I don’t particularly care about getting a bunch of new abilities—I’d rather see the ones we have upgraded into something stronger.

I don’t want to see a rushed main expansion story—SB felt really rushed, because they tried to fit both Ala Mhigo’s and Doma’s Liberation into it.

I don’t want to see primals with gimmicks and intermission games in Extremes—things like Byakko’s falling intermission made it really tedious in EX for farming. They’re fine for story modes/normal modes, though. I also don’t want the EX trials to be complete facerolls.

Speaking of facerolls, I don’t want to see another Swallow’s Compass where I don’t have to actually heal during the dungeon. Please make “Expert” dungeons a bit more challenging... why is Doma Castle harder than The Ghimlyt Dark?

For 24-man storylines—please do not include stupid fetch quests in the middle of a storyline. The fetching leading up to Ridorana only made me start to skip the Ivalice story. I’d rather have more Red Chocobos over that.

If Eureka is going to be a thing, do it right immediately—don’t delay “the fun stuff” until the very end... where players have already given up on it. In addition to this, please listen to player feedback; do not try to push a particular way of doing stuff like what was done with Pagos and the dissolution of the NM Train. PLEASE.

I don’t like staggered releases—some of the patches felt very barren because there was nothing to do, or what there was to do was incredibly niche (e.g., Patch 4.1 only had ShinEx and UCoB; nothing for anyone who wasn’t into more “hardcore” things—oh, and it had Rival Wings...).

Please don’t put an instance 5 quests into the new MSQ—in addition to both new jobs having an instance for their level 60 quest...