I think “Win” Conditions should be removed and make it awarded in participation count, a “win” condition will take long time to achieve
I think “Win” Conditions should be removed and make it awarded in participation count, a “win” condition will take long time to achieve
yikes lol.
most of the pvp rewards are already participation rewards though. that's the biggest problem with pvp, there's no competitive drive in this community. everyone wants hand outs without having to put in effort, this makes matches terrible with the low skill of most players which pushes away good pvp players and makes the problem even worse.
I somehow doubt, when the problem is partly "People got their mount reward and stopped queuing", that the solution is to make it even easier to obtain... If anything they should make it harder to obtain, this goes beyond just PvP, but I do wish this game has a more robust achievements system... There are lots of achievements, or even just challenge log entries, that one could come up with to both give more longevity to content, and to perhaps encourage better play. Although, come to think of it, some of those perhaps aren't "win condition" achievements (an achievement for Oppressor kills, for example), but they certainly shouldn't remove win conditions entirely, that completely goes against the point of PvP.
Really, something like the Rival Wings mounts should have been put behind something like the Gold Saucer "High Roller" achievement; An achievement unlocked after completing a set of achievements. A 200 wins achievement would just be part of that, aside from that you could have scoring kills normally, as mech, killing mechs, objectives, etc., an achievement for actually showing up mid to get the train? Like I said, plenty of achievements one can come up with for something like Rival Wings, some even encourage people to actually do objectives.
Last edited by Nalien; 05-05-2019 at 01:41 AM.
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