medic that shot people to heal them.
Where's the creativity?
Why does SE cater so much to DPS?
If it had been a Healer instead of a tank, the tanks would be reacting the exact same way the healers are now.
Last edited by Deceptus; 03-24-2019 at 02:01 AM.
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