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  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 100
    Quote Originally Posted by LalaRu View Post
    Only option here today is filing reports... but the damage is already done.
    Maybe so, but people who troll tend to do it often (and the complain on the forums why they got banned for saying a single Bad Word like we'd believe that), so reporting them can help get them out and prevent them from doing it in the future, since you're probably not the only one who's experienced it.
    (2)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    I tend to deal with it by standing around doing nothing. Counter-troll the troll. They can't do combat on their own and loot rolls have timers.

    I do inform the others that this is what I'm going to do so they know I'm not trolling as well. And of course so they can join in so it works. I have only done this around three times in my several years of playing this game though. I rarely feel a strong need to kick someone.

    Quote Originally Posted by LalaRu View Post
    My suggestion:
    when chests comes, the next step/passage/door/whatever keeps locked until all items are handled down.
    Then they could troll by preventing people from doing the instance by forcing them to sit there for a few minutes before they can continue to finish the content. Sure it means you can eventually initiate the kick but it's not really solving the issue as it would merely be replacing it with another one.
    (0)
    Last edited by Penthea; 03-22-2019 at 11:08 PM.

  3. #3
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    How does one "early pull" in an alliance raid?

    Those dungeons are extremely long, with the most down time (not fighting any enemies) in the game, and you want it to go even slower? Everyone has access to sprint, no reason not to use it. I praise anyone who makes a dungeon go faster.
    (0)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daniolaut View Post
    How does one "early pull" in an alliance raid?
    Last night I almost wiped on Atamos because someone pulled early and half the raid automatically got sent to A. B only had 4 people and we had to wait for the other sides to kill before getting off the pad to kill our own.
    (4)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brightamethyst View Post
    Last night I almost wiped on Atamos because someone pulled early and half the raid automatically got sent to A. B only had 4 people and we had to wait for the other sides to kill before getting off the pad to kill our own.
    I'm sorry, but to be honest...that usually happens if:

    1) Someone was dead at the end of the previous fight. Happens. There's the delay of going through the shortcut and all the loading screens.
    2) Someone is not moving when there is no reason not to.

    Now, no one can blame people that died and weren't resurrected before battle ended (and healers often don't resurrect after battle ended to avoid the weakness, even though in there it hardly matters anymore). But it's unlikely that the amount of people dead could reasonably cause a wipe. And if yes?! Well, why not have alliance A members go to B or C to make up for their members that died and will spawn in the A's zone?! Takes a bit of communication on the way "Hey, we have one delayed in B, send one from A here.".

    The people that can be blamed are the ones that waste time after the last fight and not move to the next one. There's auto-walk in this game. Use it. You can pick stuff you want from the chests and STILL progress through the dungeon. You can ESC your chat in the middle of typing it to do whatever stuff you want and what you did type already won't disappear either. These functions are available to everyone, so there's really no reason for people that didn't die to be so far behind. Loading screen in itself is not that long unless the server is very busy.


    As for all the trolling related to loot, it's everything solvable by a very, very simple function that free to play games use since ages ago. Have the rolls count...past leaving the instance...Yay?! I mean, why DON'T they?! In other games, if you're not physically available for the loot for which you qualified at the moment it's distributed, it's done so by mail or directly to inventory as normal. Why can't we roll and leave the dungeon and our roll would just be compared as normal with the other ones?! It's not like the items exist within the instance. They don't exist anywhere until spawned. It's enough that the instance alone exists to keep history of rolls. If everyone leaves?! Then the timer ends (maybe give 30sec more or so) and those that didn't roll default to a pass like normal. Simple, really. Kicking wouldn't be a problem then either. You can kick someone and they still could roll for their loot, so it couldn't be used to deny loot that already dropped either.
    (0)
    Last edited by kikix12; 03-23-2019 at 05:29 AM.

  6. #6
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Daniolaut View Post
    How does one "early pull" in an alliance raid?

    Those dungeons are extremely long, with the most down time (not fighting any enemies) in the game, and you want it to go even slower? Everyone has access to sprint, no reason not to use it. I praise anyone who makes a dungeon go faster.
    Well ipso facto early pulls can still wipe the entire alliance so how is that making it go faster?
    (4)

  7. #7
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Daniolaut View Post
    How does one "early pull" in an alliance raid?

    Those dungeons are extremely long, with the most down time (not fighting any enemies) in the game, and you want it to go even slower? Everyone has access to sprint, no reason not to use it. I praise anyone who makes a dungeon go faster.
    You know there are people that use something like a opener and it is extremly annoying if someone decides to instantly pull the boss. I know some people don't know what openers are but still show some respect to people that try to play properly.
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ilan View Post
    You know there are people that use something like a opener and it is extremly annoying if someone decides to instantly pull the boss. I know some people don't know what openers are but still show some respect to people that try to play properly.
    That's true, but for many classes, those openers include skills on rather long cooldown. That may eat 30+sec of time. At that point it's putting the cart before the horse.

    Except on-level Savage/Extreme/Ultimate, the difference between starting 15sec-30sec earlier without opener and waiting for everyone to get ready for their perfect opener is actually very much in advantage of starting earlier. Proper opener is superior literally ONLY if it will allow skipping of a difficult phase (not needed on older content) or prevent an enrage (not needed on anything below current Savage/Extreme/Ultimate content). And you can actually do that "opener" when the skill will get off cooldown too, you know. It's pure math.

    PS: Openers may be annoying to tanks that are new/low-geared since they burst a ton of enmity that the tank may not be fully prepared for. Especially since there are people with their cool openers that "don't have that off-global cooldown slot" for Diversion etc.
    (0)
    Last edited by kikix12; 03-23-2019 at 05:52 AM.

  9. #9
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kikix12 View Post
    That's true, but for many classes, those openers include skills on rather long cooldown. That may eat 30+sec of time. At that point it's putting the cart before the horse.

    Except on-level Savage/Extreme/Ultimate, the difference between starting 15sec-30sec earlier without opener and waiting for everyone to get ready for their perfect opener is actually very much in advantage of starting earlier. Proper opener is superior literally ONLY if it will allow skipping of a difficult phase (not needed on older content) or prevent an enrage (not needed on anything below current Savage/Extreme/Ultimate content). And you can actually do that "opener" when the skill will get off cooldown too, you know. It's pure math.

    PS: Openers may be annoying to tanks that are new/low-geared since they burst a ton of enmity that the tank may not be fully prepared for. Especially since there are people with their cool openers that "don't have that off-global cooldown slot" for Diversion etc.
    Most classes are completly fine with 15 seconds, its not too long and not to short and it also doesn't hurt anyone if there is a pulltimer. Also a proper opener will lead to the boss dying faster which means less dmg to mitigate and less mess ups. I know most people can't be bothered with playing properly but that is not the topic here, especially not these intelligent people who don't use diversion cause "u don't pay ma sub brah".
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    On the Atomos fight in Labyrinth (I think?), does it automatically pull A to the right and C to the left like it does in Rabanastre on the split paths? If it does, maybe people could adjust and have A go to the right and C to the left so if people need to be teleported in, they will meet their own party.
    (1)

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