So I wanted to discuss Role Actions (Nee, Cross-Class Actions)
I was wondering how people felt about them and if we could come up with more interesting implementations than either Cross-Class Actions or Role Actions that would align better with gameplay.
Cross-Class Actions were interesting, yet annoying. Having to awkwardly level up various classes in order to access certain skills to use on your main class (Kind of a similar issue that the DoH classes face where you basically want to level everything to 50 to get cross-class actions...)
So we've been using Role Actions. Which as a concept, is interesting, but as it's implemented, quite a lot of actions feel terrible, with others seemingly existing only to cause button bloat *Cough*Protect*Cough*. In addition to much of the interesting aspect being further diluted by the most recent change to allowing the full 10 actions to be equipped by Jobs not just Classes (So, there's literally no reason to not have all 10 available skills equipped outside you know, all of the ones that suck so bad they're not worth putting on your action bar)
Personally, I posit the idea of the system becoming like a "Talent" system from other games. Whereby you get to pick from an assortment of bonuses with more slots opening up as you gain levels (Including beyond ARR level cap). With the "Core" role actions being uhh... "Rolled" into jobs at the relevant levels (So things such as Provoke/Ultimatum/Shirk, Diversion/True North, Esuna/Lucid Dreaming/Swiftcast, Refresh etc. Of course, balance things out so button bloat is equal. Potentially even giving slightly themed versions of the skills I.e. BLM having a Lucid Dreaming that actually does something with MP during AF)
The available options should always outnumber the number of slots you can fill. So that you make a choice based on personal preference (Or "Meta Builds" if you swing that way)
I envision something akin to:
* Having a plethora of low impact "Global" traits that are available to all Jobs/Classes. With such things as "5% increased movement speed", "5% increased Crit/DH/SkS/Piety/Ten/Det stat", "X% increased MP regeneration", "Gain X% in combat health regeneration"
You know, just general things where they aren't really targeted to any particular job and are basic "You have slightly better stats" type things, having some impact but not being massive game changers.
* Having a smaller pool of stronger "Role" traits. That would be targetted to boost the role in specific areas and potentially boosting their (Now core) role actions. Such as providing a boost to Refresh's MP restore. It could also include trade offs such as Tanks having a trait that reduces the CD of their primary mitigation CD (Vengeance/Shadow Wall/Sentinel) but that also reduces its duration (I.e. Targetting it to be better for specifically soaking TB's).
The idea being having some more general functions of the job being boosted in a somewhat significant way. But the caveat being that, much like Triple Triad decks, you're limited in how many you can have equipped in addition to the limited number of overall trait slots. I.e. So if you had 10 slots, you wouldn't be able to just slot 10 of these "Stronger" traits and would have to still pick some of the less potent general ones.
* Lastly, having a much smaller pool of Job specific traits. Which would enhance specific parts of the job, such as certain skills or aspects of the Job Gauge. For example WAR getting a "Generate more Beast Gauge. But it now decays over time" or RDM getting like "Potency of spells increased if opposite colour mana is higher" or "Aspected Benefic now applies both Sects effects, but costs more MP/has a CD"
The general idea being very impactful traits that can shift playstyles based on what people opt for. With a similar caveat to Role traits in that they're limited in how many you can slot, only much more so.
But that's just my idea, I wonder if anyone else has thoughts on this?
Also, yes, I know that my idea is plagued with requiring a bunch of balancing and that it likely would just devolve into "Meta Builds" but ehh... Can't live life worrying about "Meta" all the time![]()