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  1. #11
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    Erm if you think having someone severely under geared is a good reason for making a dungeon more difficult than it needs to be well more power to you but i think that is not a good reason at all.

    Wear that gear in Castrum Abania no friends just plop into duty finder and see how it goes because you can and it is not good that you can, spoiler it won't be easy or fast.

    The leveling roulette is not an excuse to be wearing gear massively inappropriate for your level, if you think ilv 120 gear should be wearable in level 71+ dungeons due to it being in the leveling roulette, hahahahahahahaha no

    That actually could solve the issue of having inappropriate gear, unfortunately when Yoshi P announced the earring he said he was hesitant on adding more stuff like it due to invalidating all other gear the developers have worked on over the years, ilv requirement doesn't have this issue it is probably the easiest thing to implement as well. Now i know people get concerned about new players coming in but i do want to restress these ilv requirements most people are asking for is reasonable and would not catch any new player who picks up their job appropriate gear from the MSQ quests, that is the standard i think SE should design them around because that is what they expect you to have, its the reason why Bardum's Mettle hits harder the lv64 gear offers decent defense boosts so the game for lv 65 dungeon thinks you have it.
    I was misunderstood.
    When there is a rule, players start to bend that rule.
    When levelling secondary-job, no matter if you clear sastasha or the Vault, because what it matters is the bonus exp you take when you complete the dungeon.
    I can do Copperbell mine with 2 big pulls (elevator -> first boss and second boss -> third boss), while in a Bardum Mettle I need to pick 3 groups before the first boss and 10-12 in the whole dungeon.
    If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).

    Yoshida can says whatever he wants, but it's hypocritical when we have levelling potions in the mogstation that skips all the content (gear included).
    The work does not matter when you pay $50 but it's of vital importance when you don't?

    edit. And I would like to point another incoming (related) issue. With ShB we have 80 levels for each job to do.
    Ok, we are veterans, so it's only a 70->80 farming, but what about a new player? Levelling a character from zero is starting to be endless: SE should add a bigger bonus exp when levelling alt-jobs, but this mean the levelling goes faster and it's easier to skip a complete tier of equip.
    Things are becoming complicated because the game is growing: insane dps, neverending levelling etc etc. and Devs cannot simply ignore the matter.
    (0)
    Last edited by Mr_Gyactus; 06-19-2019 at 07:49 AM.
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.