To quote myself:
This is why you were ok in the vault as that is the start for HW ramping up the dmg dungeons deal, SB starts this in Bardum's Mettle before you enter Doma Castle if your are wearing highest ilv270 gear your are being inconsiderate to the rest of your party you are missing massive amounts of defense, main stats and sub stats.
Also bear in mind those numbers are for healers, it is way way worse for tanks if you enter Castrum Abania with ilv 270 gear only you have less defense than a drg with full lv 68 gear, let that sink in to why that is a problem.
Ala Mhigo has an ilv requirement and because it does it negates any argument that they don't want to gate story due to insufficient gear.
Guy butt is best butt <3
Ah that's right 280 with a 310 sync. I didnt remember that being there.
Done Doma and Abania just as easily at i270 too with all 3 roles.This is why you were ok in the vault as that is the start for HW ramping up the dmg dungeons deal, SB starts this in Bardum's Mettle before you enter Doma Castle if your are wearing highest ilv270 gear your are being inconsiderate to the rest of your party you are missing massive amounts of defense, main stats and sub stats.
The DEF number comparisons mean nothing without actually knowing how much damage reduction the higher numbers result in. I can tell you for a fact it's not as much as you're making it out to be.
There's a reason why Foresight is one of our weakest tank cooldowns, despite being what looks like it would be a significant boost at +20% DEF. It just doesn't stack up to the straight up damage reduction offered by other tank cooldowns.
Last edited by Fynlar; 06-20-2019 at 05:41 AM.
Fine, was.
You see how little attention I've paid to it? That's how much it sucked.
Really though, what I did was pull up its information on a wiki, because I didn't know exactly how much DEF% it granted. Presumably, this wiki is out of date, because it makes no mention of it being a deprecated ability. Oops.
Also I haven't really played Warrior other than to XP it so there's that too
Last edited by Fynlar; 06-20-2019 at 05:54 AM.
ok lets do this:
Augmented Shire Astrometer
Class: AST
Item Level: 270 Req. Level: 60
Damage: 114 (Magical)
Delay: 3.20 Auto-Attack: 89.60
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +184
Mind +182
Piety +138
Critical Hit Rate +97
Augmented Shire Preceptor's Belt
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 119 Magic Defence: 208
Sells For: Unsellable Materia Slots: 1
Bonuses
Vitality +79
Mind +78
Critical Hit Rate +59
Spell Speed +42
Augmented Shire Preceptor's Coat
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 192 Magic Defence: 336
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +171
Mind +169
Piety +128
Spell Speed +90
Augmented Shire Preceptor's Gloves
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 137 Magic Defence: 240
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +105
Mind +104
Piety +55
Spell Speed +79
Augmented Shire Preceptor's Hat
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 137 Magic Defence: 240
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +105
Mind +104
Piety +55
Determination +76
Augmented Shire Preceptor's Hose
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 192 Magic Defence: 336
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +171
Mind +169
Critical Hit Rate +129
Determination +86
Augmented Shire Preceptor's Thighboots
Class: CNJ, WHM, SCH, AST
Item Level: 270 Req. Level: 60
Defence: 137 Magic Defence: 240
Sells For: Unsellable Materia Slots: 2
Bonuses
Vitality +105
Mind +104
Piety +79
Determination +53
Augmented Shire Preceptor's Bracelets
Class: All Classes
Item Level: 270 Req. Level: 60
Defence: 1 Magic Defence: 1
Sells For: Unsellable Materia Slots: 1
Bonuses
Mind +78
Piety +59
Critical Hit Rate +42
Augmented Shire Preceptor's Choker
Class: All Classes
Item Level: 270 Req. Level: 60
Defence: 1 Magic Defence: 1
Sells For: Unsellable Materia Slots: 1
Bonuses
Mind +78
Piety +59
Determination +40
Augmented Shire Preceptor's Earrings
Class: All Classes
Item Level: 270 Req. Level: 60
Defence: 1 Magic Defence: 1
Sells For: Unsellable Materia Slots: 1
Bonuses
Mind +78
Critical Hit Rate +42
Spell Speed +59
Augmented Shire Preceptor's Ring
Class: All Classes
Item Level: 270 Req. Level: 60
Defence: 1 Magic Defence: 1
Sells For: Unsellable Materia Slots: 1
Bonuses
Mind +78
Determination +57
Spell Speed +42
Proto Ultima Ring of Healing
Class: All Classes
Item Level: 270 Req. Level: 60
Defence: 1 Magic Defence: 1
Sells For: Unsellable Materia Slots: 1
Bonuses
Mind +78
Critical Hit Rate +59
Determination +40
so overall you would have for ilv 270
-114 weapon damage
-919 defense
-1605 magic defense
-920 vit
-1300 main stat(casters share stat weights with healers so we can measure dps too)
-1665 secondary stats
Now lets check lv 68 gear since you said were running that gear in Castrum Abania
Palladium Planisphere
Astrologian's Arm
Item Level 285
Magic Damage
122
AST
Lv. 68
Bonuses
Vitality +196 Mind +211 Critical Hit +142 Spell Speed +203
Twinsilk Hood of Healing
Head
Item Level 285
Defense
230
Magic Defense
402
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +112 Mind +121 Spell Speed +81 Piety +116
Gazelleskin Coat of Healing
Body
Item Level 285
Defense
322
Magic Defense
563
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +182 Mind +196 Critical Hit +188 Spell Speed +132
Gazelleskin Bracers of Healing
Hands
Item Level 285
Defense
230
Magic Defense
402
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +112 Mind +121 Spell Speed +81 Piety +116
Twinsilk Sash of Healing
Waist
Item Level 285
Defense
199
Magic Defense
348
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +84 Mind +90 Critical Hit +61 Piety +87
Twinsilk Slops of Healing
Legs
Item Level 285
Defense
322
Magic Defense
563
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +182 Mind +196 Determination +188 Piety +132
Gazelleskin Boots of Healing
Feet
Item Level 285
Defense
230
Magic Defense
402
CNJ WHM SCH AST
Lv. 68
Bonuses
Vitality +112 Mind +121 Critical Hit +116 Piety +81
Molybdenum Earring of Healing
Earrings
Item Level 285
Defense
Magic Defense
1
CNJ WHM SCH AST
Lv. 68
Bonuses
Mind +90 Determination +61 Spell Speed +87
Palladium Choker of Healing
Necklace
Item Level 285
Defense
1
Magic Defense
1
CNJ WHM SCH AST
Lv. 68
Bonuses
Mind +90 Spell Speed +87 Piety +61
Palladium Bracelet of Healing
Bracelets
Item Level 285
Defense
1
Magic Defense
1
CNJ WHM SCH AST
Lv. 68
Bonuses
Mind +90 Critical Hit +61 Piety +87
Palladium Ring of Healing
Ring
Item Level 285
Defense
1
Magic Defense
1
CNJ WHM SCH AST
Lv. 68
Bonuses
Mind +90 Critical Hit +61 Piety +87
Palladium Ring of Healing
Ring
Item Level 285
Defense
1
Magic Defense
1
CNJ WHM SCH AST
Lv. 68
Bonuses
Mind +90 Critical Hit +61 Piety +87
So overall for ilv285 you have
-122 weapon damage
-1538 defense
-2685 magic defense
-980 vit
-1506 main stat
-2464 secondary stats
Now lets compare shall we overall by remaining in ilv270 gear you lose
-8 weapon damage
-619 defense
-1080 magic defense
-60 vit
-206 main stat
-799 secondary stats
All this can be carried over to caster dps as well
You were a hindrance to any party you were in with that gear in Abania and i feel sorry for anybody you were grouped with when you did it you caused unnecessary stress on your healer(when you weren't healing) and doing far weaker damage than you should have been by a significant amount 8 Weapon damage is huge, 206 main stat is huge, 799 secondary stats is huge.
Guy butt is best butt <3
I don't understand what you're trying to imply? Implementing the solution as I described guarantees Abania can't be avoided if a player has it unlocked and is the appropriate level to queue for it. A wall is a great solution since it's a very binary "You either forfeit your right to do the roulette at all, or you go get geared up". Given the sheer exp that level appropriate dungeons and leveling roulette gives, I can pretty much guarantee it'll get people to where their gear needs to be and completely obliterate this ridiculous "entering a dungeon 50+ ilvls below where you should be" issue that others along with myself have experienced, and I've experienced it at least 4 times in the past few months, with varying degrees of "dungeon is uncompleteable" to "This Bard may as well not exist with that i130 bow he has here in Bardaam's."
Yoshi-P already said he's hesitant on ilvl scaling items, so I wouldn't throw my eggs in that basket as a likely solution.
Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.
Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
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