Quote Originally Posted by Mr_Gyactus View Post
I was misunderstood.
When there is a rule, players start to bend that rule.
When levelling secondary-job, no matter if you clear sastasha or the Vault, because what it matters is the bonus exp you take when you complete the dungeon.
I can do Copperbell mine with 2 big pulls (elevator -> first boss and second boss -> third boss), while in a Bardum Mettle I need to pick 3 groups before the first boss and 10-12 in the whole dungeon.
If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).
Players will always try to find the easiest way of doing things, if a rule is put into place people will try to see if they can get around that doesn't mean everybody will, look at msq roulette for example there are people who try and get out of watching cutscenes, this is unintended and reportable, now evading duties by having a lower ilv cannot be reportable because you cannot know what gear they are holding instead a solution would be to use what is already in the game with regards to mentor roulette.

Mentor roulette will not let you use it for 2 reasons, the reason that would be used for this new leveling roulette stipulation would be having a minimum ilv requirement, for this new leveling roulette we would use the fact you could only enter duties appropriate to your level as it is currently and add a minimum ilv requirement equal to the highest duty you currently have unlocked, this is to ensure no matter what you get within it your are appropriately geared for it.

Quote Originally Posted by Mr_Gyactus View Post
edit. And I would like to point another incoming (related) issue. With ShB we have 80 levels for each job to do.
Ok, we are veterans, so it's only a 70->80 farming, but what about a new player? Levelling a character from zero is starting to be endless: SE should add a bigger bonus exp when levelling alt-jobs, but this mean the levelling goes faster and it's easier to skip a complete tier of equip.
Things are becoming complicated because the game is growing: insane dps, neverending levelling etc etc. and Devs cannot simply ignore the matter.
There is plenty of exp going to lv 60 let alone the boosting that SB content will receive in ShB, i have seen more people complain they get too much exp and are lv 60+ still doing 3.0 story so i do not think leveling is the issue, the bigger issue would be MSQ itself but that is a completely different topic that does not belong here.

Leveling roulette, alliance roulette will be relevant SE has made sure they would with how much exp they give as well as tomestones