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  1. #251
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fynlar View Post
    No, I mean just 3.0 and 4.0 content (specifically the MSQ / leveling dungeons leading up to the new level cap), not the entirety of the expansions. If I meant the latter I woulda said 3.x and 4.x
    I understood you meant the 51 - 60 and the 61-70 content for each respectively. I'm just a bit shocked. Ex. Running Ala Mhigo in nothing but i270 gear is honestly tempting fate to have you decorate the floor.
    (2)

  2. #252
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    I maintain that i130 stuff is more than enough to handle all 3.0 content and i270 is more than enough to handle all 4.0 content.
    Quote Originally Posted by Fynlar View Post
    Good thing it isn't really old or outdated at that point.

    Incidentally, just healed an i130 tank in Vault last night with absolutely zero issues. Maybe these healers just need to git gud, because I am hardly a first class healer myself.
    To quote myself:

    Quote Originally Posted by Crushnight View Post
    for reference hlr hq gear

    HW: hands lv 50 ilv 120 def 50 mdef 84, hands lv 55 def 52 mdef 86, hands lv 56 def 53 mdef 102, feet(hands and feet share same amount of stats) lv 57 def 53 mdef 115
    So from lv 50 to 56 you'd gain 3 def 18 mdef on top of other stats (this is for just head/hands or feet) expected going into
    the vault it's not huge but it is noticeable

    SB: hands lv 60 ilv 270 def 137 mdef 240, hands lv 64 def 156 mdef 273, hands lv 65 def 174 mdef 305, hands lv 66 def 193 mdef 337
    So from 60 to 66 you'd gain 56 def 97 mdef on top of other stats (again this is just head/hands or feet) expected going into Doma Castle that is a lot of survivability lost by not upgrading and this is just on the lower stat increasing pieces let alone wep/body and legs
    This is why you were ok in the vault as that is the start for HW ramping up the dmg dungeons deal, SB starts this in Bardum's Mettle before you enter Doma Castle if your are wearing highest ilv270 gear your are being inconsiderate to the rest of your party you are missing massive amounts of defense, main stats and sub stats.

    Also bear in mind those numbers are for healers, it is way way worse for tanks if you enter Castrum Abania with ilv 270 gear only you have less defense than a drg with full lv 68 gear, let that sink in to why that is a problem.

    Quote Originally Posted by SDaemon View Post
    I understood you meant the 51 - 60 and the 61-70 content for each respectively. I'm just a bit shocked. Ex. Running Ala Mhigo in nothing but i270 gear is honestly tempting fate to have you decorate the floor.
    Ala Mhigo has an ilv requirement and because it does it negates any argument that they don't want to gate story due to insufficient gear.
    (6)
    Guy butt is best butt <3

  3. #253
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Ah that's right 280 with a 310 sync. I didnt remember that being there.
    (0)

  4. #254
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deceptus View Post
    You can say this. But you're wrong. Healers will absolutely hate you if you're in the 55 and 65 + dungeons with old, outdated gear.
    Please tell me what gear people are meant to wear for those two dungeons. Augmented tome gear (270) is equal to level 63 dungeon gear which you would use to run the level 65 dungeon. How is that undergeared?
    (3)
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    MSQ
    Viper

  5. #255
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This is why you were ok in the vault as that is the start for HW ramping up the dmg dungeons deal, SB starts this in Bardum's Mettle before you enter Doma Castle if your are wearing highest ilv270 gear your are being inconsiderate to the rest of your party you are missing massive amounts of defense, main stats and sub stats.
    Done Doma and Abania just as easily at i270 too with all 3 roles.

    The DEF number comparisons mean nothing without actually knowing how much damage reduction the higher numbers result in. I can tell you for a fact it's not as much as you're making it out to be.

    There's a reason why Foresight is one of our weakest tank cooldowns, despite being what looks like it would be a significant boost at +20% DEF. It just doesn't stack up to the straight up damage reduction offered by other tank cooldowns.
    (1)
    Last edited by Fynlar; 06-20-2019 at 05:41 AM.

  6. #256
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    There's a reason why Foresight is one of our weakest tank cooldowns, despite being what looks like it would be a significant boost at +20% DEF. It just doesn't stack up to the straight up damage reduction offered by other tank cooldowns.
    Dang... Foresight? How long has it been since you played tank? That ability was nuked a long time ago. Though your explanation is almost certainly why they nixed it.
    (3)

  7. #257
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Fine, was.

    You see how little attention I've paid to it? That's how much it sucked.

    Really though, what I did was pull up its information on a wiki, because I didn't know exactly how much DEF% it granted. Presumably, this wiki is out of date, because it makes no mention of it being a deprecated ability. Oops.

    Also I haven't really played Warrior other than to XP it so there's that too
    (0)
    Last edited by Fynlar; 06-20-2019 at 05:54 AM.

  8. #258
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    Done Doma and Abania just as easily at i270 too with all 3 roles.

    The DEF number comparisons mean nothing without actually knowing how much damage reduction the higher numbers result in. I can tell you for a fact it's not as much as you're making it out to be.

    There's a reason why Foresight is one of our weakest tank cooldowns, despite being what looks like it would be a significant boost at +20% DEF. It just doesn't stack up to the straight up damage reduction offered by other tank cooldowns.
    ok lets do this:

    Augmented Shire Astrometer
    Class: AST
    Item Level: 270 Req. Level: 60
    Damage: 114 (Magical)
    Delay: 3.20 Auto-Attack: 89.60
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +184
    Mind +182
    Piety +138
    Critical Hit Rate +97

    Augmented Shire Preceptor's Belt
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 119 Magic Defence: 208
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Vitality +79
    Mind +78
    Critical Hit Rate +59
    Spell Speed +42

    Augmented Shire Preceptor's Coat
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 192 Magic Defence: 336
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +171
    Mind +169
    Piety +128
    Spell Speed +90

    Augmented Shire Preceptor's Gloves
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +55
    Spell Speed +79

    Augmented Shire Preceptor's Hat
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +55
    Determination +76

    Augmented Shire Preceptor's Hose
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 192 Magic Defence: 336
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +171
    Mind +169
    Critical Hit Rate +129
    Determination +86

    Augmented Shire Preceptor's Thighboots
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +79
    Determination +53

    Augmented Shire Preceptor's Bracelets
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Piety +59
    Critical Hit Rate +42

    Augmented Shire Preceptor's Choker
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Piety +59
    Determination +40

    Augmented Shire Preceptor's Earrings
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Critical Hit Rate +42
    Spell Speed +59

    Augmented Shire Preceptor's Ring
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Determination +57
    Spell Speed +42

    Proto Ultima Ring of Healing
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Critical Hit Rate +59
    Determination +40


    so overall you would have for ilv 270
    -114 weapon damage
    -919 defense
    -1605 magic defense
    -920 vit
    -1300 main stat(casters share stat weights with healers so we can measure dps too)
    -1665 secondary stats

    Now lets check lv 68 gear since you said were running that gear in Castrum Abania

    Palladium Planisphere
    Astrologian's Arm
    Item Level 285
    Magic Damage
    122
    AST
    Lv. 68
    Bonuses
    Vitality +196 Mind +211 Critical Hit +142 Spell Speed +203

    Twinsilk Hood of Healing
    Head
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Spell Speed +81 Piety +116

    Gazelleskin Coat of Healing
    Body
    Item Level 285
    Defense
    322
    Magic Defense
    563
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +182 Mind +196 Critical Hit +188 Spell Speed +132

    Gazelleskin Bracers of Healing
    Hands
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Spell Speed +81 Piety +116

    Twinsilk Sash of Healing
    Waist
    Item Level 285
    Defense
    199
    Magic Defense
    348
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +84 Mind +90 Critical Hit +61 Piety +87

    Twinsilk Slops of Healing
    Legs
    Item Level 285
    Defense
    322
    Magic Defense
    563
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +182 Mind +196 Determination +188 Piety +132

    Gazelleskin Boots of Healing
    Feet
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Critical Hit +116 Piety +81

    Molybdenum Earring of Healing
    Earrings
    Item Level 285
    Defense
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Determination +61 Spell Speed +87

    Palladium Choker of Healing
    Necklace
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Spell Speed +87 Piety +61

    Palladium Bracelet of Healing
    Bracelets
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    Palladium Ring of Healing
    Ring
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    Palladium Ring of Healing
    Ring
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    So overall for ilv285 you have
    -122 weapon damage
    -1538 defense
    -2685 magic defense
    -980 vit
    -1506 main stat
    -2464 secondary stats

    Now lets compare shall we overall by remaining in ilv270 gear you lose
    -8 weapon damage
    -619 defense
    -1080 magic defense
    -60 vit
    -206 main stat
    -799 secondary stats

    All this can be carried over to caster dps as well

    You were a hindrance to any party you were in with that gear in Abania and i feel sorry for anybody you were grouped with when you did it you caused unnecessary stress on your healer(when you weren't healing) and doing far weaker damage than you should have been by a significant amount 8 Weapon damage is huge, 206 main stat is huge, 799 secondary stats is huge.
    (5)
    Guy butt is best butt <3

  9. #259
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mr_Gyactus View Post
    I repeat myself again. With an ilevel restriction there will be no more Abania, not from a levelling roulette nor for a sprout, because it's fun… let's say 10 times, then it's boring like copperbell, but longer, difficult etc etc.

    Press on heirloom, if they want or not I don't care, it's the solution AND it's ALMOST ready (after they decide a cosmetic appearance and starting-end bonus).

    I don't understand why you guys think that a wall could solve a problem, it's medieval (or populist if you prefer) to be kind.
    I don't understand what you're trying to imply? Implementing the solution as I described guarantees Abania can't be avoided if a player has it unlocked and is the appropriate level to queue for it. A wall is a great solution since it's a very binary "You either forfeit your right to do the roulette at all, or you go get geared up". Given the sheer exp that level appropriate dungeons and leveling roulette gives, I can pretty much guarantee it'll get people to where their gear needs to be and completely obliterate this ridiculous "entering a dungeon 50+ ilvls below where you should be" issue that others along with myself have experienced, and I've experienced it at least 4 times in the past few months, with varying degrees of "dungeon is uncompleteable" to "This Bard may as well not exist with that i130 bow he has here in Bardaam's."

    Yoshi-P already said he's hesitant on ilvl scaling items, so I wouldn't throw my eggs in that basket as a likely solution.

    Quote Originally Posted by Crushnight View Post

    Now lets compare shall we overall by remaining in ilv270 gear you lose
    -8 weapon damage
    -619 defense
    -1080 magic defense
    -60 vit
    -206 main stat
    -799 secondary stats
    Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.

    Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
    (1)

  10. #260
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Typhoria View Post
    Why not just add a leveling duty roulette for each expansion's content. At this point no one will get caught off guard with what dungeon they queue into.
    Because the point is not to segregate the community more than necessary.
    (1)

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