Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24
  1. #21
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by onenary View Post
    I think “Win” Conditions should be removed and make it awarded in participation count, a “win” condition will take long time to achieve
    yikes lol.

    most of the pvp rewards are already participation rewards though. that's the biggest problem with pvp, there's no competitive drive in this community. everyone wants hand outs without having to put in effort, this makes matches terrible with the low skill of most players which pushes away good pvp players and makes the problem even worse.
    (1)

  2. #22
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by onenary View Post
    I think “Win” Conditions should be removed and make it awarded in participation count, a “win” condition will take long time to achieve
    I somehow doubt, when the problem is partly "People got their mount reward and stopped queuing", that the solution is to make it even easier to obtain... If anything they should make it harder to obtain, this goes beyond just PvP, but I do wish this game has a more robust achievements system... There are lots of achievements, or even just challenge log entries, that one could come up with to both give more longevity to content, and to perhaps encourage better play. Although, come to think of it, some of those perhaps aren't "win condition" achievements (an achievement for Oppressor kills, for example), but they certainly shouldn't remove win conditions entirely, that completely goes against the point of PvP.

    Really, something like the Rival Wings mounts should have been put behind something like the Gold Saucer "High Roller" achievement; An achievement unlocked after completing a set of achievements. A 200 wins achievement would just be part of that, aside from that you could have scoring kills normally, as mech, killing mechs, objectives, etc., an achievement for actually showing up mid to get the train? Like I said, plenty of achievements one can come up with for something like Rival Wings, some even encourage people to actually do objectives.
    (1)
    Last edited by Nalien; 05-05-2019 at 01:41 AM.

  3. #23
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think they should make 12v12 option for rival wings. Frontlines have that option, even if there is not enough players for 72 man, 24 man can still pop. They should make same kind of system for Riwal Wings, because otherwise ppl not even try que into it because odds for 24man frontline are better. I have seen even 72 man frontline still pop after split during primetime, but only reason for that is because 24man option is there, I believe.
    (0)

  4. #24
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    RW is popular in JP, but FL in NA/EU. They really need to stick with 1 large-scale mode. The make-everyone-happy goal isn't going to happen because no one can be carried in pvp. I'm pretty sure most folks don't want that constant nagging feel (even for 8v8v8), pvpers or not. It really takes time to get the feel for strategy (the "Oh this one works better in this situation") and there are tons. Only few people will bother with a once off or "limited" rewards, it needs to be continuous for masses.

    Personally HG is the better mode gameplay wise. I really want it to be more popular for NA/EU, but it's hard with people choosing FL.
    (0)

Page 3 of 3 FirstFirst 1 2 3