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  1. #261
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.

    Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
    Bingo. All of this.
    (2)

  2. #262
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    What about, if you queue a roulette not geared enough for all the duties you have unlocked, you will forfeit the roulette rewards?
    (1)

  3. #263
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LalaRu View Post
    What about, if you queue a roulette not geared enough for all the duties you have unlocked, you will forfeit the roulette rewards?
    I agree with the concept that it would discourage people from q ing into things such as alliance roul to exploit ilvl loopholes (lvl70 purposefully wearing lvl 50 gear to pop CT raids), but there are flaws that I'm certain others would point out.
    (0)
    Last edited by MrThinker; 06-20-2019 at 06:19 PM.

  4. #264
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It has to be done, either its a 100% random roulett or you dont get it, end of story. There is no "but i dont wana yxz" or "but if you want [dungeon abc] this badly que directly!" its ALL or Nothing.
    (0)

  5. #265
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuroka View Post
    It has to be done, either its a 100% random roulett or you dont get it, end of story. There is no "but i dont wana yxz" or "but if you want [dungeon abc] this badly que directly!" its ALL or Nothing.
    In this case, roulette need choose between ALL your unlocked duties, and if you get queued for something you are not geared enough, the confirm button needs stay greyed as it happens when you haven't the same job you queued for.
    (0)

  6. #266
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    Because the point is not to segregate the community more than necessary.
    How does this segregate anyone? 3 more roulettes means people are queueing for 3 more dungeons than they would otherwise do.
    (0)

  7. #267
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    They could add 400Ilvl req for the first 2 ShB lvl dungeon and then steadly go up as higher Ilvl gear will drop from MSQ and higher lvl dungeons.

    (You can get nearly 1K tomes per week now and as soon as ShB hits the whole cap gets removed, at that point the AR coins also becomes purchasable by tomes and you pretty much get these tomes handed to you on a silver platter)



    That way we can still speedrun to an extend and are not held back by underperforming players due to lower gear stats.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #268
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    They could add 400Ilvl req for the first 2 ShB lvl dungeon and then steadly go up as higher Ilvl gear will drop from MSQ and higher lvl dungeons.
    You (and many others in this thread) seem to have forgotten that item level requirements are there to enforce a minimum, not a maximum.

    The first dungeon probably isn't even gonna drop i400 gear, if Dusk Vigil and Sirensong are any indication (in fact they each dropped i120 and i260 stuff, respectively, 10 below the previous expansion's "cap"). The second dungeon, again if we follow previous trends, will probably drop i400 gear itself. Assuming they follow the same gear progression trends as before (and we really have no reason to expect that they wouldn't), why should these dungeons have a i400 requirement when they likely aren't even going to reward stuff that's better than i400?

    That way we can still speedrun to an extend and are not held back by underperforming players due to lower gear stats.
    Item level requirements for leveling dungeons and story content should never be based around a speedrunning mentality. Seriously, come on now. Save that attitude for savage raids, where meeting DPS/enrage checks actually (if artificially) enforces the whole "gotta go fast" efficiency thing.
    (4)
    Last edited by Fynlar; 06-20-2019 at 11:57 PM.

  9. #269
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MariaArvana View Post
    Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.
    Quote Originally Posted by Fynlar View Post
    Bingo. All of this.
    Well i decided to go and do some numbers in game,

    I used ast with no cards as they are rng and could favor one set over the other, i use lucid dreaming on cd, malefic 3, combust 2 refreshed as it dropped off and Earthly star in Duirnal sect for 10 minute duration 10 times the average number of kills against Salt Abinla/earth sprites both lv 69 was
    -ilv270 12 enemies killed
    -ilv285 16 enemies killed

    Other things to point out, i moved as fast as possible to aggro a new mob, because the ilv270 was taking longer to kill i went oom around the 2 minute left mark whereas the ilv285 never got close to 1/4 mp left in fact the ilv 285 killed things faster than the plateau with the enemies respawn timer fortunately on a rock bridge close by there was another Salt Abinla ready, on mount between for 5 secs tops

    Next up is defense, i aggroed an Abaddon lv 69 and took a 50 auto attack non crit, non parried, non direct hit sample
    -ilv270, 2208.44
    -ilv285, 2016.68

    Next magic defense, i aggroed a Salt Abinla lv69 and took a 50 aero non crit, non parried, non direct hit sample
    -ilv270, 2007.14
    -ilv285, 1861.52

    Next we have vit totals
    -23560hp ilv270
    -24850hp ilv285

    Lastly i took a sample of 50 non crit benefics
    -ilv270, 5272.84
    -ilv285, 6336.42

    so comparing on average for lv 69 overworld mobs which have less hp, deal less damage, than the lv69 dungeon trash and bosses
    -you deal 1/4 less damage using your non rng tools
    -you'll be taking 9.509% more physical damage
    -you'll be taking 7.823% more magical damage
    -have 1,290 less hp
    -have 20.171% weaker benefics

    This is specifically for ast but the hp,magic defense, physical defense can be applied to all DoM classes and to put into a bit better perspective a 22k unmitigated raid magic aoe hitting the ilv 285 would live the ilv 270 would be eating that floor.

    This is why i would call anyone in Abania in ilv 270 inconsiderate they are putting more stress on the other party members to make up for damage loss, damage taken, forcing more cds, forced waiting for tp/mp regens.


    Quote Originally Posted by MariaArvana View Post
    Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
    Player skill is always a factor in how fast things are run but you can't tell me if that good ilv270 player was wearing ilv285 gear things wouldn't be better, more stats on a bad player barely raises them, more stats on a good player you start to feel it.
    (3)
    Last edited by Crushnight; 06-20-2019 at 10:46 PM.
    Guy butt is best butt <3

  10. #270
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Typhoria View Post
    How does this segregate anyone? 3 more roulettes means people are queueing for 3 more dungeons than they would otherwise do.
    No this does not equate what you are thinking. People queue for leveling roulette knowing they're going to land in a leveling dungeoun. they dont know which one thus they cannot pick and choose what area they will get you give people the choice and they will take the path of least resistance for the best reward.
    (3)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

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