Or rather, they should stick with their plan and see how it pans out even if some people will get pissed.
Or rather, they should stick with their plan and see how it pans out even if some people will get pissed.
They can, if the cap is lower than the population from server A + B combined.
And that's probably the way it is for most of the new worlds. Just gotta wait for people to move to Ragnarok and the lock on the less popular servers should disappear.
I don't think SE assumed anything like that.
What I do think, is that the community wrongly assumed that all EU people would be skipping school and work to click on Ragnarok as soon as the transfer page is up. While in fact, it's going to take several days for all of them to transfer over.
I've already said this multiple times now, but: Just be patient for once. If nothing happens over the next few days, there's going to be enough time to complain.
Imagine it like this, my dear AI: Server cap is 2500
Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players
So a person transfers from Server E to Server F
Server E now has 2699 players, above the cap
Server F now has 2001 players, under the cap
See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".
Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
- 9 servers with a lot of inactive accounts...
- 1 server with no inactive accounts...
- Ragnarok will end up being the only destination where you can move your entire linkshell.
- Then, Ragnarok will be the most over-crowded server of all because there will only be active members.
The solutions:
1. Create one or two new servers with no inactive accounts in them (since one is already EU, we should have a NA and JP for examples).
2. Add more spaces to each server to allow people to move (up the cap by 500-1000)
Because I can't believe that Excalibur is full. We have less than 300 players on the game at the same time on Bodhum (I've never seen it reach 400 in the time I've played).
Basically, they need to make a move and fast because some people already moved and can't go back to their original servers.
Thank you, this is exactly what I was getting at earlier in the other thread about this topic. I fear explaining it like this won't help though, as people just care about "fixing it," regardless of why it is happening.Imagine it like this, my dear AI: Server cap is 2500
Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players
So a person transfers from Server E to Server F
Server E now has 2699 players, above the cap
Server F now has 2001 players, under the cap
See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".
Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
I had to work today but i knew if i truly wanted to be on the server of my choice. I would have to sacrifice some sleep to do so. When I applied the only server that was full was Hyperion @ 12:06 am
You are not getting it, for the 1 world to cap out ppl have to leave another world therefore its impossible for ALL WORLDS to cap not just 1 or 2 but all of them can never cap unless hundreds(more like thousands) of new subs are entering the system.Math also dictates that:
Server 1 has 360 active people, add in the 1000 inactive accounts = 1360
Server 2 has 1000 active people, with 700 inactive accounts = 1700
Total = 3060.
What if the total cap was around 3.1k? It only takes a handful of people to transfer to the new server to cap it off in seconds. The end result is, if we let them go with option 4 and purged all servers, inactive people would not take up space as much as they do now because they're merely moving 2 servers together and allowing transfers.
In your own example you are saying 900 ppl would have to transfer from other servers to cap your server at 3.1k ppl but now there are 900 more open spots on the other servers that these ppl came from. This is the problem they are showing all or nearly all servers as capped which means something is not working right. SE fix your calculator.
Not sure why SE needs to learn anything. They still get what they need out of this and, by caving to whiners, can't be blamed for a fiasco created by the players themselves.
The people who really need to learn are the forum goers who think they know more than they actually do. Not that this will actually happen. People will remain ignorant to their own stupidity or why this is their fault (complaining, crying, and demanding answers from SE the whole time) and history will repeat itself eventually.
Bayohne must have threw up in his mouth a little to even have to write that apology note. If I were him it would have read more like: "Dear players, I'm sorry you are so stupid. Love, Bayohne."
Though, I must say, this is truly the most entertaining thing that has happened here since the announcement of sub fees.
See what you're not understanding is people may be transferring off of one server but people are also transferring and trying to transfer onto the server people may have shifted off of.You are not getting it, for the 1 world to cap out ppl have to leave another world therefore its impossible for ALL WORLDS to cap not just 1 or 2 but all of them can never cap unless hundreds(more like thousands) of new subs are entering the system.
In your own example you are saying 900 ppl would have to transfer from other servers to cap your server at 3.1k ppl but now there are 900 more open spots on the other servers that these ppl came from. This is the problem they are showing all or nearly all servers as capped which means something is not working right. SE fix your calculator.
Not to mention you seem to be a bit confused, they're merging 2 servers together then allowing the transfers, so after the 2 server merges = already capped or near capped populations, this is ignoring those actually transferring.
- Players wanted to keep their inactive friends on their servers.
- SE should have considered only the number of active accounts in their calculations (because a big portion of inactive accounts will remain inactive).
Taking in their calculations the enormous inactive accounts database is the big problem here.
And no, SE will not ''get what they need out of this''. Being the only server with no inactive accounts, every LS willing to move will end up in Ragnarok... it will be so over-crowded that they'll have to make a second merge before the 2.0.
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