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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tachikoma View Post
    No this does not make any logical sense:
    Player "Tango" is on server A.
    Player "Tango" transfers to server B.
    Server A now has 1 extra space.
    Math dictates that all the servers can NEVER be capped at the same time PERIOD.
    Imagine it like this, my dear AI: Server cap is 2500
    Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
    Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players

    So a person transfers from Server E to Server F

    Server E now has 2699 players, above the cap
    Server F now has 2001 players, under the cap

    See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".

    Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
    (4)

  2. #2
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skies View Post
    Imagine it like this, my dear AI: Server cap is 2500
    Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
    Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players

    So a person transfers from Server E to Server F

    Server E now has 2699 players, above the cap
    Server F now has 2001 players, under the cap

    See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".

    Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
    Thank you, this is exactly what I was getting at earlier in the other thread about this topic. I fear explaining it like this won't help though, as people just care about "fixing it," regardless of why it is happening.
    (0)