DNC is more like RIP MCH.
DNC will do slashing damage due to chakrams/throwing weapons.
MCH doesn't give any good buffs.
Unless they buff MCH dps significantly they will not see the light of day.



DNC is more like RIP MCH.
DNC will do slashing damage due to chakrams/throwing weapons.
MCH doesn't give any good buffs.
Unless they buff MCH dps significantly they will not see the light of day.
Last edited by Mirakumi; 03-23-2019 at 02:25 PM.



Eh, I mostly found dancer to be pretty terrible outside the female only gear options. Could you sit back and mincedance stuff to death? Maaaaybe? But thats competing with Draw, *knight, DW Barefist and Ninja for non-math damage. Dancer as a body was among the worst in base stats, though it did work as a secondary for certain speed ranges (nothing says '@#$%' like having your turns hit before your dance fired!).In Tactics it was basically a high damage output job because it required high Bravery to function properly. A group of Dancers could cut down most enemies due to their longer than any other unit in the game range and sustained damage output.
To be fair a lot of things that could have been viable options just get wrecked by Special Base classes (even the bad ones just kinda got stupid), teleport draw and 2 bare fists.



MCH is rare because its in a pretty bad spot.
For the low cost of not bringing bards better group buffs, you get to do almost-monk level damage. And if you somehow are in a group that also has a bard, you essentially become a selfish damage dealer thats further behind other damage options than you are ahead of bard.
Its also based around an Inner Release rotation with more dexterous windows, because thats SUUUUUUUUUUUUPER fun to get lined up with everything you have to line it up with.
If we take this statement to be true...Get their hopes up? You make it sound like healers should feel lucky to be allowed to play at all along side their dps and tank betters.
Healer players had a perfectly reasonable expectation that they would get something new. They were told in 4.0 that they would get something new later once they had figured out balancing. Yoshi P at the time outright made a point of addressing that because he knew those players would be upset. Healers and Tanks showed patience then so it is perfectly understandable for them to be frustrated now when clearly they haven't been serviced.
They still haven't figured out healer balancing.
That seems rather worrying....
It's been 4 years or so since ast was released?



MCH's biggest problem is that it plays like shit and no one wants to put up with it.
Seriously, so few people play and its hardly due to viability, its actually pretty strong at this point, just very few people want to play it because they made it obnoxiously clunky and ping dependant for no reason other than to make the job worse. The heat gauge added nothing but a headache and I really hope the rework removes it.


Meh I'll just keep doing healing tanking and dpsing as usual just will ignore the other dps aside from ninja


People need to stop using ranged dps bleh bleh as excuses. Fact of the matter is it was more then due for a tank/healer expansion. Not a dps all the time every expansion.



That is fair enough, but we only have 2 precedents when it comes to expansions. It's not like we've had 5 or 6 of them with an established pattern of new jobs. It has been different every time so far (including 1.0 to ARR).


As I said in another thread: I've already told my FC that I will no longer be using healer on DF for any content that requires randos. I will only bring it out to support my FC. Random DPS can rot in the queue for all I care.
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