Thank you, this is exactly what I was getting at earlier in the other thread about this topic. I fear explaining it like this won't help though, as people just care about "fixing it," regardless of why it is happening.Imagine it like this, my dear AI: Server cap is 2500
Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players
So a person transfers from Server E to Server F
Server E now has 2699 players, above the cap
Server F now has 2001 players, under the cap
See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".
Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
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